Midterm Review Flashcards
(59 cards)
What is Consumer Behaviour
The study of the processes involved when individuals or groups select, purchase, use, or dispose of products, services, ideas, or experiences to satisfy needs and wants.
- the process (ongoing, not a static situation) involved when people want to satisfy needs and wants.
The Meaning of Consumption
People often buy products not for what they do, but for what they mean.
What is Perception?
Perception is the process by which sensations are selected, organized and interpreted.
What is Sensation
The immediate response of our sensory receptors (eyes, ears, nose, mouth, and fingers) to such basic stimuli as light, colour, and sound.
Differential Threshold
The ability of a sensory system to detect changes or differences between 2 stimuli.
- Minimum difference between two stimuli is the JND: Just Noticeable Difference
Subliminal Perception
Subliminal perception occurs when a stimulus is below the level of a consumer’s awareness.
Sensory Overload
- Too much to process
Multi-task
- Younger consumers can multi-task: process multiple media
Perceptual Selectivity
- Marketers need to break through the clutter
- People attend to only a small portion of the stimuli to which they are exposed
Personal Selection Factors
- Perceptual Filters: based on past experiences
- Perceptual Vigilance: aware of stimuli that relate to their current needs
- Perceptual Defence: see what you want to see and ignore what they don’t want to see
- Adaptation: the degree to which consumers continue to notice a stimulus over time
Factors that lead to Adaptation
- Intensity: less-intense stimuli habituate
- Duration: a long attention span
- Discrimination: simple stimuli
- Exposure: frequently encountered by stimuli
- Relevance: irrelevant or unimportant stimuli
Interpretation
- Individual difference in interpretation
- Consumers assign meaning to stimuli based on the schema, or set of beliefs, to which the stimulus is assigned
Gestalt Psychology
- Our brains tend to relate incoming sensations to others already in memory based on some fundamental organizational principles.
- Gestalt Psychology: people derive meaning from the totality of a set of stimuli rather than from any individual stimulus.
- The whole is greater than the sum of its parts
Classical Conditioning
- It occurs when a stimulus that elicits a response is paired whit another stimulus that initially does not elicit a response on it’s own.
- Over time, this second stimulus causes a similar response
Stimulus Generalization
The tendency of stimuli similar to conditional stimulus to evoke similar, conditioned responses.
*Similar stimuli evoke similar responses
- family branding
- product line extensions
- licensing
- look-alike packaging
Instrumental Conditioning
- The individual learns to perform behaviours that produce positive outcomes and to avoid those that yield negative outcomes.
Instrumental Learning
- Positive reinforcement (reward)
- Negative reinforcement (avoid negative outcome)
- Punishment (response followed by unpleasant events)
Observational Learning
- we watch others and note reinforcements they receive for behaviours
- vicarious learning
- socially desirable models/celebrities who use or do not use their products
- modelling: imitating others’ behaviours (celebrities/athletes)
Role of Memory in Learning
- Memory: acquiring information and storing it over time so that it will be available when needed
- Information -> processing approach
- Mind = computer and data = input/output
Products as Memory Makers
- furniture, visual art and photos call forth memories of the past
- autobiographical memories
- power of nostalgia
- retro brands
- a sentimental yearning for the happiness of a former place or time
Motivation
The processes that cause people to behave as they do. It occurs when a need is aroused that the consumer wishes to satisfy.
A driving force that causes a person to take action to satisfy specific needs.
Goal, Drive, & Want
Goal: Consumer’s desired end-state
Drive: Degree of consumers arousal
Want: Manifestation of consumer need
Types of Needs: Biogenic, Psychogenic, Utilitarian, & Hedonic
Biogenic: Biological needs, such as for air, water, food
Psychogenic: Need for status, power, affiliation. (cultural values)
Utilitarian: Need for tangible attributes of a product, such as miles per gallon in a car or calories in a cheeseburger (what they do)
Hedonic: Needs for excitement, self-confidence, fantasy (what they mean)
Motivational Strength
Degree of willingness to expend energy to reach a goal