Midterm Terminology Flashcards

1
Q

ludomusicology

A

the study of game music

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2
Q

adaptive audio

A

music that gives a clue that something in the game has changed.

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3
Q

interactive audio

A

Audio that responds to something the player does.

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4
Q

dynamic audio

A

Reacts to changes in the gameplay environment.

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5
Q

diegetic music

A

when you are watching something occur and music is played that the character can hear and you can hear.

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6
Q

nondiegetic music

A

music that only the viewer/player hears, not the characters.

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7
Q

music

A

organized sound

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8
Q

ostaino

A

short bits of music

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9
Q

mona fine

A

a continually repeated musical phrase or rhythm:

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10
Q

granular synthesis

A

taking one section of a sound, pulling it out, and combining it with others.

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11
Q

envelope

A
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12
Q

TIA

A

television interface adaptor

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13
Q

dmc

A

direct memory channel;

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14
Q

double tracking

A

each channel is a track, and it is duplicated twice. (one may be slightly delayed to make the sound wobbly/thicker) (ex: Sonic Boss theme)

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15
Q

dsp

A

digital sound processing; saves space so other things can be added, adjusts sounds, ie sounds Can be adjusted for distance from player

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16
Q

analog to digital

A

converts source to binary to be modified by the dsp, then converts it back

17
Q

midi

A

music instrument digital interface, does not create sound, interprets it
Tells what instrument is supposed to be played, how long it’s supposed to be played for, what notes,
Different numbers would give different instruments, but each instrument’s code was the same every time
If the number was changed the instrument was changed. Prior to this, things had to be written separately if the composer wanted to change the instrument.

18
Q

leitmotif

A

musical idea that is connected to a person, place, thing, idea, or location

19
Q

ROM

A

read only memory

20
Q

Redbook audio

A

goes into detail abt what level of compression is good

21
Q

MUD

A

multi-user domains or dungeons

22
Q

MMORPGs

A