Midterm Review Flashcards
HCD
Human Centred Design; focused on designing for human needs, limitations and contexts in mind
HCI
Human Computer Interaction; optimizing the way humans interact with systems
Norman Doors
Doors with misleading design, causing users to push/pull incorrectly
Good design involves ____ and ____
discoverability; understanding
What decade did HCD become a concern?
1980s
4 Principles of HCD
People-centred
Find the right design problems
Systemic approach
Small and simple interventions
HCD and HCI together are ____
interaction design
What is interaction design?
Designing interactive products to support the way people communicate and interact in their everyday and working lives
Mental Models
Internal representation/cognitive frameworks
What happens if Mental Models don’t align with reality?
People become confused, frustrated, angry, find workarounds and give up using things
What are New Concepts?
They establish new ways of interacting with things
Metaphors
Help people access existing mental models and use them when interacting with things based on new concepts; desktop
Library Search Terminal
Search for and retrieve relevant indexed information resources
Gulf of Execution
Revisit mental models
Figure out how a device/interface operates
Act
Gulf of Evaluation
Assess system feedback and communication
Compare actual outcomes with expected
Assess next steps
FeedForward
Information that helps users execute actions
FeedBack
Information that helps users evaluate actions
7 Fundamental Principles of Interaction Design
Affordances- what users allowed to do
Constraints- opportunities and limitations for users
Discoverability/Visibility- clear signs and cues to show what user can do
Signifiers- communicate what actions possible and where
Mappings- establish what navigation systems are allowed
Feedback- communicates the outcomes of user’s actions
Conceptual Model- a high-level description of how a system is organized/operates
Conceptualizing Interaction
“Translate” human-interactions into design concepts
4 Key Components of a Conceptual Model
- Metaphors and Analogies
- Task Domain Objects (eg. Home button on iPhone)
- Relationship between Task Domain Objects
- The Mappings between concepts
5 Types of Interaction
Instruct, Converse, Manipulate, Explore, Respond
Design Thinking
Methodology used by designers to solve complex problems, and find desirable solutions for clients
5 Steps of Design Thinking Process
empathize, define, ideate, prototype, test
Empathize stage
Identify users and understand their goals, achieved through exploratory research, make sense of data through mental models, divergent thinking