Modifiers, Modes And Models Flashcards

1
Q

Sculpt inward (In sculpting)

A

Ctrl+lm

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2
Q

Create light resonating through an object

A

Select object, materials tab, subsurface scale under base color.

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3
Q

To split screen separate tasks

A

Make sure one screen is in viewport mode and the other one is in camera-view

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4
Q

Compositing tab (upper tab)

A

Allows for usage of node compositions

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5
Q

reference an object for the particle placements

A

within: particles tab,+,hair,render(drop menu),render as(DM) object, in object(dm), “instance object”(eye dropper tool)to select object to reference

to scale the reference object: “scale” under “render as” drop menu.
and randomness is under “scale”

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6
Q

solidify

A

modifier properties(blue wrench)>add modifier(dm)>solidify

adds girth and dimension to a 2d object/plane. Adds geometry if applied.

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