Module 1 Flashcards
User Experience
How a person (the user), feels about interacting with, or experiencing a product
Product
A good service, or feature
What makes a product a good experience?
> Usable
Equitable
Enjoyable
Useful
Usability
UX Designers need to think of every person that uses the product (people with disabilities, people w dif life experiences)
> one user might like a lot of text while the other has a visual impairment and might want sound as a feature
considering needs of dif people is important
Equitable
Your designs are useful and marketable to people with divers-abilities and backgrounds
Enjoyable
Making things enjoyable to use (positive connection between user and product)
>Foster connection by taking user’s thoughts and feelings into account when making products
*What makes a user feel happy about a product?
Research<3= collect evidence on how they are experiencing that product in real time
Useful
Solves your problems
Example) if you’re lost, a map app telling you how to get home is useful
> but if app can’t find current location it’s not useful anymore
Why is UX important to Business?
> Good usability + Design perform better than competitors
when people like a product + use a lot, they recommend to friends/family
when people like a product, more positive opinion of it
\++ users, ++business
Interaction Designers
Focus on designing the experience of a product and how it functions
Visual designers
Focus on how the product/technology looks (logos, illustration, icons, font color, size, product layouts)
Motion Designers
Think about what it feels like for a user to move through a product
Graphic designers
Create visuals that tell a story/message
UX Designers
Focus on how users interact with a product
UX Researchers
Conduct studies/interviews that help us learn how people use a product
UX Writers
Think about how to make the language within a product clearer (tone formal/friendly)
Production Designers
Make sure 1st and Final designs match in finished product materials + assets are ready to be handed off to the engineering team
> Assets: text/images, design specs
UX Engineers
Translate designs intent into a functioning experience
UX Program Managers
Ensure clear and timely communication so that process of building a useful product moves smoothly from start to finish
> goals + project plans
Product Development Lifecycle
The process used to take a product from an idea to reality (5 stages: Brainstorm, Define, Design, Test, Launch)
Product Development Lifecycle: 1) Brainstorm
Active discovery stage that’s all about generating ideas about the user + potential needs/challenges the user might have
[Research plays a key role - UX Researchers + writers heavily involved]
Product Development lifecycle: 2) Define
Using insights from brainstorm stage + starting to narrow the focus
> concrete ways product affects
specific details related to the product, who product is for + what product will do
what features need to be included for product to be successful
Product Development lifecycle: 3) Design
Implement insights into new designs using various tools
> storyboards for user experience
prototypes
Product development lifecycle: 4) Test
UX Researcher:
Evaluating the product design based on the feedback of potential users
> interactivity of design + areas to
improve
> How color/font fit company’s
brand (engineers + UX Designers)
Product Development lifecycle: 5) Launch
Sharing finished version of the product with the public