Modules 18-24 Flashcards
Light waves
Light (electromagnetic radiation) travels in waves
Can travel through air, empty space–and even some liquids and solids
Often diagramed as single wave, but actually two waves at 90 degrees from each other, one electrical and one magnetic
Amplitude (Light)
Intensity of energy (determines the brightness of light)
Wavelength (Light)
Length in space of each cycle of the wave (determines the hue of light)
Frequency (Light)
How fast the wave cycles (hz = cycles per second)
longer wavelength = lower frequency
shorter wavelength = higher frequency
Wavelength and frequency describe same thing that determines hue of light
Electromagnetic spectrum
Radio waves
Infrared waves
Visible spectrum
Ultra-violet
X-rays
Gamma rays
Scale goes up by frequency/wavelength
Cornea
Outer protective layer
Pupil
Hole for light to get in
Iris
Muscle around pupil allows hole to expand or retract
Lens
Curved structure behind helps filter light
Retina
Layer of photoreceptor cells in eye
Fovea
Point of central focus
Optic nerve
Goes to brain’s visual cortex
Blind spot
Where there are no photoreceptors where optic nerve connects
Visual Pathway
If something is on the left, goes to right side of both eyes, sent to the right side of thalamus, right primary visual cortex
If object on left, light bouncing off object will hit left side of retina in both eyes, down axons sending information to left thalamus and into left primary visual cortex
Retina
Has two types of photoreceptors rods and cones
Rods
Night vision, motion, more in periphery
Cones
Allow color perception more in fovea
Three cone types for short, medium, long wavelengths
No single cone type on its own gives us color information
The ratiosof firing rates between different cone types tell
us the hue of the light
Color vision deficiency “colorblindness”
Occurs when one cone type is absent, not fully functional, or has a tuning curve that is not sufficiently different from another cone size
Helmholtz’s trichromatic theory of color perception
Any color can be represented as position on three continua
Red vs. green
Yellow vs. blue
White vs. black
Can be demonstrated using negative afterimages (desensitization to color increases sensitivity to opposite color)
Opponent processing of motion
Waterfall illusion
Desensitization to unchanging direction of motion causes aftereffect of perceived motion in opposite direction
(if you stare at a waterfall for a while you desensitize yourself to downward motion, thus increased your sensitivity to upward motion, so when you look at a motionless rock it seems to float upwards)
Can occur with multiple directions in different parts of the visual field at the same time
Depth perception
Monocular and binocular depth cues
Monocular depth cues
Only need one eye
Size and height (closeness to horizon) in the visual field
Linear perspective: parallel lines converge in the visual field as they get farther away
Texture gradient: textures appear more densely packed, less spread out and detailed when they are farther away
Interposition/occlusion: if an object is partly blocking another, it must be closer
Atmospheric/aerial perspective (haze): light especially higher frequency light gets increasingly scattered as it travels through the air so more distant objects look fainter, blurrier, and bluer
Relative motion: when you’re moving, closer objects move across your visual field faster than distant objects
Binocular depth cues
Binocular/retinal disparity: the farther away an object is, the more similar its position on the two retinas (because it’s hitting the two retinas at a similar angle)
Binocular depth cues: convergence (how much you have to cross your eyes to focus on the object)
Feature detectors
Neurons that respond to specific features such as shape, angle, movement