Midterm Flashcards
(120 cards)
Marketing
Creation and satisfaction of demand for your product, service, or idea
4 things marketing fulfills
awareness,
info (where and how to buy),
persuasion,
affinity (love of brand and products)
micro vs macro factors
micro - internal, you have some control over
macro - aspects beyond your business’s control
internet of me
tech that allows people to take their bodies and mind online, like trackers and wearable tech
omnichannel approach
seamless and high quality customer experiences within and between contact channels
ex. offering many ways to shop
digital disruption
how we do things has changed because of digital
attention economy
there is only so much attention to go around
user persona
demographics
psychographics
every org should have 4-5 to help strategists target their efforts
demographics - include culture, subcultures, class
psychographics - motives, desires, fears
examples of extrinsic motivators
limited time specials, scarcity, loyalty programs
risks of extrinsic motivators
people focus narrowly on the task and take few risks
people see themselves as being controlled by the reward
intrinsic interest can erode
examples of intrinsic motivators
love
enjoyment and fun
self-expression
personal values
achievement
negative - fear and embarassmant
DILO
examining a day in the life of the customer
behavioral economics
looks at what assumptions or behaviors drive decision making
ex. people in India didn’t use a product because it wasn’t colorful enough to fit with their aesthetic
pricing bias
or price-quality heuristic
more expensive is perceived to be better, even if not so
loss aversion
negative feeling of loss stronger than positive feelings of gain
availability heuristic
recency bias
representative heuristic
a sample represents the whole
anchoring and adjustment heuristic
we make decisions on relative and recent info rather than on broad, objective fact
Why might it be powerful to provide default option?
people get decision fatigue
path of least resistance reduces effort
social approval - choose what others would choose
assurance - people assume chosen by expert
take advantage of loss aversion - people don’t want to remove elements
choice architecture
carefully designing choices
only have 3-5 choices with a recommended option
design visually to make preferred choice stand out
customer experience mapping
identifies and organizes every part of the customer experience
can drill down into detail on particular points
listening lab
a testing environment where a user is observed
online ethnography
researchers immerse themselves in an environment to gain insights
design thinking
a process for marketers to understand their users
is non-linear and iterative
empathize -> define -> ideate -> prototype -> test