MODULE 2 Flashcards

(37 cards)

1
Q

SME entrepreneur

A

Small and medium enterprise, manage business by expecting stable sales, profits and growth

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2
Q

IDE

A

Innovation driven entrepreneurs, focus on innovation profitability and sustained growth

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3
Q

High growth startup

A

Type of IDE, goal is grow quickly and generate substantial financial returns

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4
Q

Intrapreneurship

A

Startup inside larger companies that develop new products

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5
Q

Entre opportunities

A
-new product for an existing company 
Ex. Opening a McDonald’s in a country that doesn’t have one
-new product for an existing market 
Ex. Apple AirPods 
-new product for a new market
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6
Q

ABEL/BLEA

A

The test and learn approach

Ask>build>experiment>learn>

Build>launch>evaluate >adapt

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7
Q

Design thinking

Definition and benefit

A

-process for creative problem solving that includes empathy/human centredness, ideation, and experimentation

Benefit: -reduce risk, users help create ideas and see them before they launch

  • innovative ideas, user is always thinking about what they want/need
  • organizational learning, continuous understanding of what customers want
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8
Q

Design thinking process

A

EDIBT

empathize, define, ideate , prototype, test

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9
Q

Causal reasoning

A

Thinking of desired outcome and then coming up with a plan to achieve the outcome

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10
Q

Effectual thinking

A

Consider what a person had and arrive at a possible outcome from a range of possible outcome

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11
Q

Trend

A

Source of potential entre ideas

Of movement in a field

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12
Q

Societal trends

A

Ex. Aging demographics, health and fitness growth

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13
Q

Technology trends

A

Mobile tech, e-commerce, internet advances

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14
Q

Government trends

A

Increased regulations, terrorism

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15
Q

Sources of ideas for new ventures

A
  • work experiences, more than half of new ventures stem from this
  • hobby or personal interest
  • chance happening/ serendipity
  • perceptual changes, people’s interpretation of facts and concepts
  • education and expertise
  • industry and market changes, shifts in marketplace caused by consumer attitudes and advances in tech
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16
Q

Problem definition process

A

Establish the need for a solution

  • what is the need/ desired outcome
  • who benefits

Justify the need

  • is it worth it?
  • how will we ensure solution is implemented

Contextualize the problem

  • what have others tried
  • external and internal constraints

Write the problem statement

  • many problems or one problem?
  • what incentives are needed, what do solvers need to submit?
17
Q

Affordable loss principle

A

Upper and lower bound entrepreneurs are willing to lose

Can be zero

18
Q

Strategic partnerships principle

A

Focus on building partnerships instead of compatible analysis

19
Q

Leveraging contingencies principle

A

Dealing with surprises to determine entrepreneurial direction

20
Q

Causal versus effectual thinking

Logic:

A

C; extent we can predict the future and control it

E; extent to which we can control future (need not predict it)

21
Q

Causal versus effectual thinking

Where to start

A

C; given goals and assembling the means to achieve them

E; subject to resource constraints

22
Q

Causal versus effectual thinking

Attitude towards risk

A

C; expected return and risk management

E; affordable loss principle

23
Q

Causal versus effectual thinking

Attitude toward others

A

C; competitive

E; cocreational (customers, suppliers and prospective competitors)

24
Q

Causal versus effectual thinking

Attitude toward unexpected

A

C; avoid surprises

E; leverage surprises to offer new opportunities and innovation

25
Bergqvist and the ice hotel
1. Start with a passion for ice and cold 2. Look for others that like ice. Surprise: Ice is transient (what makes it interesting) 3. Customer buy in 4. Surprise: Ice sculptures melt and people start making them into igloos 5. New goal: ice hotel 6. Creates new market
26
Shimano
Company that manufactures arts for bikes. Observed: people liked the nostalgia of biking when they were kids Answer: started designing coasting bikes.
27
Kaiser
Healthcare facility in the US whose goal was to improve healthcare for healthcare practitioners
28
Opportunity evaluation
Will the idea work? Will it be good?
29
Four primary areas of assessment Opportunity evaluation
The people behind the idea: -the make up of the time The resources available: -effectuation Knowledge and info about the industry and market: Ability to generate revenue:
30
Assessing opportunities Result of four primary areas of assessment
How significant is the need to be satisfied
31
Knowledge of industry checklist
What industry am I in What do I know about it Competitor analysis
32
The visionary versus pragmatist
Visionary - Show distinctness and minimize competition - position positively to others Pragmatic - legitimate - understood
33
4 techniques for balancing visionary/ pragmatic
Analogy -make connections to other kinds of business Classification -categorize to make ideas seem more visionary or pragmatic Authority -quotes from influential people Symbolic action -employ symbols to acquire resources
34
Tension: style and substance
Style -pitch is passionate, energetic, interactive Substance -prepared (logical and laid out clearly)
35
How venture capitalists assess a pitch
Passion is overrated : Trust beats competence: - how trustworthy someone comes across - lack of trust hard to make up for (can hire someone to make to for lack of technical expertise)! Coachability matters: -entrepreneur has to be open to advice or feedback Gender stereotypes play a role - VC are biased towards stereotypes
36
Transition to growth
Most companies don’t want to grow but the ones that do grow survive longer
37
Growing business Scaling
Penetrating existing markets and building operating capacity