MIDTERMS Flashcards

(74 cards)

1
Q

The use of virtual reality

Refers to a set of technologies which allow aperson to feel as as if they were present

Integrated solution that allows you to collaborate with people at remote location

A

Telepresence

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Is an operation whereas you control a certain vehicle or a system over a distance

A

Teleoperation

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

The concept of telepresence originated in _____ short story by science fiction writer Robert A. Heinlein

A

1942

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Autonomous robots, holograms, virtual reality, and mechanical interfaces.

A

Telepresence technologies

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Bazin discussed concept of presence in the context of theatrical performance whereas actors have “stage presence”. Also discussed relation of cinema and photography

A

1967

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

Marvin Minsky first used the term “telepresence” in the context of teleoperation

A

1980

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Sharidan refers to presence elicited by a VE as “Virtual presence”, whereas he uses telepresence for the case teleoperation

A

1992

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Is a technology via telecommunication that makes people feel being present at the physical location.

A

Telepresence

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Advantages of TP

A

Full-fill business objective

Less expenditure

Increase in Productivity

Recruitment Made easy

Greater engagement

Support Business Enablement

Reduce or eliminate travel

FLIR GSR

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

Disadvantages of TP

A

Limited to network
Require high bandwidth

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

An enhanced version of reality where live direct or indirect views of physical real world environments are augmented with superimposed computer generated images over the user’s view of real world

A

Augmented reality

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

Some also call it to image recognition, it requires a special visual object and a camera to scan it

A

Marker-based AR

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

A.k.a location based or position-based augmented reality, that utilizes a GPS, a compass a gyroscope and an accelerometer

A

Markerless-based AR

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Projecting synthetic light to physical surface, and in some cases allows to interact with it

A

Projection-based AR

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

Replaces the original view with an augmented fully or partially. Object recognition plays a key role without it the whole concept is impossible

A

Superimposition

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

Derived from the greek word “haptein” or “haptethar” meaning to fasten or to touch

A

Haptics

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
17
Q

is an evolving technology for full motion, three dimensional video conferencing. Can project realistic, full motion, real time 3d images.

A

Holographic Theory

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
18
Q

it is the creation of a virtual environment presented to out senses in such a way that we experience it as if we were really there

A

Virtual Reality

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
19
Q

the term ____ was originally introduced in a 1994 paper by Paul Milgram and Fumio Kishino

It is the result of blending the physical world with the digital world

next evolution to human

A

Mixed Reality

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
20
Q

A ____ is either a hardware device or a software-based process that compresses and decompresses large amount of data used in a VOIP

A

Video / Codec

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
21
Q

Capture only a portion of the data needed by a predictive algorithm to produce a near identical copy of the original voice or video

A

Lossy Codecs

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
22
Q

Capture, transmit, and decodes all aduio and video information at the far end at the expense of higher bandwidth requirements

A

Lossless Codecs

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
23
Q

The ____ is the network of devices such as vehicles and home appliances that contain electronics, software, sensors, actuators & connectivity which allows things to connect and exchange data

A

Internet of things (IOT)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
24
Q

Involves extending internet connectivity beyond standard devices, laptops, smartphones and tablets.

A

IOT

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
25
ADVANTAGES OF IOT
Access Information Communication Cost-Effective Automation (ACCA)
26
You can easily access data and information that is sitting far from your location, in real time.
Access information
27
Better communication is possible over a network of interconnected devices
Communication
28
Transferring data packets over a connected network save time and money
Cost-Effective
29
Is the need of the hour to manage everyday task without human intervention
Automation
30
Disadvantage of IOT
Privacy & Security Complexity Lesser Jobs Dependability (PCLD)
31
This is a major drawback of sharing information, as confidential information might not be safe & could be hacked by a third party easily
Privacy and security
32
A single loophole can affect the ENTIRE SYSTEM, (the most complicated aspect of IOT)
Complexity
33
With everyday task being automated, the need for human labor will reduce drastically
Lesser jobs
34
in 19-- , ____ created the first internet devices, a toaster that be turn on and off over the internet
1989, John Romkey
35
THE _____ term is coined by _____ executive director of the auto-ID center
1999, Internet of things, Kevin Ashton
36
The 1990's internet wave connected ___ users
1billion users
37
The 2000's mobile wave connected ____ users
2billion users
38
The IoT has the potential to connect 30X or as many ___ ‘objects’ to the internet
50 billion
39
is a term describing the acces of networking resources from a centralized third-party provider using wide area network (WAN)
Cloud networking
40
is a model that allow on-demand network access to shared computing resources, A model for managing, storing and processing data online via the internet
Cloud computing
41
4 characteristic of CLOUD COMPUTING
On-Demand Service Network Access Shared Resources Scalability (ONSS)
42
You use it when you needed
On-demand service
43
Use internet as medium
Network access
44
Resource are pooled together, it is used by multiple clients
shared resources
45
allows elasticity of resources
Scalability
46
Is an architecture that extends services offered by a cloud to edge devices such as routers, switches
Fog computing
47
is a relatively new term, which refers to data being processed at the edge of a network, instead doing all of the processing in a big central cloud
Edge computing
48
it is a technology that allows you to save files in storage, and then access those files via the cloud
Cloud storage
49
Many services today are called?
Cloud services
50
is a system of organizations, people, activities, information, and resources involved in moving a product or service from supplier to CUSTOMER
Supply chain
51
is defined as a process, which is used to examine big and small data sets with varying data properties to extract meaningful conclusion and actionable insights
Data Analytics
52
is the ability of different systems, devices, application or products to connect and communicate in a coordinated way, without effort from the end user
Interoperability
53
System can communicate successfully through compatible formats and protocols, tools such as XML & SQL, also referred to as structural interoperability
Syntactic Interoperability
54
the ability of systems to exchange and accurately interpret information automatically, it is achieved when structure and codification of data is uniform among all systems involved
Semantic interoperability
55
Refers to the standardization of practices, rather than relating to the mechanisms behind data exchange this type only focuses on the non technical aspects of an interoperable organization
Cross-domain / cross-organization interoperability
56
A decentralized and distributed ledger called _____ securely and openly record transactions via a network of computers
Blockchain technology
57
It's a digital ledger that holds an ever-expanding list of data or blocks that are connected by a cryptographic methods to create a chain
blockchain technology
58
The _____ of blockchain technology is one of its main characteristics
Decentralization
59
blockchain employs cryptographic methods to guarantee the confidentiality and accuracy of transactions
Cryptographic security
60
are protocols employed by network users to come to a ____ regarding the legitimacy of transaction
Consensus Mechanisms
61
To validate transactions, miners compete by working through challenging mathematical puzzles. The first miner to solve the riddle gets to upload the new block to the blockchain
proof of work POW
62
the quantity of bitcoin that validators are ready to "stake" as collateral determines which of them gets to build new blocks, It requires less processing power than POW, it is also more energy efficient than POW
Proof of stake POS
63
A transaction is almost impossible to change or remove once it is registered on the blockchain and validated by the consensus process. The integrity of the transaction history kept on the blockchain is guaranteed by its _____?
Immutability
64
The blockchain makes transactions transparent by enabling anybody to see the complete history of transactions recorded there. By being_______, players are more likely to trust one another, which lessens the need for middlemen to confirm transactions.
Transparency
65
: Peer-to-peer transactions without the need for middlemen are made possible by blockchain technology, which powers cryptocurrencies like Ethereum and Bitcoin.
Cryptocurrencies
66
_______ are self-executing agreements that have the provisions of the contract explicitly encoded into the code. They streamline procedures and lessen the need for middlemen by automating and enforcing contractual agreements.
Smart Contracts
67
By doing away with middlemen and lowering transaction costs, blockchain can enable quicker and more affordable _____ payments.
Cross-Border Payments
68
By documenting each stage of the supply chain, from production to distribution, blockchain technology can offer end-to-end product _______. This promotes supply chain transparency, lowers counterfeiting, and guarantees product authenticity
Traceability
69
Voters can safely cast their ballots from any location in the world thanks to blockchain-enabled remote voting systems. By doing this, the security and integrity of the voting process can be preserved while simultaneously increasing voter accessibility and participation.
Remote Voting:
70
On the Ethereum blockchain, _____ is one of the most widely used programming languages for creating smart contracts. It is a contract-oriented, statically typed language with influences from Python, C++, and JavaScript. Decentralized finance (DeFi), decentralized autonomous organizations (DAOs), and token creation are just a few of the many uses for Solidity that make developing smart contracts easier.
Solidity
71
is an Ethereum smart contract language substitute that places an emphasis on auditability, security, and ease of use. Its syntax is similar to that of Python, and its goal is to reduce the risk of vulnerabilities while increasing developer accessibility to smart contract development.
Vyper
72
The smart contracts in Hyperledger, or chaincode, are written in Go (Golang) using the permissioned blockchain framework Hyperledger Fabric. Chaincode is run in a containerized environment after being deployed to the network.
Chaincode (Go)
73
One of the most popular blockchain protocols for creating decentralized applications is?
Ethereum
74
What is NFT?
Non-fungible Token