MIL Flashcards

(62 cards)

1
Q

the ability to access, analyze, evaluate, and create media for humans

A

media literacy

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2
Q

the ability to locate evaluate and use effectively the needed information

A

information literacy

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3
Q

ability of menstrual responsibility use technology tools and gaining information

A

technology literacy

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4
Q

five components of information literacy

A

identify, find, evaluate, apply, acknowledge

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5
Q

people discovered fire, develop papers from plants, and for people stools with stone

A

pre-industrial age (before 70’s)

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6
Q

people use the power of steam, develop machine tools, establishing products, and manufacturing of various products

A

industrial age (1700’s to 1930s)

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7
Q

the invention of transistor are shared in the electronic age

A

punch cards

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8
Q

the internet paved way for faster communication and the creation of social network

A

information age

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9
Q

types of media

A

print media, broadcast media, film / cinema, video games, new media

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10
Q

digital media that are interactive, incorporate two way communication and involving some form of computing

A

new media

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11
Q

forms of electronic communication such as websites through which people create online communities to share information, ideas, personal message.

A

social media

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12
Q

ability to transform different kind of media into digital code which is then accessible by a range of devices

A

media convergence

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13
Q

is the local knowledge that is unique to a given culture or society

A

indigenous knowledge

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14
Q

old controlled and managed by indigenous people in order for them to develop and produce culturally appropriate information in the language understood by the community

A

indigenous media

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15
Q

the place where books, magazine, and other materials as videos are available for people

A

library

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16
Q

wide variety of information

A

internet

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17
Q

pertains the technical and symbolic ingredients are codes in conventions that media and information professional may select and use

A

language

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18
Q

codes, conventions, format, symbols, and narrative structure that indicate the meaning of the message to an audience

A

media language

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19
Q

comes from the french word meaning ‘type or class’

A

genre

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20
Q

our system of signs, which create meaning.

A

codes

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21
Q

two categories of codes

A

technical and symbolic codes

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22
Q

are all ways in which equipment is used to tell the story in a media text, for example the camera work in a film.

A

technical code

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23
Q

extreme wide shot, wide shot, medium shot, medium close up, close up, extreme close up

A

busy camera shots

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24
Q

two shot, cut away, over the shoulder, point of view, selective focus, arc shot

A

advance camera shots

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25
eye level, high angle, low angle, bird side view, worms eye view, slanted
camera angles
26
show what is beneath the surface of what we see
symbolic codes
27
music is both technical and symbolic. is it true or false
true
28
use of language and textual layout
written codes
29
the information sent from source to receiver
message
30
league of consumers for home a media message was conducted as well as anyone else is exposed to the message
audience
31
people engage in the process of creating and putting together media to make a finished media product
producers
32
libraries, archives, museums, internet, and other relevant information providers.
other stakeholder
33
are the generally accepted ways of doing something
conventions
34
in the media context, refers to a standard or norm that acts as a rule governing behavior
convention
35
first location of mind such as invention, literac,y and artistic works: design and symbols
intellectual property
36
is the global forum for intellectual property, services, policy information and cooperation
world intellectual property organization
37
a legal device that use the creator of literacy, artistic, musical or other creative work the sole right to publish and sell that workm
copyright
38
an exclusive right granted for an invention
patent
39
is a sign capable of distinguishing the goods or services of one and two pieces from those of other enterprises.
trademarks
40
an industrial design constitutes the ornamental or aesthetic aspect of an article
industrial design
41
our sites used on goods that have a specific geographical origin and pocesses quality
geographical indications and appellations of origin
42
means you can use copywriting material without a license only for certain purposes
fair use
43
is an american and profit organization devoted to expanding the range of creative works available for others to build upon legal and to share
creative commons
44
you must credit the creditor in order to use, copy or share the content
attribution
45
you can't make a profit from the content
non-commercial
46
you can't change the content
no derivative works
47
you can change the content, but you have to let other people use your new work with the same license as the original
share alike
48
an act or sense of using a close limitating the language in touch of another author without authorization
plagiarism
49
bullying that takes place online or using electronic technology such as cellphones, computers
cyberbullying
50
the excessive use of computers to the extended of enterprise with daily life
computer addiction
51
an economic inequality between groups in terms of access to, use for, or acknowledge of ict
digital divide
52
is a feedback technology advantage of user sets of touch by applying force
haptice technology
53
by combining 'hard sensors' information such as where you are and the conditions around you combine with 'soft sensors'
contellectual awareness
54
not only you can voice and all recognition but to be used to confirm a person's identity
voice and tone recognition
55
this future technology will be useful to, for example local councils. gps.
intelligent routing devices
56
measures eye position and movements which are analyzed through computer application
eye tracking technology
57
lie detection
law enforcement
58
identifying suspicious behaviors before to catch terrorist before they strike
airport security
59
recording monitoring and analyzing consumer behavior to 'tailor' a marketing to individuals
retail
60
assisting people disabilities of paralysis to communicate the improve mobility
healthcare
61
using screen icons and link here or gaze there
human computer interaction
62
technology that can display image directly into our readiness when it blocking our site is being developed
internet glasses