Midterm Terms Flashcards

(90 cards)

1
Q

Why send humans to space (vs robots)?

A

Flexible decision making (S-band antenna example)
Research subjects (test human affects in space)
In-situ operation efficiency
Inspiration for next generations
Survival of the human species

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Why NOT send humans to space?

A

Increase reliability & safety requirements
Life support requirements (oxygen, etc)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

First human in space

A

Yuri Gagarin - Apr 12, 1961
One orbit, ejection seat w/ parachute

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

First woman in space

A

Valentina Tereshkova - Jun 16, 1963
Vostok 6

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

First spacewalk

A

Alexi Leonov - Mar 18, 1965
Voskhod-2

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

Russian Spacecraft

A

Voskhod 2 (1964-65); 2-3 crew
Soyuz; 3 crew; 14.7psi

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Project Mercury

A

100% O2, 5psi; 1.02m3 volume; 1 person crew

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

First American in space

A

Alan Shepherd - May 5, 1961

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Gemini

A

2 crew; 100% O2, 5psi 1.56m3 volume
Demonstrated rendezvous & docking (1965-66)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

Apollo

A

3 crew; 100% O2, 5psi; Lunar - 4.5m3 vol/Command - 6m3 vol
Human voyage and landing on the moon

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Space Stations

A

Salyut - first space station Apr 19, 1971
Skylab - first US space station May 14, 1973
Mir - 1986 thru 2001
ISS - 1998 thru current
Tiangong Space Lab - 2012 & 2021 (core module)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

US Space Shuttle program

A

1981-2011
135 flights
3 main assemblies - orbiter, solid rocket boosters, external tank
Columbia, Challenger, Discovery, Atlantis, Endeavour
Up to 8 crew

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

Needs, Goals, & Objectives (NGOs)

A

Need - Why are we doing this? Drives everything
Goals - High-level milestones to fulfill need
Objectives - Definition of project success (specific)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Design Reference Mission

A

DRM will be provided after defining NGOs for a human spaceflight mission
Outlines functionality expected of crew transportation system
Top-level mission scenario from start to finish
Broad requirements generated by NASA to industry

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

Human rating

A

Requirements specific for human health & safety
Defines human interactions w/ the vehicle
Established after 1990s shuttle disasters
Increased focus on operability, human performance, & health

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

Human Rating Tenets

A
  1. Accommodate the physiological needs of the crew
  2. Utilize the crew’s capabilities
  3. Protect the crew
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
17
Q

NASA Human Rating Standard (NPR 8705.2C)

A

Human rating certification for hazard analysis, failure modes, probabilistic safety, flight test plans, etc.
Provides requirements for system safety, crew control, and crew survival & aborts

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
18
Q

Guidelines for Design of Human Space Systems

A
  1. Design for minimum risk (eliminate hazards)
  2. Incorporate safety devices (add automation or indicators)
  3. Provide warning devices (signals & detect hazards)
  4. Develop procedures & training
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
19
Q

Concept of Operations (ConOps)

A

Verbal & graphical content
Overall picture of operations
Established early in the system design process
Forms a basis for mission planning

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
20
Q

ConOps Content

A

Description of major phases
Operational scenarios and/or DRMs
Operational Timelines
Communications Strategy
Command & data architecture
Operational facilities
Integrated logistics support

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
21
Q

Space environment effects on humans

A

microgravity
radation
pressure (ppO2)
Temp/thermal control
Psychological
Diet & nutrition
Electric shock

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
22
Q

Weightlessness adaptation

A

Most effects are adapted while on orbit and become harmful (maladaptive) once returning from space

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
23
Q

Weightlessness Effects on Humans

A

Short term
Fluid shift, neurosensory adaptation

Long Term
Bones loss, muscle atrophy, anthropometry, blood volume decrease, cardio vascular adaptation (decrease), visual acuity

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
24
Q

Fluid shift (short term)

A

Compensatory down-regulation of plasma volume associated with central and intracellular fluid shift, begins on launch pad and in earnest on orbit, stufiness, potential effects on cerebral venous drainage

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
25
Neurosensory response (short term)
Sense of position/motion shift Space Adaptation Syndrome - onset after MECO lasts about 1-3 days; rarely longer
26
Anthropometry (short term)
Neutral body posture, decreased abdominal girth, increased chest diameter, increased standing height, change in line of sight vs. 1g environments
27
Blood Volume & Cardiovascular Changes (Long Term)
Blood decrease in plasma volume (10-15%) & red cell mass (10-12%) Aerobic capacity diminished inflight
28
Bone loss & muscle atrophy (long term)
Bone & muscle loss Early ISS 1-2% per month 2-2.5x time payback Bird legs - disuse atrophy Weight machine countermeasures to reduce leg atrophy
29
Visual Changes (long term)
Spaceflight associated neuro-opthalmic syndrome (SANS) Swelling of optic nerve, globe flattening, refractive error shift Medical monitoring after career - long term implications unknown
30
Venous Thrombosis (long term)
Stagnant or retrograde flow in the internal jugular vein which may lead to thrombosis (blood cot) long term
31
Post landing (microgravity) adaptation (long term)
Hypovolemia - 12-15% less blood volume Anemia - 10-12% less blood cells Aerobic deconditioning - 15-20% deficit Increased spinal length (6%)
32
Deconditioning (long term)
Entry adaption syndrome Postural instability Orthostatic intolerance Impaired fitness Decreased bone density
33
Effects of partial gravity
Mostly unknown/TBD Walking becomes more natural Fluids separate & natural convection Mars gravity (1/3g) Lunar (1/6g)
34
delta Pressure / delta Time
10,000ft pulmonary barotrauma (rupture of cardio walls) 10-18Kft Hypoxia (low level of O2 in tissue) 18,000ft decompression sickness (DCS) 63,000ft Ebuillism (spontaneous phase change from liquid to vapor/gas)
35
Space Radiation Events
Number 1 issue beyond LEO Solar wind - plasma with protron/electron gas Solar Particle Events - solar storms Trapped Radiation in Van Allen Belts Galactic Cosmic Rays - highly energetic H & He ions
36
Radiation Effects on Humans
Acute (inc by dose) - retinal flash, burns, nausea/vomiting, sterility, hair loss, coma/death Chronic (inc by dose) - cataracts, immunological dysfunction, premature aging, cancer risk
37
Radiation during 2.5yr Mars mission
~1Sv (Sievert) which is about 5% increase in fatal cancer
38
Sustained Linear Acceleration - +Gx Forward
Sustained G in the linear direction are much higher than other axes Primarily limited by respiratory problems (lungs) +2Gx tolerable up to 24 hrs +3-6Gx mechanical compression of chest wall/blurred vision; lower tolerance period
39
Sustained Linear Acceleration (+Gz) Upward
Upward acceleration effects due to hydrostatic pressure change (up and down in elevator), each +Gz increases blood pressure in brain by 22mmHg, limited by visual G-LOC: blackout after ~5secs at 4.5-6Gz Shuttle reached maxGz ~1.5-1.7G in 20mins post-launch
40
Sustained Linear Acceleration (-Gz) Downward
-1 equivalent to hanging upside down -2 to 3 throbbing headache, swollen eyelids -4 to -6 >6 secs causes mental confusion & unconsciousness
41
Shock or Impact
Impact acceleration may occur during launch/descent Injury depends on magnitude, restraints, person Dislocation, death, fracture, etc`
42
G Tolerances
+-Gx (chest) 20g amplitude rate 10,000g/s +-Gy (side) 20g amplitude rate 1,000g/s +-Gz (spine) 15g amplitude rate 500g/s
43
Regolith (Dust) Effects
Mars and Moon are covered with loose/powdery dust Smaller particles can jam humans/machines Respiratory irritation, chronic pulmonary diseases, irritation
44
Launch Escape System
System designed for rapid & safe separation of the crew from the launch vehicle in the event of a potentially catastrophic in-flight anomaly during ascent
45
Types of Launch Abort/Escape Systems (slides 142-149)
Towers-Mercury, Apollo, Soyuz, Orion, Shenzhou Pushers-Crew dragon, New Sheppard, Starliner Ejection Seats-Gemini, Shuttle, X-15, Vostok, Buran Personal Parachute - Shuttle, Spaceship 2
46
Launch Escape Modes
Pad abort - zero altitude/zero airspeed Mode 1 - land close to the launch area Mode 2 - rapid entry into atmosphere Mode 3 - high altitude abort, thermal/entry velocity Mode 4 - abort to orbit, one orbit then re-entry
47
Launch Escape Triggers
Guidance Navigation & Control - trajectory/vibe Launch Vehicle - tank pressure, breakwire, computer Manual - button push/ejection cord Flight termination system - automated system Spacecraft - independent escape mechanism
48
Launch Escape Scenarios
Premature or late booster thrust termination (rocket) Rapid malfunctions which lead to catastrophic events Slow deviations & malfunctions
49
Atmospheric Entry
Must provide controlled dissipation of kinetic and potential energy of the vehicle speed and altitude at each entry interface
50
Ballistic Entry
Simple to mechanize, little to no guidance, stable flight path angle and entry velocity needed Reduces total energy input w/ high local heating
51
Gliding Entry
Assumes sufficient L/D to maintain a glide at a small flight path angle (like the shuttle) Reduces instantaneous heating but increases total heat
52
Thermal Protection Systems
Heat sinking - body heat shield on suborbital flight Ablative Shielding - Mercury, Apollo, Gemini (panels) Radiative cooling - excellent insulation, Shuttle, heavy
53
Simple Impulse Orbital Maneuvers
Posigrade (in direction of motion) - raises orbit 180deg later Retrograde (opposite motion) - lowers orbit 180deg later Out of plane (toward Earth) - inclination change Radially (thrusters) - rotates line of apsides
54
Single Impulse Orbit Maneuvers Ratios
Increasing v while r remains constant increases a Decreasing v while r remains constant decreases a
55
Lambert Targeting
Find the transfer orbit that connects two position vectors
56
Relative Motion Plots (201-207)
Uses the target-centered rotating coordinate system expressed in Local Vertical Local Horizontal (LVLH) Chaser increases velocity at perigee/slows at apogee
57
Human Spacecraft Subsystems
Propulsion Structures Avionics Comm GNC Software Power ECLSS Thermal
58
ECLSS
Environmental Control and Life Support System (ECLSS) maintains O2, H2O, Food, CO2, Waste, Heat levels to sustain crew
59
Atmospheric Gas Mix & Pressure (Earth)
21% oxygen (earth) & 78% nitrogen, pressure at 14.7psi or 101.3kPa or 760mmHg
60
What happens if ppO2 drops too low?
Increased respiratory rate Numbness Nausea Fatigue Headache Dizziness Hot or cold flashes
61
What happens if ppO2 and O2 concentrations are too high?
O2 toxicity - >3.1psi is toxic Effect is driven by ppO2 not %O2 Physiological driven by ppO2 Flammability driven by %O2 Flammability - high %O2 concentration could lead to fires & should not exceed 30%
62
Spacecraft Decompression
Depressurization can occur due to penetration, valve failure, seal failure, collision, procedural error, slow leak, or rapid decompression Rate of decompression causes pulmonary barotrauma, hypoxia, decompression sickness, and ebullism
63
Decompression Sickness (DCS)
Caused by inert nitrogen in the blood stream coming out of solution and resulting nitrogen bubbles cause pain and other symptoms. Prevented by 100% O2 pre-breathe. Type 1 DCS– (less serious) Limb or Joint Pain (bends), Skin manifestations such as itching and rash, Swelling or pain in lymph nodes Type 2 DCS (serious) headache, weakness, paralysis, dizziness, personality changes, loss of mental function), difficulty breathing, Death
64
Crew Module Atmospheric Pressure Trade
Sea-level pressure & %O2 - longer pre-breathe times prior to EVA, higher leak rates, higher power reqts Use a reduced PB & increased %O2 - increased increase fire risk, increase oxygen toxicity, can increase hypoxia risk
65
Ventilation & Airflow
Insufficient ventilation can cause stagnant CO2 buildup Provides a mean of cooling the cabin air & smoke detectors to monitor an entire enclosed area
66
Hypercapnia
CO2 concentration increase >23mmHg levels and results in not odorless/hard to realize impacts until it's too late
67
Non-regenerable CO2 Removal
Lithium Hydroxide (LiOH) used to remove CO2 during short duration missions by flowing CO2 laden air through a single use container w/ LiOH granules 2kg of LiOH required per person per day
68
Regenerable CO2 Removal
Uses a regenerable system (machine) at the cost of additional power consumption & more complicated
69
Temperate & Humidity Control
Air temp is generally controlled by circulating air through gas/liquid heat exchanger Humidity controlled by lowering the temp in the liquid cooling loop below the dew point to create a condensing heat exchanger (CHX)
70
Water, Food, & Waste Requirements
Hydration 2kg/day Food rehydration ~0.5kg/day Personal hygiene 0.4kg
71
Food requirements
Meet nutritional needs of the create safely & healthy, shelf-life, packaging & leftovers, meet daily energy reqts by WHO recommendation
72
Waste Collection (poop)
Suction system with collection, treatment, storage/disposal, including trash, poop, vomit, and food preparation waste
73
Space Suit Design
IVA (Intravehicular Activity) or Escape Suit Connected to ship resources, worn inside spacecraft, not meant for pressurization, or used during emergency EVA (extravehicular activity) requires a portable life support system and used during unpressurized environments; PLSS includes oxygen supply/pressure control, humidity control, thermal, carbon dioxide, etc
74
Crew Functions & Capabilities
Perception (visual, hearing, smell, vestibular, etc_ Cognition (problem solving, memory, decision making) Action (command, piloting, do nothing)
75
Human Centered Design Process
Must consider human use from the start of the design process and create multi-stage/iterative problem solving processes, design assumptions, user evaluations, etv
76
Human Centered Design Process Flow Diagram
Define Requirement - conops, task analysis Design - cockpit layout, display design Implement - paper, wireframe, sim, mockups Evaluate - user feedback, performance, usability Re-start...
77
Function Allocation (Sully plane landing)
Decides whether a particular function will be accomplished by a person, technology, or some mix Considers error rates, fatigue, costs, hazards, feasibility, etc
78
Function Allocation (Human vs. Machine)
Driven by skills, rules, knowledge, & expertise where expertise requires more human interaction vs. machine
79
Task Analysis (SpaceX spreadsheet example)
Study of what people & vehicle automation are require to do to achieve a specific goal - who does what & why
80
Display Design Principles
Legibility - contract, font, illumination, color Top-down processing - consistent w/ mental models (on/off not off/on) Redundancy - use dissimilar indications Pictorial Realism - look like the real thing Principle of moving part - move intuitive direction/pattern Minimize info cost - keep frequently used in primary visual area Replace memory - put info on display for quick reaction/readout Consistency - use similar interfaces familiar by crewmember
81
Design of Spacecraft Controls
Flight controls - manual override of automated system Physical switches - on/off subsystems Display navigation - control to navigate between displays
82
Placement of Spacecraft Controls
Frequency of use Task criticality Located near corresponding displays Vibe/Accel environments (above 3g operations)
83
Minimize Inadvertent Actuation
Switch guards, pins and lever locks Placement (far) Resistance (high actuation force) Protective cover
84
Human Experimental Methods
Test use cases with actual humans/legibility Deliberately change independent variable to effect dependent variables looking to test Maintain control of the independent variable tests
85
Human Workload Parameters
Mental, physical, or both workload thresholds over a sustained period of time effects performance of tasks. High workload can lead to more errors, poor accuracy, frustration, and fatigue.
86
Reduce Workload Stress
Design controls, displays, & procedures to simplify Limit use of working memory during high workload Training Frequent rests/breaks Reduce workload as necessary by task
87
Usability
the extent to which a product can used by the specified users to achieve specified goals; user friendliness/ease of use Learnability, Efficiency, Memorability, Errors, & Satisfaction
88
Situation Awareness
perception of elements in the environment within a volume of time and space Poor situation awareness accounts for 31% accidents
89
Human error
when action is taken that was not intended by actor, not desired by rules or external observer Inappropriate behavior that lowers system effectiveness
90
Anthropometry
Study and measurement of human body dimensions Structural (static) dimensions Functional (dynamic) dimensions