MGMT 321-Chapter 9 Flashcards
(37 cards)
Tangibility
Item’s capability of being touched, seen, tasted, or felt.
Inseperability
Quality of a service in which the service being done cannot be disconnected from the provider of the service
Herterogeneity
Quality of a service in which each time it is provided it will be slightly different from the previous time
Total product
Entire bundle of products, services, and meanings of your offering; includes extras like service, warranty, or delivery, as well as what the product means to the customer
Augmented Product
Core Product plus features that tend to differentiate it from the competition
Core Product
the very basic description of what a product is
Target Market
The group of people on which a marketer focuses promotion and sales efforts
Me-too products
Products essentially similar to something already on the market
Optimum Price
Highest price that will produce your desired level of sales in your intended market
Markup Pricing
Price-setting method where an amount is added to the cost of a product to set the retail price and provide a profit
Margin
Amount of profit, usually stated as a percentage of the total price
Markup
the amount an entrepreneur adds to costs to provide a profit
Elasticity
From economics, the idea that the market’s demand for a product or service is sensitive to changes in its price
Inelastic Product
Product for which there are a few substitutes and for which a change in price
Elastic Product
Product for which there are any number of substitutes and for which a change in price makes a difference in quantity purchased
Law of supply and demand
Economic theory that describes how the demand for products (or services) and the supply of them affect each other
Price Gouging
charging an unnecessary high price for something
Internal reference price
consumer’s mental image of what a products price should be
External reference price
An estimation of what a price should be based on information external to a consumer, such as advice, advertisements, or comparison shopping
Skimming
Setting a price at the highest level the market will bear, usually because there is no competition at the time
Prestige/Premium pricing
Setting a price above all that of the competition so as to indicate a higher quality or that a product is a status symbol
Odd-even pricing
setting a price that ends in the number 5/7/9
Partitioned Pricing
Setting the price for a base item and then charging extra for each additional component
captive Pricing
setting the price for an item relatively low and then charging much higher prices for the expendables it uses