Media adolescents Flashcards

(44 cards)

1
Q

Info process preteens

A
  • Rapid changes in info processing capacity in hardware and software
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2
Q

Info processing link to media

A
  • preference for fast paced programmas
  • repetition gets boring
  • Longer time using media
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3
Q

Software

A

Memory strategies

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4
Q

Fucntional use of memory strategies

A
  1. Rehearsal
  2. Organization
  3. Elebortion
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5
Q

Functional use of memory strategies link to media

A
  • Stimulate childrends use of these strategies

- Advertisers makke use of repetition slogans

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6
Q

concrete logical thinking

A

Thinking is bases on a system of logic and operations

-> but can only apply logic and operations to concrete objects

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7
Q

Concrete logical thinking and MEDIA

A

Programs with more sophisticated plots

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8
Q

Collecting and media

A
  • Games with collecting as key focus

- Connecting games and tv shows to toys that can be collected

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9
Q

Reversibility and conservation and media

A

Transformation are understood, so not so magical anymore, but they can still be fun

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10
Q

Fantasy -> Reality distinction

A

Children in this period understand the difference between fantasy and reality
-> Interest in real- world phenomenon develops during this period

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11
Q

Reality distinction and media

A

Fantasy is still fun but preference for realistic and plausible themes.

Prefer realism in setting and characters-> interest in learning social lessons emerges

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12
Q

Understanding the perspective of others

A

Improved understanding of others perspectives

  • anticipate how others will react
  • Start to appreciate that their interests can differ from their friends
  • Start to look for psychological similarity
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13
Q

Understanding the other perspective and media

A
  • Preference for characters with whom they feel similar in a psychological sense
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14
Q

Emotional understanding and display

A

Beter able to regulate emotions; better able to enacte and understand emotional display rules.

Better understanding of own and others emotions.

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15
Q

emotional development and media

A

Children start to recognize criticize and dislike poor acting

  • They start to identify with older actors
  • They like actors who show emotions that are relevant to their own lives.
  • Wishful identification
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16
Q

Social antenna develops

A
  • Peer interactions become more important

- Strong sense of commitment and loyalty to peer group norms

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17
Q

Social antenna and media

A

Aware go how to behave and how to avoid being ridiculed

-> aversion to childish media especially in a group context

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18
Q

Gender differences

A

By the end of preadolescence slight decline in gender rigidity

Media-> gender matters: like programs that appeal to gender role identity

19
Q

Uses and gratifications theory

A

Needs-> gratification sought-> use of media-> needs satisfied

Depend on different factors, including development

20
Q

Physical development

A

Changes in appearance
Intrest in sex
Impact on mood

21
Q

Physical development and media preferences

A
  • need for info
22
Q

Formal operational thinking

A

Logival, abstract hypothetical problem solving, intrest in future

Only complete in place at the end of adolescence

They will switch between concrete and formal operational thinking

23
Q

Advantages formal operational thinking

A

Abstract thinking
scientific thinking
future thinking
Metacognition

24
Q

Disadvantages and formal operational thinking

A

Nothin goes without saying
question everything
Critical
Adolescent egocentrism imaginary audience

25
Moderate discrepancy hypothesis and increased cognitive abilities
- More complexity in story lines - More complex characters - topics that deal with wide world problems
26
Why do adolescents get bored
Changes in dopamine + increased cognitive capacities = boredom
27
Sensation seeking
To seek out novel, varied, and highly stimulating experiences and the willingness to rake risks to attain them. Focus on immediate rewards
28
Sensations seeking and dopamine and Media
Need for excitement and risk taking
29
Social emotional domain adolescents
Autonomy Identity Intimacy
30
Two big factors in socio emotional development
Self presentation and self disclosure
31
Selfpresentation
How to present themselves to others
32
Selfdisclosure
How much are you going to present yourself to others?
33
Affordances media
``` Synchronicity Identifiability Cue manageability Accessibility Scalalibility Replicability Retrieveability ```
34
Asynchronicity
Communicate when it suits them
35
Autonomy and media
Social media provide control over communication Media allows individuals to be producers of contents Media provide info about how to solve problemen
36
Identity and media
Need for identity relevant information Need for rolemodels Need for identity experiments
37
Identity exploration
Media provide relevant identity information | - Media provide role models
38
Asynchronicity
Communiceren wanneer het jou uitkomt
39
Identifibility
Beslissen in welke mate inhoud anoniem of persoonlijk is.
40
Cue manageability
Geluid of camera aan of uit kunnen zetten tijdens contact
41
Accessibility
Gemakkelijke informatie opzoeken en contact opnemen met anderen personen
42
Scalability
Kies de grootte en aard van je publiek
43
Replicabilty
Kopieer of deel bestaande online inhoud
44
Retrieveability
Inhoud opslaan en later terug halen.