mid-year exam Flashcards
(113 cards)
motor skills
a motor skill is a voluntary muscular movement that involves specific movements of the bodys muscles to perform a certain task. eg = running, throwing a ball, swimming
motor programs
a motor program is the set of instructions held in memory that is sent to the muscles resulting in movement
sub routines
smaller components of a motor program, when performed in the correct sequence produce skilled movement
example = tennis = grip, stance, ball toss, backwards swing, forward swing, ball contact, follow through
3 factors motor skills can be classified in
- movement precision
- type of movement
- predictability of the environment
fitts and posner model of stages of learning
- cognitive (understanding)
- associative stage (practise)
- autonomous stage (automatic)
movement precision
- fine motor skills = involves precise movement often using small muscle groups eg. bouncing a ball before a serve
- gross motor skills = often a whole body movement using many and/or large muscle groups eg. dance
types of movement
discrete = having a distinct beginning and ending eg .kicking a ball
continuous = having no definite beginning and ending eg. running, walking
serial = number of discrete skills performed in a movement sequence eg. gymnastics
environmental predictability
open = performed in an environment that is unpredictable or requires the performer to adapt their responses to the environment eg. white water rafting
closed = performed in an environment that is predictable & stable. they are self paced
eg. diving routine
cognative stage
- what it is
- characteristics
- coach tips
= identification and development of the components of the skill. you learn what is needed to perform the skill.
characteristics = make many errors, broken down into smaller parts, get an idea of the skill
point for the coach = provide an accurate demonstration, give clear instructions, don’t overload information
associative stage
- what it is
- characteristics
- coach tips
= the practise stage where the performer become familiar with sequence and timing
- recognises errors themselves, develop anticipation & timing, know how to do the skill not just what to do
- practise in competition simulated situations, specific feedback, challenge performer by increasing intensity
autonomous stage
what it is
-characteristics
-coach tips
= developed the learnt skill so that it become automatic, little or no conscious thought
- effortless movement, little to no thinking, performer can identify and correct their own errors
- chucking, continue to focus on little components to perfect
factors affecting skill acquisition
- gender =
- age = younger children can process information easier than adults
- previous experience
- motivation
- quality of instructions
practise types
- massed
- distributed
- whole
- part practise
biomechanics
= biomechanics is the science concerned with the internal and external forces acting on a human body or object and the effects produced by these forces
massed practise & distributed practise
massed - practising a skill consistently and continuously until it has been learnt
= can lead to fatigue and lack of motivation eg. basketball
distributed - short, frequent practise sessions with rest intervals
= reduces fatigue, increases motivation
eg. match play
whole practise & part practise
whole - involves learning the skill in its entirety
eg. golf
part - it is the learning of skills broken down into part or subroutines
progressive practise = whole and part practise. a skill is taught by learning the parts before practising as a whole
eg. diving
fixed/drill practise & varied practise
fixed/drill - when the same movement skills is practised over and over again = repetition, environment does not change : hockey shooting
varied - practising skills in varied environments to help with open environments
problem solving
= learning through discovery and investigation, players develop a good understanding of strategies and game plans
schema
= rules which we learn in order to execute skills in differing environments and situation
= knowing how much force to apply to a ball when throwing it 10m apposed to 40m
information processing model
sensory input ] Processing/ decision making ] output ] feedback
sensory input
information from the external environment is received through the senses.
processing decision making
stimulus identification = once the stimulus is received it has meaning attributed to it from memory
response selection = the response from the chosen stimulus must be decided
response programming = the correct response must be prepared by the motor system to initiate the required motor program
output
= movement that occurs as a result of the initiation neurons
- responding to a situation
feedback
= all the information a person receives about the performance