Midterm Review Flashcards

(59 cards)

1
Q

What is Consumer Behaviour

A

The study of the processes involved when individuals or groups select, purchase, use, or dispose of products, services, ideas, or experiences to satisfy needs and wants.

  • the process (ongoing, not a static situation) involved when people want to satisfy needs and wants.
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2
Q

The Meaning of Consumption

A

People often buy products not for what they do, but for what they mean.

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3
Q

What is Perception?

A

Perception is the process by which sensations are selected, organized and interpreted.

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4
Q

What is Sensation

A

The immediate response of our sensory receptors (eyes, ears, nose, mouth, and fingers) to such basic stimuli as light, colour, and sound.

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5
Q

Differential Threshold

A

The ability of a sensory system to detect changes or differences between 2 stimuli.

  • Minimum difference between two stimuli is the JND: Just Noticeable Difference
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6
Q

Subliminal Perception

A

Subliminal perception occurs when a stimulus is below the level of a consumer’s awareness.

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7
Q

Sensory Overload

A
  • Too much to process
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8
Q

Multi-task

A
  • Younger consumers can multi-task: process multiple media
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9
Q

Perceptual Selectivity

A
  • Marketers need to break through the clutter
  • People attend to only a small portion of the stimuli to which they are exposed
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10
Q

Personal Selection Factors

A
  • Perceptual Filters: based on past experiences
  • Perceptual Vigilance: aware of stimuli that relate to their current needs
  • Perceptual Defence: see what you want to see and ignore what they don’t want to see
  • Adaptation: the degree to which consumers continue to notice a stimulus over time
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11
Q

Factors that lead to Adaptation

A
  • Intensity: less-intense stimuli habituate
  • Duration: a long attention span
  • Discrimination: simple stimuli
  • Exposure: frequently encountered by stimuli
  • Relevance: irrelevant or unimportant stimuli
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12
Q

Interpretation

A
  • Individual difference in interpretation
  • Consumers assign meaning to stimuli based on the schema, or set of beliefs, to which the stimulus is assigned
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13
Q

Gestalt Psychology

A
  • Our brains tend to relate incoming sensations to others already in memory based on some fundamental organizational principles.
  • Gestalt Psychology: people derive meaning from the totality of a set of stimuli rather than from any individual stimulus.
  • The whole is greater than the sum of its parts
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14
Q

Classical Conditioning

A
  • It occurs when a stimulus that elicits a response is paired whit another stimulus that initially does not elicit a response on it’s own.
  • Over time, this second stimulus causes a similar response
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15
Q

Stimulus Generalization

A

The tendency of stimuli similar to conditional stimulus to evoke similar, conditioned responses.

*Similar stimuli evoke similar responses

  • family branding
  • product line extensions
  • licensing
  • look-alike packaging
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16
Q

Instrumental Conditioning

A
  • The individual learns to perform behaviours that produce positive outcomes and to avoid those that yield negative outcomes.
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17
Q

Instrumental Learning

A
  • Positive reinforcement (reward)
  • Negative reinforcement (avoid negative outcome)
  • Punishment (response followed by unpleasant events)
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18
Q

Observational Learning

A
  • we watch others and note reinforcements they receive for behaviours
  • vicarious learning
  • socially desirable models/celebrities who use or do not use their products
  • modelling: imitating others’ behaviours (celebrities/athletes)
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19
Q

Role of Memory in Learning

A
  • Memory: acquiring information and storing it over time so that it will be available when needed
  • Information -> processing approach
  • Mind = computer and data = input/output
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20
Q

Products as Memory Makers

A
  • furniture, visual art and photos call forth memories of the past
  • autobiographical memories
  • power of nostalgia
  • retro brands
  • a sentimental yearning for the happiness of a former place or time
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21
Q

Motivation

A

The processes that cause people to behave as they do. It occurs when a need is aroused that the consumer wishes to satisfy.

A driving force that causes a person to take action to satisfy specific needs.

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22
Q

Goal, Drive, & Want

A

Goal: Consumer’s desired end-state

Drive: Degree of consumers arousal

Want: Manifestation of consumer need

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23
Q

Types of Needs: Biogenic, Psychogenic, Utilitarian, & Hedonic

A

Biogenic: Biological needs, such as for air, water, food

Psychogenic: Need for status, power, affiliation. (cultural values)

Utilitarian: Need for tangible attributes of a product, such as miles per gallon in a car or calories in a cheeseburger (what they do)

Hedonic: Needs for excitement, self-confidence, fantasy (what they mean)

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24
Q

Motivational Strength

A

Degree of willingness to expend energy to reach a goal

25
Drive Theory
Biological needs that produce unpleasant states of arousal. (eg. hunger)
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Expectancy Theory
Behaviour is pulled by expectations of achieving desirable outcomes
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Purchase Situation Involvement
Purchase situation involvement: difference that occur when buying the same object for different contexts.
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Message-Response Involvement
- Consumer's interest in processing marketing communications - Marketers experiment with novel ways to increase consumers' involvement
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Types of Affective Responses: Evaluations, Moods, & Emotions
Evaluations: valenced (ie. positive or negative) reactions to events and objects, that are not accompanied by high levels of arousal Moods: involve temporary positive or negative affective states accompanied by moderate levels of arousal Emotions: tend to be intense and are often related to a specific triggering event.
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Discrete Emotions
Happiness, Envy, Guilt, Embarrassment, Fear,
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ABC Model of Attitudes
Attitude has 3 components: - Affect: the way a consumer feels about an attitude object - Behaviour: Person's intentions to do something with regard to an attitude object - Cognition: Beliefs a consumer has about an attitude object
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High Involvement Hierarchy
Cognition --> Affect --> Behaviour ---> Attitude (based on cognitive information processing)
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Low Involvement Hierachy
Cognition ---> Behaviour ---> Affect ---> Attitude (based on behavioural learning processes)
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Experiential Hierarchy (Hedonic Consumption)
Affect ---> Behaviour ---> Cognition ---> Attitude (based on hedonic consumption)
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The HOW of attitudes
- Classic Conditioning: repeated often - Instrumental Conditioning: reinforcement - Observational Learning: modeling Unlike personality, attitudes are expected to change as a function of experience.
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Attitude Commitment
Consumers vary in their commitment to an attitude. The degree of commitment is related to: their level of involvement with the attitude object... Degree of commitment is related to level of involvement with attitude object
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Levels of Attitude Commitment
Internalization (highest level): deep-seeded attitudes become part of consumer's value system Identification (mid-level): attitudes formed in order to conform to another person or group Compliance (lowest level): consumer forms attitude because it gains rewards or avoids punishments
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The Consistency Principle
- We value/seek harmony among thoughts, feelings, and behaviours - We will change components to make them consistent
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Cognitive Dissonance and Harmony
Example: 2 cognitive elements about smoking: - "I know smoking causes cancer" - "I smoke cigarettes" Consumers will resolve the dissonance by either satisfying urge to smoke or stopping the behaviour
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Self-Perception Theory
- We use observations of our own behaviour to determine our attitudes (inferring). - We must have a positive attitude toward a product if we freely purchase it, right? (low-involvement hierarchy)
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Social Judgement Theory
- We assimilate new information about attitude objects in light of what we already knew/feel - Initial attitude = frame of reference
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Assimilation Effect
- A positive correlation between a judgement and contextual information
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Contrast Effect
- A negative correlation between a judgement and contextual information
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Balance Theory
- relationships among elements that a consumer might perceive as belonging together.
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Attitude Models
- attitude assessment can be complex - product/service may have many attributes - attitudes are affected by other factors (approval of others) - attitude models help identify influencers of evaluation
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Multi-Attribute Attitude Models
Consumer's attitudes toward an attitude object depends on beliefs she has about several or many attributes of the object. There are 3 elements.
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3 Elements of Multi-Attribute Attitude Models
Attributes of Ao - example: personality, education Beliefs of Ao - example: extravert, PhD Importance Weights - example: stresses personality over education
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Persuasion
Effectiveness of marketing communications to change attitudes - the central goal of many marketing communications
49
Levels of Interactive Response
- First-order response: direct marketing = transaction and sales - Second-order response: non-transaction, customer feedback
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Source Effects
Same words by different people can have very different effects
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Source Credibility
Communicator's expertise, objectivity, or trustworthiness
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Source Attractiveness
Movie star, super model, ect.
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Hype vs Buzz
Hype: Inauthentic message generated by corporate propaganda Buzz: Authentic message generated by customers
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The Message
Most important feature: stressing unique product attribute/benefit (a brand differentiating message)
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The Message - Positive Effects
- showing convenience of use - showing new product/improved features - casting background (ie. people are incidental to message) - indirect comparison to other products
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The Message - Negative Effects
- extensive information on components, ingredients, nutrition - outdoor setting (message gets lost) - large number of onscreen characters
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Vividness
- Powerful description/graphics command attention and are strongly embedded in memory. (active mental imagery (vs. abstract stimuli)) - Concrete discussion of product attribute
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Emotional vs. Rational Appeals
- appeal to the head or the heart? - many companies use an emotional strategy when consumers find no difference among brands. (especially brands in well-established, mature categories, eg, cars and greeting cards( - recall of ad contents tends to be better for "thinking" ads. (conventional ad effectiveness measures may not be effective in assessing emotional ads.
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