Module 1 Flashcards

1
Q

User Experience

A

How a person (the user), feels about interacting with, or experiencing a product

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2
Q

Product

A

A good service, or feature

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3
Q

What makes a product a good experience?

A

> Usable
Equitable
Enjoyable
Useful

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4
Q

Usability

A

UX Designers need to think of every person that uses the product (people with disabilities, people w dif life experiences)

> one user might like a lot of text while the other has a visual impairment and might want sound as a feature
considering needs of dif people is important

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5
Q

Equitable

A

Your designs are useful and marketable to people with divers-abilities and backgrounds

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6
Q

Enjoyable

A

Making things enjoyable to use (positive connection between user and product)
>Foster connection by taking user’s thoughts and feelings into account when making products

*What makes a user feel happy about a product?
Research<3= collect evidence on how they are experiencing that product in real time

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7
Q

Useful

A

Solves your problems

Example) if you’re lost, a map app telling you how to get home is useful
> but if app can’t find current location it’s not useful anymore

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8
Q

Why is UX important to Business?

A

> Good usability + Design perform better than competitors
when people like a product + use a lot, they recommend to friends/family
when people like a product, more positive opinion of it

  \++ users, ++business
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9
Q

Interaction Designers

A

Focus on designing the experience of a product and how it functions

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10
Q

Visual designers

A

Focus on how the product/technology looks (logos, illustration, icons, font color, size, product layouts)

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11
Q

Motion Designers

A

Think about what it feels like for a user to move through a product

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12
Q

Graphic designers

A

Create visuals that tell a story/message

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13
Q

UX Designers

A

Focus on how users interact with a product

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14
Q

UX Researchers

A

Conduct studies/interviews that help us learn how people use a product

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15
Q

UX Writers

A

Think about how to make the language within a product clearer (tone formal/friendly)

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16
Q

Production Designers

A

Make sure 1st and Final designs match in finished product materials + assets are ready to be handed off to the engineering team

> Assets: text/images, design specs

17
Q

UX Engineers

A

Translate designs intent into a functioning experience

18
Q

UX Program Managers

A

Ensure clear and timely communication so that process of building a useful product moves smoothly from start to finish
> goals + project plans

19
Q

Product Development Lifecycle

A

The process used to take a product from an idea to reality (5 stages: Brainstorm, Define, Design, Test, Launch)

20
Q

Product Development Lifecycle: 1) Brainstorm

A

Active discovery stage that’s all about generating ideas about the user + potential needs/challenges the user might have

[Research plays a key role - UX Researchers + writers heavily involved]

21
Q

Product Development lifecycle: 2) Define

A

Using insights from brainstorm stage + starting to narrow the focus

> concrete ways product affects
specific details related to the product, who product is for + what product will do
what features need to be included for product to be successful

22
Q

Product Development lifecycle: 3) Design

A

Implement insights into new designs using various tools

> storyboards for user experience
prototypes

23
Q

Product development lifecycle: 4) Test

A

UX Researcher:
Evaluating the product design based on the feedback of potential users
> interactivity of design + areas to
improve
> How color/font fit company’s
brand (engineers + UX Designers)

24
Q

Product Development lifecycle: 5) Launch

A

Sharing finished version of the product with the public

25
More on Testing (stage 4 of product development lifecycle)
UX Researchers: 1) Team tests product internally for glitches, usability problems (alpha testing) 2) Test w/ stakeholders to make sure product is aligned with company vision, meets legal guidelines for accessibility, follows govt regulations for privacy 3) External test w potential users: - figure out whether product provides good user experience: usable, equitable, enjoyable, useful (beta testing)
26
What should icons always come with?
Sometimes the meaning of an icon is impossible to figure without text! TEXT is useful under icons to know what you’re clicking on
27
Responsibilities of entry-level UX designers ——- Researching
Research and understand audiences + learn about their backgrounds, demographics, motivations, pain points, emotions, and life goals
28
Responsibilities of entry level UX designers ———- Wireframe
An outline/sketch of a product or a screen
29
Responsibilities of an entry level UX Designer ————- Prototype
An early model of a product that demonstrates functionality > more advanced than wire frame > Illustrates a progression from one page to the next > physical/paper prototypes > demonstrates functionality
30
Responsibilities of an entry level UX designer ———— INFORMATION ARCHITECTURE
The framework of a website/how it’s organized, categorized, and structured Ex) click “file” in Google docs > expect ‘New Page’ or ‘print’ in options
31
Responsibilities of entry level UX designers ————- COMMUNICATING EFFECTIVELY
Meetings, emails, proposals, clients
32
Generalist
A UX Designer with a broad number of responsibilities (coding, prototype, visual design, UX research, writing) -common at smaller companies -responsible for at least 2 on the list ^
33
Specialist
Dives deep into one particular UX design role, like interaction, visual or motion design > more in depth knowledge in 1 type > specialist work at larger companies where organization can have big team of UX designers
34
T-Shaped Designer
Specializes in one kind of UX design and has a breadth of knowledge in other areas >(coding, prototyping, visual design, UX research, writing) complementary skills > Deep knowledge in one (visual design ex)