Midterm 1 Flashcards
(36 cards)
Media effects theory
Beginning: media was a deliberate attempt to shape perceptions and direct behavior
Hypodermic needle: media can have an immediate and direct influence on people
- audience is weak and media is powerful
- kind of content matters greatly
Note: discredited and now minimal effects
Mass media effect
A change in the outcome within a person or social entity that is due to mass media influence following exposure to a mass media message or series of messages
- can be seen in individuals and groups
- vary as a result of people and tastes
- can be fast or slow and sharp or gradual
- some are measurable and some are not
Lazerfeld and Merton “3 fears”
- Fear of “ubiquity and potential power of the media”
- Fear the public will lose the ability to critically reason (I.e. people think crime rates are higher than it is.)
- Fear othat cultural standards will decline
Social functions of mass media
- Status conferral function: media makes people and issue famous just by covering them
- Enforce social norms
- Narcoticizing dysfunction: people have more info than ever but they actually don’t do anything about it
- Ownership and conformity: mass media outlets are businesses and they cater to particular interests
- Impact on popular taste
- Monopolization: little to no opposition in the mass media to the diffusion of values and policy (status quo bias))
- canalization: media reinforces already existing opinions in ppl
- supplementation: media and interpersonal interactions supplement each other
Bandura and social cognitive theory
Bobo doll experiment: children replicate the aggression that they see by copying but also coming up with novel aggression
Social cognitive theory: social rewards and punishments determine whether an act is copied (social conditions shape people’s learning process)
Agenda setting
Media tells us what to think about
Due to the selective nature of news
- gatekeepers of info
- news is often sensationalized for the audience
(I.e. trumps tweets)
Priming
The tendency for the audience to evaluate their political leaders on the basis of which events and topics were given most attention in recent news reports
Framing (with types)
The way stories are produced, what info receives attention, and the ways stories are presented
Types
1. Gain/loss framing: framing something as a loss makes people less likely to take it)
- Episodic framing: explaining an issue through the lens of an anecdote (a single example or couple stories are used to illustrate a larger trend)
- Thematic framing: explains an issue through a broader lens, stats are often used to summarize the prevalence of an issue
- Strategy/horse race focus framing: coverage of the strategic aspects of politics such as popularity of people and ideas
- Issue focused framing: info about the actions taken by governmental bodies or the positions and characteristics of representives
Harold innus “bias of communication”
different strengths and weaknesses associated with different media forms
Papyrus and clay
- papyrus is lightweight and allows for easy spreading but is fragile and susceptible or to water (biased towards space but against time)
- clay: heavy and hard to inscribe, but lasts a while (biased towards time but against space)
Thus: medium is the message (rather than actual words)
Marshall McLuhan
Media are extensions of human senses
- writing and TV extends vision, radio extends hearing, etc
- the medium we hear a message in determines how we’ll perceive it
Neil postman: typography vs television, print vs visual discourse
Audio and video content privilege visual discourse at the expense of audio and written discourse
News and tv has become a spectacle for entertainment rather than important topics
Image size and motion
Image size: larger pictures are more arousing, better remembered and better liked than smaller ones
Motion
- when pictures have a visual surprise, people will orient to the surprise
- when objects or people on pictures move, attention will be higher than non movement segments
Mediating factors of media effect
- Exposure
- Medium
- Content
- Predispositions
- Interpersonal influence
2 step flow of media effect
Ideas go from radio and print-> opinion leaders-> less active sections of the population
-shows that there are direct and indirect media effects
Opinion leaders
People who have expertise/are well informed that people trust (friends/family/ community)
Personal relationships provide
- Information
- Social support
- Social pressure
Influencee wants to be as much like the influential as possible
Note: most opinion leaders are primarily affected by other people (not by media)
Diffusion (and process steps)
Innovators-> early adopters-> early majority-> late majority-> laggards
Process
- Knowledge
- Persuasion
- Decision
- Implementation
- Confirmation
Strong tie relationships: more homophily (people have similar attributes)
Weak tie relationships: less homophily
Note: are usually rich, well informed and have access to more resources (also media is more effective in early stages, interpersonal relations in the later stages)
People’s relationships are more easily seen online
(People become influential by: writing clearly and succinctly, and uses social media a lot)
Due to the internet the bell curve of adopters has a long tail, due to people adopting earlier with fewer laggards
Uses and gratifications model
Media content leads to measurable effects
- audience needs drive media content and consumption
- needs-> uses of media-> gratifications
Needs (uses and gratifications)
- Understanding:strengthen knowledge, info, understanding of world
- Status: strengthen credibility, stability, status with society
- Contact: weaken contact with self strengthen contact with others (look up on recording)
Related to
- self
- others (friends/family)
- state and society
Selective exposure and cognitive dissonance
People attend to media in purposive patterned ways
- explains why there aren’t powerful media effects
- helps understand the effects that do stem from media effects
Due to cog. Dissonance: feeling of discomfort from inconsistency in behavior
Ways to relieve
- Change beliefs
- Seek info that confirms beliefs
- Avoid info that challenges beliefs
Polysemy
To be popular, media messages must contain “semiotic excess” that allows for many interpretations
- audience is given an active role in creating meaning in a message
- audience can choose dominant or subordinate readings
- interpretations depend on social context
Quantitative content analysis
Define topic, state hypothesis, etc (code texts, define variables)
I.e. why Americans hate welfare, and inequality in 1100 popular films
Scientific method terms (quantitative )
Objectivity: measure content features in a way that avoids biases of the investigator
A priori design: decisions on variables, their measurement and coding rules made at start of research
Generalizability
Replicability: being able to repeating a study in different cases and contexts and getting similar results
Measurement reliability: interviewer reliability or the level of agreement among 2 coders
Measurement validity: when we are measuring what we want to measure
Textual analysis (qualitative content analysis)
I.e. the kingdom
- film treated as a text
- analyzing the encoding process
- production of dominant meanings
- findings
1. Dangerous Muslim man
2. Imperiled Muslim woman
3. Civilized westerner
Weaknesses
- Can be biased
- Are polysemic (have diff interpretations)
Survey terms
- Population
- Sample
- Sampling frame: list of people in a pop. Used to draw people out of the population
- Random selection (not random assignment)
- Response rate: people who are contacted to participate in a survey who actually participate