Module 1 Lecture 4: Reinforcement and Basic Schedules Flashcards

1
Q

Reinforcement

A

When a stimulus event occurs after a behavior, resulting in an increase in future dimensions of similar behavior.

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2
Q

Positive Reinforcement (R+)

A

The addition of a stimulus that increases future dimensions of similar behavior.
- Generally the ideal principle to employ in behavior change procedures; adding stimuli is generally easier than removing it.
- Notation: R+

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3
Q

Negative Reinforcement (R-)

A

The removal of a stimulus event that occurs after a behavior that increases future dimensions of similar behavior.
- Notation: R-

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4
Q

Social Reinforcement (SR)

A

Reinforcement presented by another individual. May be positive (SR+) or negative (SR-)

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5
Q

Automatic Reinforcement (AR)

A

Occurs independent of the social mediation of others. Can be positive (AR+) or negative (AR-)

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6
Q

Unconditioned (Primary) Reinforcer

A

Products of evolution; naturally occurring. E.g. food, water, sleep, sex, reduction of pain.

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7
Q

Conditioned (Secondary) Reinforcer

A

A previously neutral stimulus that functions as a reinforcer because of prior pairing with other reinforcers.

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8
Q

Generalized Conditioned Reinforcer

A

A stimulus change that as a result of pairing with conditioned and unconditional reinforcers, functions as a reinforcer in a wide range of situations.
E.g. money (associated with many different primary reinforcers).

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9
Q

Continuous Reinforcement (CRF)

A

Each occurrence of the behavior is reinforced.
- Used to strengthen a behavioral response, a steady and reliable way to increase behavior.
- Used early in behavior change procedures to establish new skills, and to stabilize difficult to predict behavior.

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10
Q

Intermittent Reinforcement (INT)

A

Not all occurrences of behaviors are reinforced.
- Used to increase persistence; the likelihood a behavior will continue without immediate reinforcement.

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11
Q

Fixed Ratio (FR)

A

A set number of responses is required for reinforcement to occur.
- Produces punctuated high rates of responding.
- Creates a “stair stepping” pattern when graphed, do to the individual taking post reinforcement pauses before returning to exerting responses.

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12
Q

Variable Ratio (VR)

A

A behavior is reinforced following an average number of responses.
- Produces persistent and high rates of responding.
- Persistent: Post-reinforcement pauses are short and the behavior is resistant to extinction.

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13
Q

Fixed Interval (FI)

A

Behavior is reinforced following a behavior after a set period of time has passed.
- Produces long pauses after a reinforcers
- Usually produces patterns of high rates of responding near the end of each interval, often referred to as “scalloping”.

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14
Q

Variable Interval (VI)

A

A behavior is reinforced following a response after an average period of time has passed.
- Produces low but consistent/steady occurrences of behavior.
- Used to produce persistent behavior around specific times; helpful in teaching on-task behavior for students or employees.

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