Module 2: How the brain decides Flashcards

1
Q

Maximizing choice

A

Choosing the alternative with the highest value, reward or utility

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2
Q

Rewards

A

Proximate (approach) goals that, when acquired, enhance chances of survival and successful reproduction

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3
Q

Punishment

A

Proximate (avoidance) goal that, when avoided, serves to enhance the long-term chances of survival and successful reproduction

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4
Q

3 interconnected levels involved in reward

A
  1. Midbrain Ventral tegmental area (VTA)
    • Dopamine production
  2. (ventral) striatum (NAcc)
    • Expecting things from environment
    • Preferences
  3. Ventromedial prefrontal cortex (vmPFC)
    • Comparing different types of rewards
    • Relative value
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5
Q

Ordinal Utility Theory

A

While the utility of a particular good and service cannot be measured using a numerical scale, different alternatives can be ordered into worse, equal or better
- Showing that value is computed in relative terms

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6
Q

Complete: Valuation is relative to… (4)

A
  1. The alternatives
  2. What you already have
  3. What others are getting
  4. Our beliefs about the value we’re getting
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7
Q

What did they wine study research?

A
  • The hypothised that changes in the price of a product can influence neural computations associated with experienced pleasantness
  • Participants were told that they were tasting five different wines, but it actually were only three
  • Higher taste expectations lead to higher activity in the medial orbitofrontal cortex
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8
Q

Economic exchange

A

Decision to trade one good for another, based on a comparison of relative value

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9
Q

Where are experienced value and decision value represented?

A
  • Experienced value&raquo_space; anterior vmPFC
  • Decision value&raquo_space; posterior vmPFC
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10
Q

Name three types of costs that people make to get something valuable

A
  1. Risk
  2. (monetary) losses
  3. Effort
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11
Q

Risk (economist definition)

A

Variance of possible monetary outcomes
- Risk seeking: preference for a higher variance (but also high reward) payoff

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12
Q

Risk (psychologist definition)

A

The possibility of inflicting (monetary) harm to oneself or to others
- Risk seeking: preference for options that may result in harm or losses (but potentially high gain)

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13
Q

Problems with expected value (2)

A
  1. Model does not capture risk aversion
  2. Expected value maximization works only with low to moderate amounts of money (marginal value of money)
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14
Q

Weber’s law

A

Two stimuli must differ by a constant minimum percentage to be perceived as different (think of example of shouting in a noisy room vs. whispering in a quiet room)

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15
Q

What role does the insula play in regarding to risk

A
  • perceiving risk
  • increased activity&raquo_space; decreased risk taking
  • Aversive emotions such as fear, sadness, disgust or anxiety (these are implicated in risk processing)
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16
Q

What role does the ACC/DMPFC play in regarding to risk

A
  • Acts against negative feelings of taking risk
  • Earlier research: response conflict, error monitoring, decision making and overriding default responses
  • Increased activity&raquo_space; increased risk taking
17
Q

Regret and losses

A

Both (regret even more than losses) activate the neural circuitry involved in processing pain and other negative feelings (insula and ACC)

18
Q

How is expected value estimated?

A

Sum of the magnitudes multiplied by the probabilities of all possible outcomes (objective value is linear)

19
Q

How is expected utility estimated?

A

Sum of the uitlities multiplied by the probabilities of all possible outcomes (subjective utility can curve)

20
Q

Delay discounting

A

Valuing immediate rewards more than delayed
- Subjective value is discounted hyperbolic

21
Q

Effort delay

A

Effort carries a cost, a reward may carry higher value if it is easily obtained than if it is obtained through great effort

22
Q

Which 4 effects show reference dependence when making choices

A
  1. Reflection effect
  2. End-of-the-day effect
  3. Framing effect
  4. Endowment effect
23
Q

Reflection effect

A

Preferences flip when changing the signs (gain vs loss)
- making you risk averse for gains and risk seeking for losses

24
Q

End-of-the-day effect

A

Shift to long shots (higher risks) at the end of the day (end of betting session)&raquo_space; trying to make up for losses

25
Q

Framing effect

A

Framing something as a loss or a gain changes the reference (Ancient disease example)

26
Q

Endowment effect

A

Owning something makes you value it more