Module 1 Flashcards

1
Q

To draw an image, what do we start with?

A

Geometry

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2
Q

Conversion of a 3D scene to s 2D image

A

Rendering

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3
Q

Compute color of geometry

A

Shading

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4
Q

Project geometry

A

Projection

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5
Q

Clip geometry

A

Clipping

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6
Q

Generate fragments from geometry

A

Rasterization

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7
Q

Computer pixel colors from fragments

A

Fragment processing

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8
Q

The process by which color is assigned to geometry

A

Shading

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9
Q

Cut a polygon into multiple parts, such that each is entirely inside or outside the display area

A

Clip

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10
Q
The process of converting a vector image (shapes) to a
raster image (dots)
A

Rasterization

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11
Q

Why do we rasterize?

A

Dots are the only things modern displays can

understand

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12
Q

A real value between 0.0 and 1.0, which can be used to fix the length of a line, the speed of an action, or perhaps the size of a picture

A

Valuator

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13
Q

A coordinate pair (x, y) which enables the -user to point to a position on the display

A

Locator

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14
Q

Identifies a portion of a picture for further processing

A

Pick

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15
Q

T/F Some graphics packages allow a picture to be
defined in terms of segments, which are groups of
related graphics primitives

A

T

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16
Q

What type of device is a joystick?

A

Locate

17
Q

What type of device is a trackball?

A

Valuator

18
Q

What is an example of a pick device

A

POS (Point of Sale system)

19
Q

What can give you strings of characters?

A

Keyboard

20
Q

What changes in position?

A

Mouse

21
Q

What action is the mouse most often used to perform?

A

Locate

22
Q

Provides an area on which the user can slide a stylus

A

Tablet

23
Q

What does the frame buffer store?

A

Array of pixels

24
Q

What is resolution?

A

Number of pixels

25
Q

What is depth?

A

Number of bits per pixel

26
Q

Graphics displays are either ____ devices or

____ displays

A

line-drawing, raster

27
Q

What are two examples of line drawing devices?

A

Pen plotter

Vector video device

28
Q

What is an advantage of vector displays?

A

Requires very little memory
Conceptually very simple
No aliasing on lines/curves
Refresh rate can be very high

29
Q

What are the disadvantages of vector displays?

A

Can only draw line segments

30
Q

T/F Virtually all displays used today are raster

displays

A

T

31
Q

What are the advantages of raster displays?

A

Refresh rate is not dependent on the amount of

pixels drawn

32
Q

What are the disadvantages of raster displays?

A

Need a fairly large amount of memory

Draws the whole screen at once

Need a frame buffer that can hold the information for a whole image

Aliasing

33
Q

What causes jaggies?

A

Aliasing

34
Q

T/F Aliasing is a signal processing problem

A

T

35
Q

A ____ uses a strip of photographic film, exposed by the electron beam as it sweeps over it (once) in a raster pattern

A

Film recorder