Midterm - Editing Flashcards

1
Q

Continuity Editing

A

Classical Hollywood editing; aims to unnoticable and keep focus on the story; also known as IMR (Institutional Mode of Representation); the bigger the camera distance the longer the shot, traditionally

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2
Q

Cut

A

A join between two shots

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3
Q

Discontinuity

A

When continuity editing is not followed

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4
Q

30-degree rule

A

When a shot is cut to another, the second shot should have a camera angled at least 30 degrees away from where the original shot was. If not it violates continuity and also could create a jump cut.

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5
Q

Jump Cut

A

A cut to another shot at the same or very close angles, so it makes the screen appear to “jump”; can be used to express passing of time or other narrative purposes; always violates continuity

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6
Q

180-degree rule

A

When filming a scene, the camera should stay on one side or within 180 degrees to keep what’s going on clear and focused. Ensure relative positions, eyelines, and screen direction stay consistent If 180 degrees is passed it violates continuity.

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7
Q

Cut-in

A

Cutting to a closer shot of the same subject; “a close up shot of something visible in the main scene”

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8
Q

Cut-away

A

When a shot cuts to another subject entirely

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9
Q

Montage

A

A series of shots, generally quick, that utilizes many cuts and generally expresses passage of time or space

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10
Q

Eyeline Match

A

A cut from someone looking at something to what they are looking at; creates strong sense of continuity

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11
Q

Dissolve

A

A shot fading into another; as one shot becomes less distinct another becomes more; could be considered a form of superimposition

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12
Q

Single-Cam

A

A type of filming that only uses one camera, so each scene is reshot from multiple angles; most common type in Hollywood

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13
Q

Graphical Match

A

When a shot cuts to another shot that has some graphical feature in the same position (i;e first shot has red balloon in top left, second shot has same positioning of red balloon); can be used to keep viewers focused on a certain part of the screen

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14
Q

Straight Cut

A

A cut with no techniques (like dissolves or fades) used

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15
Q

Long Take

A

A long shot with no cuts, generally at least 30 seconds

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16
Q

Fade-Out/In

A

A shot fading to black; black fading to a shot

17
Q

Wipe

A

A line crossing across the scene, with one side of the shot gradually replacing the whole scene

18
Q

Shot/Reverse-Shot

A

An editing technique that shows two characters conversing, while cutting back and forth between the two

19
Q

Rhythm in Editing

A

Possibilities that can be used to effect in editing: cuts can match actions, scenes can be extended to allow for audience reactions, shots can be repeated in the same length to create a tempo, or gradually shortened to increase tension

20
Q

Space in Editing

A

How editing can create space; filmmakers can choose which parts of the scene to show and for how long, creating focus on certain parts of the space

21
Q

Kuleshov Effect

A

A series of shots that do not have an establishing shot, causing the viewer to make inferences about the space from what they can see

22
Q

Crosscutting

A

Cutting between scenes in various spaces

23
Q

Time in Editing

A

How editing controls time in film; ordering of shots and events, messing with duration of events to extend or shorten them

24
Q

Flashback/forward

A

Showing shots from the past/future of the story, out of order

25
Q

Elliptical editing/ellipsis

A

Using editing to make an onscreen action take less time then it would in real life i;e cut from someone at the bottom of stairs to them at the top

26
Q

Temporal Expansion

A

Causing an event to take more time then it would normally, usually done via overlapping editing, which repeats shots to emphasize an event

27
Q

Punctuation Shot Change

A

A special edit technique i;e a wipe, dissolve, fade

28
Q

Empty Frame

A

Frames with no action, usually used to put emphasis on something entering or leaving or a lack of action

29
Q

Axis of Action

A

Line that the 180 degree rule revolves around, usually cuts through middle of scene

30
Q

Screen Direction

A

Direction something on screen is moving relative to the screen world

31
Q

Reestablishing Shot

A

Redefines space originally established earlier

32
Q

Match on Action

A

Starting an action in one shot then cutting to it continuing in another shot, thus continuing the action across shots

33
Q

Cheat Cut

A

Having some mismatches between shots that are masked by following continuity systems

34
Q

Nondiegetic Insert

A

A scene/shot from outside the world of the film