Mental Model in Use Flashcards

(51 cards)

1
Q

Evaluate / Feedback

A

ROI2
Reflect, Reason, Obstacles, Orientation, Iterate, Improve

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2
Q

Luck factor

A

DIOR
Discover opportunity, Intuition, Optimism, Resilience

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3
Q

STORE Keeper 2ON

A

Steps
Time
Obstacles
Resources
Evaluate
Keeper as accountability
Objectives
Outcomes
Notes

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4
Q

Multiply Effort

A

DICE2
Delete unnecessary task
Improve quality
Create new activities
Enhance
Effective

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5
Q

12 P of Marketing Mix

A

Price
Product
Promotion
Place

Short term
Packaging
Position
Process
People

Long term
Policy
Partnership
Planning
Performance

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6
Q

HOME skills - Re Learning

A

Purpose
Scenario
Question
Assumption
Model

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7
Q

P - Square

A

Passion and Purpose

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8
Q

Switch Model - BTS

A

Direct the Rider: Bright Spots, Target and Vision, Specific Steps
Motivate the Elephant: Build Identity, Emotions, Small Steps
Shape the Path: Behavioral Transfer, Trigger Action, Shape the environment

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9
Q

SUCCES - Made to Stick

A

Simple
Unexpected
Concrete
Credible
Emotional
Story

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10
Q

5M Motivation Cycle

A

Mental Model
Mnemonic
Make use of
Memory
Motivation

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11
Q

Pocket of Time Usage

A

Study - Taxi
Connect - High Speed Railway
Organize - Aircraft
Physical Exercise - Bike
Read Book - Truck
Listen to Podcast - Train
Create mental model - Uber
Task to be completed - Bus
Visual - Ferry
Mediate - Motor Cycle

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12
Q

BEST - Champion Mind

A

Belief
Enjoyment
Self Talk
Toughness

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13
Q

Solution Focused - MECCA

A

Miracle questions
Exception questions
Coping questions
Calculating questions
Appreciation questions

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14
Q

10X

A

Thinking Exponentially
Hyper focus
Delegate

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15
Q

ATCS - Second Order Thinking

A

After what
Time period
Consequences
Stakeholder

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16
Q

FLOURISHING Model

A

Friend and Family
Love
Occupation
Usual Environment
Relatives
Income
Spare Time
Health
Identity
Nurture
Giving

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17
Q

Nature of Problem / Improvement, Body

A

Logical - Lips
Process - Shoulder
Future Prediction - Finger
Weigh - Waist
Creativity - Chest
Environment - Elbow

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18
Q

Business Process Reengineering - Man GIFTS3

A

Goal
Identify Process
Future Improvement
Test and SOP
Sustain, Survey, SOP

Mental Model
Accountability
Nature of Problem

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19
Q

Business Model Canvas

A

Feasibility: Key Activities, Key Resources, Key Partnership
Desirability: Channel, Value Proposition, Customer Relationship, Customer Segment
Viability: Cost & Revenue

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20
Q

MASTER3ING - Ultra Learning

A

Map of Learning
Attention
Straight into use, Separate into small steps
Target and weakness
Experimentation and Effort
Repetition, Refinement, Reflection
Increase Difficulty
Nail down and memorise
Guidance and Feedback

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21
Q

MMS - Efficiency

A

Maximise revenue
Multiply revenue
Master speed
Minimise cost
Standardise

22
Q

Business Process Reengineering
- MAN GIFTS

A

Mental Model
Accountability
Nature of Problem
Goal Setting
Identify problem and process
Future goal and process
Test
Sustain, Study and SOP

23
Q

Blue Ocean Strategy Action - CAST

A

Create new products
Add and enhance
Subtract and minimise
Terminate

24
Q

Three x FIVE Whys

A

Why did it happen
Why did it not detect
What part of the system make this happen

25
Time Usage - CITE
Connection Investment Transaction Expenditure
26
LEDS Breakthrough Everyday
Learning Experiment Do Surrounding
27
Mental Accounting
Utilities Family Emotional Entertainment Self Development
28
Buy Utility Map
Stage: Purchase, Delivery, Use, Supplement, Maintenance, Disposal Utility Lever: Productivity, Simplicity, Convenience, Risk Reduction, Fun & Image, Environmental Friendliness
29
Blue Ocean Shift
Pioneers Settlers Migrators
30
Entrepreneurial Mindset
Finance - Water Product - Toilet Market - Lighting Human resources - Floor Partnership - Furniture Competitor - Window Operations - Wall Technology - Electricity
31
Three Tiers of Non-Customer
First Tier - Change to other user Second Tier - Not willing to change at the moment Third Tier - Not even considering
32
Satir Iceberg
Behaviors - Bear Coping - Cat Feelings - Fox Feelings of Feelings - Frog Perception - Pig Expectation - Eagle Longing / Yearning - Lion Self - Swan
33
Satir Coping Style
Placating - Knee Down Blaming - Anger Super-reasonable - Professor Irrelevant - Idiot Leveler
34
Product Involvement and Brain
Informative Affective Habitual Satisfactory
35
Marketing & Sales Goal to Client
Think Feel Do
36
Empathy Map Canvas
Goal Pain and Gain (Think & Feel) Hear See Do Say
37
Pyramid Principle
Positive Statement - Pyramid Complete Statement - Mummy Conditions to be fulfilled - Sphinx Method to Fulfil - Cat
38
Open-mindedness to Admit Wrong
Wrong - Woman Weakness - Women Miss Feedback - Female
39
My Adventure Today - I Learn EMBA
Improvement Learning Experience Music and Environment Break the Routines Adventurous Mindset
40
Think Like a Scientist - WE HEARD
Wrong Experiment Hypotheses Evaluate Analysis Right Data
41
Willpower - THE 3R
Today - Do it today Hardest Things - Do hardest things first Eliminate - Eliminate choices Refuel Reminders Remove Temptation
42
Mutation game - SAUCE
Short Sentence to Describe Alternative Variants Unite different variants Create new model Eliminate options
43
Top Revenue Generating Model - SUM DATE
SaaS Usage Rate Marek place Deep Tech Advertisement Transaction E-commerce
44
THE 3R - Willpower
Today / Tonight Hardest Things Eliminate Choices Refuel Remove Distraction Reminder for Future Goal
45
Project Feasibility Study - TBC LOFT Image
Task Benefit Cost Legal Operational Financial Time Image
46
Dopamine Detox
Data Objectives Problem Abstinence Mindful Insight Next Step Evaluate
47
Learning Everyday - ASK ME2 Thanks
Attitude Skills Knowledge Mental Model Evaluate Environment Thanks
48
Inversion - IF Women Can Avoid Aging
Identify Goal Failure conditions Worst Scenario Cons Avoidance Actions
49
Six buying questions (CIS2)
Change Company Instantly Industry Spending Solutions
50
4Ps of Decision Checking List
Potential Outcomes Payoffs Probability Preferences
51
I REDUCE2
Inertia Endowment Distance Unexpected Connected Case Effort Emotions