Media Effects Flashcards
(88 cards)
What are media effects
a change in an outcome within a person or social entity that is due to MASS MEDIA INFLUENCE following exposure to MASS MEDIA MESSAGE OF MESSAGES
what are the 6 types
- cognition: violent video game relates to violent thoughts
- attitudeS: west wing changed peoples attitudes about presidency
- beliefs: viewing romantic comedy’s relates to unrealistic beliefs about marriage
- affect: people watch happy media to sustain happy mood
- physiology: violent video games playa relates to physiological desensitization
- behavior: TV exposure predict disordered eating
What do authors argue that media effects and use depend on?
susceptibility variables
- these depend on peoples disposition, developmental level, and social context
ex: personality and disposition variable influence what you watch
effects of violent content (3 types)
- Agressor effect: individual becomes more aggressive through cognitions or behaviors
MEN & CHILDREN ARE MORE SUSCEPTIBLE - the fear of victimization: ind. becomes more afraid cause they think the world is a dangerous place
- desensitization: ind. doesn’t respond to violence as much anymore
Pro social media effects:
voluntary acts for the benefits of others
-playing prosocial video games increases prosocial behavior
effects on mental and physical well-being
a link between viewing media content and disordered eating intentions and behaviors mainly among women in particular
children lack advertisement competency until age
9 or 10 and not until age 12 do they understand advertisement effects
people aren’t effected by media in the same way differences can come from
- gender
- age
- developmental level
- disposition
- attitudes
- social contexts -viewing alone/ with a parent
what do we mainly use for entertainment
social networking (27%)
what does entertainment give us (2 options)
a. amusements or pleasure by performers
b. occupation for the mind
media is primarily used for
entertainment
its an objective perspective
people spend so much time seeking to be entertained
-average human spends 4 1/2 hours a day watching TV
who spend the most time with entertainment
children and elderly
average American spends how much on movies
$936 a year
average American spends how much.a year for entertainment
$3 thousand a year
why do we seek entertainment?
entertainment and the self: the self is the sense of who I am and we have multiple so we are MOVING BEYOND THE SELF: PLAYING DRESS UP TO BE SOMEONE ELSE FOR A WHILE
entertainment and evolution theory
and -cognitive capacity
the number of traits we share as specie combine for us to seek entertainment
-cognitive capacity: we have excess and nothing to do with it (we used to go hunting) so we turn to tv for our giant brains
why we watch what we watch
we choose entertainment to non-consciously manage our mood
why do we watch sad media
we appreciate it not enjoy it
what is health communication
an interdisciplinary study (not owned by coms field) and an applied social science (we want to understand problems in real world) and is theory driven
environmental influences (health communication) and 3 different environments (tat effect you)
shape peoples responses to strategies
1. media environment: theres a lot of competition between health and sugar companies -ex Coca Cola)
- social environment/social networks: your friends eating a Big Mac can influence the way you eat
- policy: some students attend schools that band unhealthy foods
the pathways model
tell us that communication can directly effect health outcomes
getting to healthy outcomes usually takes what path
indirect pathway: a casual chain in which the effect are mediate and don’t go through proximal or intermediate outcomes
why are nonverbal cues understudied
privacy concerns in doctor/ patient visits
-logistics: we would need a to of cameras and equipment
-resource intense research: we would need a huge grant to pull off