Midterm chp1-6 Flashcards

(44 cards)

1
Q

What was Ancient Egypt know for ?

A
  • role of leisure
  • preparation
  • lived life to the fullest
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2
Q

What was Ancient Greece known for ?

A

• mind, body, spirit

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3
Q

What was Ancient Rome known for ?

A
  • class system
  • games
  • entertainment
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4
Q

What was the Middle Ages known for ?

A

• work ethic

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5
Q

What was Paliolithic known for ?

A
  • cultural period of the Stone Age

* gathering and hunting

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6
Q

What was the Renaissance period known for ?

A

• rebirth

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7
Q

Define Leisure

A

•it’s contextual
-time, place, people
•free time, activity, state of mind

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8
Q

Define recreation

A

• organized

-organized sports

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9
Q

Define play

A

•spontaneous

- done for its own sake

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10
Q

Freedom from vs. freedom to

A
FROM
    - routine of life
    - less satisfying 
TO 
    - choice 
    - more satisfying
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11
Q

Define Schole

A
  • character development ethic (Ancient Greece)

* known today as leisure

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12
Q

Define Eudaimonia

A

•Aristotle- happiness is engaging in worthwhile pursuits (good actions)

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13
Q

Define serious leisure

A

•systematic pursuit of an activity

    - long term commitment 
    - high standard of performance
    - instnsic motivation
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14
Q

Define risk

A

• high-risk recreation

- bungee jumping, rock climbing, surfing, etc

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15
Q

Categories of health/development(4)

A
  • physical
  • emotional
  • social
  • cognitive
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16
Q

Define gender identity

A
  • a persons private sense of, and subjective experience in, their own gender
  • example of role play in social development
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17
Q

What is locus of control (child-centered)

A
  • the extent to which individuals believe they can control events that affect them
  • important to emotional maturity
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18
Q

Define Intrinsic motivation

A

•doing something for its own reason (the activity is it’s own reward)

19
Q

Define extrinsic motivation

A
  • doing something for another reason, such as for status or a reward
  • study of kids drawing-when extrinsic reward given they lost intrinsic motivation
20
Q

Define compensation/spillover

A
  • how we look at leisure in response to work

* we enjoy or work so much that we want to do some of those things once we get home bc we enjoy it

21
Q

Autotelic

A

•intrinsic, flow theory, I do it for the satisfaction

22
Q

Categories of pleasure

A

•sensory , expressive, intellectual

23
Q

Link between spirituality and leisure

A
  • means to connecting with a supreme power
  • means to personal meaning
  • means to connect with others
24
Q

Define culture

A

•the distinct ways the people in differnt social groups live

25
Characteristics of culture
* learned * shared * symbols * integrated
26
Culture Mechanisms of change
* innovation * diffusion * loss * acculturation
27
define society
28
Define modernization
•a transition involving the implementation of recent techniques, methods, or ideas (Technological development)
29
Define ethnocentricity
•the belief that ones own culture is superior in every way to all others
30
Define leisure crowding
•a subjective and negative judgment about the number of objects (people) in a given space
31
Define distance decay
•increase in distance that bring about decreases in most forms of behavior
32
Define space-time compression
•process that accelerate the experience of time and thus reduce the significance of distance
33
Define place attachment
•an emotional bond between a person and a place
34
Define place identity
•a place provides the source of self-identification for a person
35
Define management
Conservation, preservation, sustainable tourism
36
Define conservation
•efficient use of natural resources over the long term
37
Define preservation
•protection of natural resources from human damage
38
Define sustainable tourism
•controlling visitation to tourist sites so that impact is neither permanent nor irreversible
39
Define surplus energy
•burning up excess energy
40
Define preparation
•practice for adult life
41
Define relaxation
•recuperation
42
Define behavioristic
• response to stimulus
43
Define catharsis
•letting off emotional stimulus
44
Define arousal seeking
•seeming optimal arousal