Module 3-3 Flashcards

1
Q

Design Thinking Process

A
  • Understand user
  • Reframe problem
  • Challenge assumptions
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2
Q

Deliverables

A

What a designer produces from their work

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3
Q

Artifact

A

Concrete items produced by designer

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4
Q

Design Thinking Process

A
  • Empathize
  • Define
  • Ideate
  • Prototype
  • Test
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5
Q

Empathy

A

Understand, relate to and share someone’s needs and motivations

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6
Q

Persona

A
  • Fictional user profile

- Used to represent many users at once

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7
Q

Empathy Map

A
  • Graphical tool

- Used to help imagine from a user’s perspective

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8
Q

Quantitative Survey

A
  • Objective questions used to gain detailed insights about a survey research topic
  • Used to justify decisions to stakeholders
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9
Q

Problem Statement

A
  • Simple/effective way to bring focus to insights uncovered by empathy map
  • Guides design based on actual problem to be solved
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10
Q

Competitive Analysis Report

A
  • Outlines strengths & weaknesses of competitors vs our business
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