MIL Flashcards

(54 cards)

1
Q

ABILITY TO ACCES, ANALYSE, EVALUATE AND CREATE MEDIA FOR HUMAN

A

MEDIA LITERACY

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2
Q

the ability to locate, evaluate, and use effectively the needed information

A

information literacy

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3
Q

ability of humans to responsibly and effectively use technology tools in gaining information

A

technology literacy

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4
Q

5 components of information literacy

A

identify, evaluate, find, apply and acknowledge

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5
Q

consuming

A

media literacy

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6
Q

participating

A

technology literacy

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7
Q

people discovered fire, develop paper from plants, and forged weapons and tools with stone, bronze, copper

A

pre-industrial age (before 1700s)

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8
Q

people used the power of steam, develop machine tools, establish iron production

A

industrial agae (1700s-1930s)

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9
Q

the invention of the transistor ushered in the electronic age.

A

punch cards

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10
Q

the internet paved the way faster communication and the creation of social network

A

information age (1900s-2000s)

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11
Q

types of media

A

print media, broadcast, film, video games, new media

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12
Q

didgital media that are interactive, incorporate two way communication ND INVOLVE SOME OF COMPUTING

A

new media

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13
Q

forms of electronic communication (such as website)

A

social media

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14
Q

knowledge that is unique to a given culture or society

A

indigenous knowledge

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15
Q

controlled and managed by indigenous people in order for them to develop and produce culturally appropriate information

A

indigenous media

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16
Q

the place where books, magazines and other materials.

A

library

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17
Q

wide variety of information

A

internet

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18
Q

pertains to the technical and symbolic ingredients or codes and conventions that media and information professionals may select

A

languange

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19
Q

codes, conventions, formats, symbols and narrative structures

A

media languages

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20
Q

comes from the french word “type or class”

A

genre

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21
Q

system of signs, which create mening

A

codes

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22
Q

equipment is used to tell the story in media text

A

technical codes

23
Q

two types of codes

A

symbolic and technical codes

24
Q

it shows what is beneath surface of what we seee

A

symbolic codes

25
use of language style and textual lay out (headline, captions, speech bubbles)
written codes
26
information sent from source to reciever
message
27
the group consumers for whom a media message was conducted
audiencep
28
le engaged in the process of creating and putting together media content to make finished media
procedures
29
libraries, archives, museum
other stakeholders
30
generally accepted ways of doing something
conventionth
31
refers to as a standard or norm that act as a rule governing
convention
32
refers to creations of the mind, such as inventions, library and artistics works
intellectual property
33
the global forum for ip services, policy, information and cooperation
world intellectual property organization
34
a legal device that gives the creator of a literary, artistic, or other creative work the sole to right to publish and sell that work
copyright
35
an exclusive right granted for an invention.
patent
36
a sign of capable distinguishing the goods or service of one enterprise
trademark
37
constitutes the ornamental or aesthetic aspect of an article
industrial design
38
geographical indications and appellations of origin are signs used on goods and services
geographical indication and appellations of origin
39
an American non profit organization devoted to expanding the range of creative works available for others to build upon legally and to share
creative commons
40
an act or instance of using or closely imitating the language and thought of another author without authorization
plagiarism
41
bullying that takes place online
cyber bullying
42
the excessive use of computers to the extnent that it interferes with daily lofe
computer addicton
43
an economic inequality between groups in terms of acces to, use of, or knowledge
digital divide
44
is a feedback technology that takes advantage of the users sense
haptice technology
45
by combining hard sensor information such as where you are in the conditions around you
contelectual awareness
46
not only can voice and tone recognition be used to confirm a persons identity
voice and tone recognitionth
47
is future technology will be useful
intelligent routing to devices
48
lie detection
law inforcement
49
identifying suspicious behavior
airport security
50
alerting and awakening a drwosy or distracted driver would save many lives
safety
51
recording, monitoring and analysing
retail
52
assisting people with disabilities or paralysis
health care
53
using screen icons and blink here or gaze there
human computer interaction
54
hnology that can display directly onto our retinas
internet glasses