Mid sem exam Flashcards
(48 cards)
Elaboration Likelihood Model of Persuasion
proposed there are 2 routes to persuasion
- central route
- peripheral route
- which route depends on the ability and motivation to elaborate on the message received
central route (in ELM)
deliberative processing of message
effortful cognitive activity
peripheral route (in ELM)
snap judgements based on simple cues (not thinking about quality of arguments)
draw model of persuasion attempt –> audience factors –> processing approach –> persuasion outcome
draw (in notes)
Cialdini’s Model of Persuasion (7)
- reciprocity
- commitment and consistency
- social proof
- liking
- authority
- scarcity
- unity
Cialdini’s Reciprocity
- ‘not so free’ sample
- unequal reciprocity (free samples of 25c typically get $2 return)
- reciprocal concessions (“door in the face” - large request made first that you would say no to followed by a much smaller request that seems very small in comparison, but was the thing you wanted to do in the first place)
Cialdini’s Commitment/Consistency
- we like to convince others, and ourselves, that we behave consistently
- “foot in the door” - start with small request, that everyone would say yes to, followed by larger (target) request
Cialdini’s social proof
- conformity
e.g., laugh tracks - doing what others do e.g., 85% of…
Cialdini’s Liking
- we like (and comply) with people who (say/imply they) like us
- like people similar to us
- like people who are attractive
- need to be liked/part of group
e.g., mimicry of body language
Cialdini’s Authority
- relates to Milgram’s obedience studies
- expert opinions
- status signifies expertise
- clothes and images are important
Cialdini’s Scarcity
- commodity theory - an economic theory applied to psychological valuation
- what is scarce is more valuable
- scarceness also implied social proof
e.g., limit per customer, only a few left
Cialdini’s Unity
- group membership and shared identities are important considerations in persuasion attempts
- categories in which the conduct of one member influences self-esteem of other members
Source of influence - amount of choice
- consumers report greater satisfaction with selections when original set options are limited
- choice paralysis
Sheena’s Jam Study
- 24 jams vs 6 jams
- we think we like more choice (more likely to stop and taste jams) but in reality, too much choice can cause purchase paralysis
- more consumers used discount coupon when in 6 jam group
choice overload - when are more choices good
- more choice is satisfying if you have a specific interest in an item e.g., surfboards, active wear, tech
- choice overload mediated by complexity of the decision and preferences/enjoyment of the category/product
Milgram’s Obedience experiments - did anything reduce compliance?
- a reduction in legitimacy/authority of experimenter and experimental setting
- when authority figure was not immediately present, obedience level dropped
Matrix inputs in Communication/Persuasion Matrix Model of Media Effects
- source provides info
- message
- channel of communication
- presented in some context
Matrix Outputs in Communication/Persuasion Matrix Model of Media Effects
- exposed to new info
- person must attend to info presented
- interest
- comprehension and acquisition
- yielding - attitude change
- memory - storage of new info, translates to new attitude in behaviour response
- retrieve new attitude from memory
- decide to act on it
- perform action
- reinforced - rewarding behaviour helps it stick
- consolidation
Additional issues for Communication/Persuasion Matrix Model of Media Effects
- steps not always sequential
Cognitive Response Approach
- maintains individuals are active participants in the persuasion process - relate to existing info
self-validation theory
- relationship bw thoughts and attitudes should be greater when people have confidence in their thoughts
variables affecting amount of thinking in ELM
- motivation (e.g., personal relevance, trustworthiness of source, degree of stigmatisation of source)
- unexpected messages/features can increase processing
- long messages may require more than one exposure - repetition
what is brand value a combination of
- business performance
- licensing value
- forecast revenue
distinctive asset
- a visual or wording element that most people recognise as belonging to a particular brand
- hard to earn - take a long time, need consistency
e.g., nike, apple