midterm exam: 2nd half of chapter 3 Flashcards
True or False: No single approach adequately describes the complex interrelationship between technology and society?
True
What can be said about theoretical perspectives on tech?
- Divergent perspectives each shed light on different aspects of technological society
- early theoretical perspectives represent simplistic views of this intersection
- More recent ones shed greater light on the relationship between technology and society
What is the utopian view on technology?
- embrace technology as a new means of achieving progress and efficiency
-allows us to dominate and manage nature, leading to advancements in how we produce material goods
What is the dystopian view on technology?
- technology “threatens established ways of life” and is thus seen as a regressive force
- View technology as hindering us to combat of key problems of our times
Feenberg’s (1999) theoretical model distinguishes between what two central dimensions?
- Neutral vs Value-Laden
- Autonomous vs Human Controlled
What is the Neutral vs Value Laden central dimension?
Neutral = tech as separate from human activity, with no effect on natural ends
- Neutralization of tech hinders any in-depth analysis of social change (50dollarsnotfiftyshades)
V-L = technology is actively shaping or being shaped by culture, politics, or social values
any new experience realized through technology is seen as progress for the entire human race
- eg. humans landed on the moon
What is the Autonomous vs Human Controlled central dimension?
Auto = humans have little choice in deciding how the tech will evolve and diffuse in society
- tech propels and alters the development of social structures and cultural values
- once introduced into an environment - key factor in determining the direction of social change and progress
H-C = tech is controlled by humans and that it is a socially constructed entity, whose meaning and use is determined by human action
- people as having a choice in selecting and deciding how techs will be used, determining the value given to a particular tech
What four theories did Feenberg (1999) identify that exist along the two dimensions that are tech-society intersection?
- Determinism
- Instrumentalism
- Substantivism
- Critical Theory
determinisms 2 opposing views?
(1) Technological determinism = tech is the driving force in developing the structure of society and culture
- tech directs and shapes social interactions
(2) Social determinism = sees factors in society as creating specific uses of tech
- Social norms, attitudes, cultural practices, and religious beliefs are perceived as directly impacting how tech is used and what its social consequences are
neutral and autonomous
instrumentalism?
- tech as a neutral tool or instrument whose purpose is to fulfill users’ specific tasks
- can be used for either positive or negative reasons depending on the moral intentions of the human agents who employ them
- evolutionary process in which technologies are the product of previous technological endeavours
human controlled and neutral
substantivism?
tech brings forth new social, political, and cultural systems, which it then structures and controls
- tech act as an independent force and is uncontrollable by humans,
- Nature of the technology (used to liberate or destruct) predetermines how the tech will be utilized and its subsequent impacts on society
- eg. automic bombs putting fear in people
value laden and autonomous
critical theory?
- Tech is the product of both technical and social factors
- understood within the context of its use and development
- process which directs a specific mode of living and understanding
technocracy = tech embodies the values, social structures, and goals of hegemonic elites
- ruling class dominates through the use of technologies that subserve their needs
participatory democratic actions offer an alternative to the technocracy through tactical resistance
- tech used for democratic aims
value laden and human controlled
what is STS or science and tech studies?
interdisciplinary field that studies how scientific and tech changes intersect with society
what are the 2 main challenges that STS confronts?
- aims at conducting meaningful research at the micro and macro levels
- neither embraces a fully utopian nor dystopian perspective of technology
what are the 4 main characteristics of STS?
- rejection of tech determinism
- rejection of social determinism
- holistic approach
- qualitative methods
STS rejects the notion of tech determinism where……
tech is perceived as the agent of social, political, cultural, and econ change
STS rejects the notion of social determinism where……
the investor of technology alone drives technological progress without any consideration of the social system in which an investigation occurs
- society determines what tech is used and its consequences
what does STS say in terms of taking a holistic approach?
intends to study the entire sociotechnical system and not just the social, political, cultural and econ dimensions separately
why do STS use qualitative methods?
use to provide in-depth examination of sociotechinal system that generate rich descriptions
eg. case studies and ethnographies
Social construction of tech advocates see human action as shaping tech
true
- new tech emerges and gather meanings through social norms
- tech object can acquire diff uses and values depending on social context
what are the 4 key concepts that have emerged within SCOT?
- relevant social groups
- interpretive flexibility
- closure and stabilitization
- wider context
what does the concept of “relevant social groups” entail?
- important due to their influence in attributing meaning to the artifact through interacting with likeminded social groups, who share a similar opinion about the artifact and its uses
- without social support, new or existing technology can fail to be adopted within a group, causing both new and older products to be out dated
what happened in the video game case study?
main idea: how world of video games can be seen as a “heavily negotiated terrain of activity.”
social group: children as users and consumers in 4 themes
what are the 4 themes players were configured to?
- Easily amused - limited opportunities for interaction, customization, and communication
- “At risk”– contained safety feature to restrict the content that children could see and to limit their interactions with other players
- Nice player– idealized form of children’s play through reinforcement of rules around appropriate behaviour
- Consumer–involved some kind of currency that allowed player to purchase additional features or vitrual items (get further in game)