Motion Info and Media Flashcards

1
Q

a group of key teachings for the professional animator

A

The 12 Principles of Animation

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2
Q

who outlined the 12 principles

A

Ollie Johnston and Frank Thomas

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3
Q

visual media that gives the appearance of a movement

Can be a collection of videos, footage, videos. It is combined with audio, text and/or interactive content to create a multimedia

A

Motion media

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4
Q

created by rendering or showing consecutively several
frames per seconds

A

motion

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5
Q

Forms of Motion Media

A

informal
formal

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6
Q

(form) created by individuals often for personal use

A

informal

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7
Q

(form) created by professional who follows industry standards in creating, editing and producing motion in media

A

formal

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8
Q

Formal Production of Animations

A

Writing a Story
Script is written and dialogue is recorded
Animators sketch major scenes; in betweeners fill in the gaps
Background music and background details are added
Drawings are rendered

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9
Q

Animation Formats

A

animated gifs (Graphic Interchange Format)
Flash
Shockwave
Dynamic HTML

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10
Q

Video Formats/Codecs

A

MPG
Quicktime
MP4

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11
Q

Motion Media Purposes

A

Education
Entertainment
Advertising

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12
Q

Motion Media Sources

A

Personal
Social Media
Media Companies

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13
Q

Motion Media Audiences

A

Private or Public
Directed or General

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14
Q

Advantages of Motion Media

A

It captures motion in a manner that can be viewed repeatedly
Simulations allow for safe observation
It allows scenes, history, events and phenomenon to be recreated
It can show processes in detail and in sequence
It can cut across different cultures and groups
It enables learning with emotions

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15
Q

Limitations of Motion Media

A

It is often times more costly than other forms of visual media.
Other data may be presented best using still images. Examples are graphs, diagrams, maps.
Compared to other forms of visual media the viewer cannot always interrupt the presentation.
It is subject to misinterpretation

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16
Q

(principles) can be objective or subjective; minutes, seconds, days; psychological or felt

A

timing

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17
Q

(timing) can be measured in minutes, seconds, day

18
Q

(timing) psychological or felt.

A

subjective

19
Q

works by adjusting frames in order to give the impression of something moving slowly then rapidly as it would move in the real world.

A

Ease in/ Ease out

20
Q

prepares the viewer for something to happen. This gives the scene more energy as it begins to develop or move.

A

Anticipation

21
Q

the process of arranging all of the elements in a scene so that the eye of the viewer is directed towards the focal point.

22
Q

can help make transitions look smoother. In moving objects, ___ can make motion look realistic.

23
Q

this can be approached in a realistic or not. Sometimes animations can involve a very dramatic reaction to an event to emphasize a point.

A

Action and Reaction

24
Q

This principle is used to give a sense of weight and flexibility to an animated object. It involves exaggerating the deformation of an object as it moves or changes shape.

A

Squash and stretch

25
These two principles are used to give a sense of continuity and fluidity to an animated character's movement.
Follow Through and Overlapping Action
26
refers to the movement of an object after the main action has been completed
Follow-through
27
refers to the fact that different parts of an animated character's body will move at different rates.
overlapping action
28
This principle is used to make an animation more engaging and memorable. It involves giving a character or object a unique, likable, or relatable quality that will make it stand out in the minds of the audience.
appeal
29
This principle is used to make an animation more interesting and believable. It involves taking a realistic action and exaggerating it in some way, making it more dramatic or comedic.
exaggeration
30
This principle is used to add depth and realism to a scene. It involves adding an additional, related action to the main action, which helps to support and reinforce the main action.
Secondary Action
31
These two principles refer to the methods of animation.
Straight Ahead Action and Pose to Pose
32
the method of drawing out an animation in sequence, frame by frame
Straight ahead
33
method of drawing key frames first and then filling in the gaps in betwe
Pose to Pose
34
(element) can be constant or variable. The tone of the movement can be highlighted by the ___ coupled with music
speed
35
(element) indicates a movement from one direction to another. It can also refer to the growing or shrinking of an object.
direction
36
(element) used to switch between scenes
transition
37
(element) adds depth and meaning to the motion
Sound and Color
38
(element) In animation, ______ can provide the illusion of fast movement. In videos, it is often used to censor information for security or decency.
Blurring
39
Methods in Determining the Credibility
Validity of information Source Relationship of the author to the event Technical methods of detecting tampering/fake video: > Smoothness of video > Lighting coverage matches > Scale and size consistency
40
Formats of Motion Media
Film, Animation Motion Picture in Television Interactive Videos