Midterm I Flashcards

(45 cards)

1
Q

Define skill

A

the ability to bring about some end result with maximum certainty and minimum outlay of energy, or of time and energy

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2
Q

All skills involve

A

Perceiving the environment, deciding what, how and when to move, producing the movement

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3
Q

Open skill

A

the environment is variable and unpredictable during the action

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4
Q

Closed skill

A

the environment is stable and predictable

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5
Q

Discrete skill

A

have an easily defined beginning and end (brief duration)

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6
Q

Serial skill

A

a group of discrete skills strung together to make up a new, more complicated skilled action

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7
Q

Continuous skill

A

continuous skills have arbitrary beginning and end points, the behaviour flowing for minutes or hours

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8
Q

Constant error

A

the signed difference of a score on a given trial from a target value; a measure of bias for that trial

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9
Q

Absolute error

A

the average absolute deviation of each of a set of scores from a target value; a measure of overall error

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10
Q

Variable error

A

the standard deviation of a set of scores about the subject’s own average (CE) score; a measure of movement consistency

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11
Q

Root mean square error (continuous task)

A

Root of the average of squared deviations of a set of values from a target value

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12
Q

Stimulus ID (perception)

A

sensory input is detected and identified, representation of important info is created

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13
Q

Response selection (decision)

A

response alternatives are evaluated and one (if any) selected

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14
Q

Response programming (action)

A

motor system is organized to produce movement, also known as movement planning

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15
Q

Reaction time

A

a measure of information processing, elapsed time between sensory stimulation (stimulus) and motor behaviour

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16
Q

Donders stages of processing

A

Simple RT, Go/no-go task, Choice RT, Go/No-go – Simple = stimulus ID, `Choice RT – Go/no-go = response selection

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17
Q

Hicks law

A

choice RT increases by the same amount every time the SR pairs double, RT ~ LOG2(#SR pairs)

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18
Q

SR compatibility

A

the extent to which the stimulus response it evokes are connected in a natural way

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19
Q

Practice

A

experience with a task can reduce RT delays caused by an increase in SR pairs and by SR incompatibility

20
Q

Spatial/event anticipation

A

knowing what/where something is going to happen

21
Q

Temporal anticipation

A

knowing when something is going to happen

22
Q

Major benefit of anticipation

A

can reduce “RT” to almost zero (or negative, think false start)

23
Q

Major risk of anticipation

A

plan/program the wrong movement and as a result, end up in a disastrously wrong position

24
Q

Short term sensory store

A

very brief (<1s) for vast amounts of sensory information, only some which gets processed further

25
Short term memory
also called working memory – smaller capacity for information for a few minutes, requires attention/rehearsal to retain (most effortful form of memory)
26
Long term memory
well learned information collected over a lifetime – practically limitless (everything you know), with practice information moves from STM to LTM
27
Attention
An ability, intention, limited
28
Parallel processing
handling two or more streams of information at the same time
29
Stroop effect (PP)
competition between the response to the color word and ink colour
30
Cocktail party effect (PP)
when you are engrossed in one conversation in a noisy environment but automatically hear when someone somewhere else says your name - shows there is parallel processing and that streams of information are being processed without explicit attention
31
Inattentional blindness
when our attention is absorbed by one stimulus stream and as a result we are “blind” to other information
32
Sustained attention
after a period of time the task of concentrating on a single target of our attention becomes a progressively more difficult chore
33
Controlled response selection
IP is voluntary, slow, sequential, attentionally demanding
34
Automatic response selection
IP is non-conscious, fast, parallel, low attentional load
35
Psychological refractory period
the delay in responding to the second of two closely spaced stimuli
36
Double simulation paradigm (PRR)
Grouping: both stimuli detected as a single event and organize a single, more complicated action in which both limbs respond simultaneously
37
Perceptual narrowing
the narrowing of attentional focus as arousal goes up
38
Cue-utilization hypothesis
explanation of low/high arousal effects on performance | During high arousal – narrow perceptual field
39
Exteroception
provides sensory information about the environment that comes primarily from outside the body (big five)
40
Proprioception
provides sensory information about the state of the body that comes primarily from muscles, joints and movements
41
Vestibular apparatus
sense organs in inner ear – balance, posture and head movement
42
Joint receptors
receptors around joint – extreme positions of the joints
43
Muscle spindle
sense receptors in muscles that provide information about changes in muscle length (driving force of reflex)
44
GTO
sense receptors located at muscle/joint junction that provide information about muscle force
45
Cutaneous receptors
sense receptors located in the skin that provide information about pressure and T