Midterm I Flashcards
(45 cards)
Define skill
the ability to bring about some end result with maximum certainty and minimum outlay of energy, or of time and energy
All skills involve
Perceiving the environment, deciding what, how and when to move, producing the movement
Open skill
the environment is variable and unpredictable during the action
Closed skill
the environment is stable and predictable
Discrete skill
have an easily defined beginning and end (brief duration)
Serial skill
a group of discrete skills strung together to make up a new, more complicated skilled action
Continuous skill
continuous skills have arbitrary beginning and end points, the behaviour flowing for minutes or hours
Constant error
the signed difference of a score on a given trial from a target value; a measure of bias for that trial
Absolute error
the average absolute deviation of each of a set of scores from a target value; a measure of overall error
Variable error
the standard deviation of a set of scores about the subject’s own average (CE) score; a measure of movement consistency
Root mean square error (continuous task)
Root of the average of squared deviations of a set of values from a target value
Stimulus ID (perception)
sensory input is detected and identified, representation of important info is created
Response selection (decision)
response alternatives are evaluated and one (if any) selected
Response programming (action)
motor system is organized to produce movement, also known as movement planning
Reaction time
a measure of information processing, elapsed time between sensory stimulation (stimulus) and motor behaviour
Donders stages of processing
Simple RT, Go/no-go task, Choice RT, Go/No-go – Simple = stimulus ID, `Choice RT – Go/no-go = response selection
Hicks law
choice RT increases by the same amount every time the SR pairs double, RT ~ LOG2(#SR pairs)
SR compatibility
the extent to which the stimulus response it evokes are connected in a natural way
Practice
experience with a task can reduce RT delays caused by an increase in SR pairs and by SR incompatibility
Spatial/event anticipation
knowing what/where something is going to happen
Temporal anticipation
knowing when something is going to happen
Major benefit of anticipation
can reduce “RT” to almost zero (or negative, think false start)
Major risk of anticipation
plan/program the wrong movement and as a result, end up in a disastrously wrong position
Short term sensory store
very brief (<1s) for vast amounts of sensory information, only some which gets processed further