Media Audience Effects Flashcards

(21 cards)

1
Q

Hypodermic syringe model/magic bullet theory

direct

A
  • Audience passively accepts messages injected into them
  • Audience seen as homogenous (all the same)
  • Audience does not engage with media
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2
Q

Newson

direct

A
  • Children desensitised to violence due to media
  • More likely to commit acts of violence
  • Eg. childs play film - James Bulger
  • TV / films make children identify with perpetrators
  • Led to increased censorship - British Board of Film; agecertificates, 9pm watershed; no sexual/violence until 9pm
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3
Q

Bandura

direct

A
  • Children act aggressively when given opportunity to
  • Children who saw violence (bobo doll hit) imitated violence, but those who hadn’t did not
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4
Q

Anderson et al

direct

A
  • Students who listened to violent lyrics were more aggressive and hostile (word association tasks)
  • Music has direct effect on audience
  • Eg. “Shoot Em Up” - Cypress Hill; “make you eat knuckles”
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5
Q

Fesbach & Singer

direct - positive

A
  • catharsis - watching violence in media acts as an outlet
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6
Q

Young

direct - positive

A
  • Seeing effects of violence on victim/family makes aud more aware of consequences
  • TFTST sensitising effect
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7
Q

Two step flow model

indirect

A
  • Opinion leaders seen as knowledgeable on something, their interpretations passed onto others
  • Step 1 - opinion leader exposed to media message
  • Step 2 - those who respect O.L. internalise their interpretation, transmit these messages forward
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8
Q

Gramsci

indirect

A
  • Media transmits ideas that reflect values of those who own/control media
  • Long-term effect is that values become subconsciously shared by most people
  • People believe in values such as happiness = possessions and money
  • This is called hegemony
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9
Q

Drip Drip Effect Model

indirect

A
  • Ideology gradually accepted by society, slowly and subtly
  • norms/values changed through use of media over time
  • We become desensitised over time
  • Eg. prolonged exposure to famine or poverty leads to compassion fatigue - we empathise less sincerely
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10
Q

Uses and Gratifications Model

active

A
  • Audience actively chooses media to suit their needs
  • Individual characteristics influence how/why people access the media, based on age, gender, ethnicity, class
  • Eg. for information - BBC Weather, for entertainment - YouTube
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11
Q

Zillman

active

A
  • Mood influences media choice - eg boredom encourages exciting content, stress encourages relaxing content etc.
  • The same TV programme can satisfy the needs of individuals differently

supports U&G model

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12
Q

McQuail

active

A
  • Four common uses for media;
    1. Information - BBC News
    1. Personal Identity - Instagram
    1. Social Integration - Facebook
    1. Entertainment - Netflix

supports U&G model

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13
Q

Coding / Decoding Model (Hall)

active

A
  • Audiences code/decode
  • Coding - media msgs coded by media professionals to support the power structures of society
  • Decoding - audience constructs meaning in a way that reflects their social background and ideas
  • Audience is capable of responding to media texts eg recognising bias
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14
Q

Selective Filter Model (Klapper)

active

A
  • For a media msg to have any effect it must pass through;
    1. Selective exposure - media msg must be heard, but is heard only by those looking for that specific thing (media exposure affected by interests etc)
    1. Selective perception - audience may not always accept msg: eg smoker rejects anti-smoking msg
    1. Selective retention - msgs have to stick in persons mind: we mostly remember things we already agree with
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15
Q

Wilkins

interactionist

A
  • Deviancy amplification theory:
  • Media labels certain groups as going against norms
  • “Folk devils” created about groups
  • Public glamorises deviancy
  • More people take part in it
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16
Q

Cohen

interactionist

A
  • media presents youth as deviant
  • mods v rockers
17
Q

Fawbert

interactionist

A
  • Moral panic of hoodies
  • Media would use hoodie to refer to describe young thug
  • Hoodie became symbol of mischief - referenced even if person wasn’t wearing one
18
Q

Goode and Ben Yehuda

interactionist

A

5 main features of a moral panic

  • Concern – People get worried.
  • Hostility – Blame is put on a group.
  • Consensus – Most people agree it’s a problem.
  • Disproportionality – The reaction is over the top.
  • Volatility – It comes and goes quickly.
19
Q

Furedi

functionalist

A
  • Moral panic caused due to society fails to adapt to social changes, and feels a loss of control over youth
20
Q

Hall et al

Marxist/Neo Marxist

A
  • Moral panic used to distract people
  • r/c control media, and control what is “deviant”
  • Therefore decide who folk devil is about
  • Eg. “black mugger” used during British economic crisis to distract from real cause
21
Q

Waiton

postmodernist

A
  • Society no longer has centralised morals that everyone believes in
  • Therefore, moral panics cant occur if there’s no morals to threaten