Motor Learning Flashcards

1
Q

Motor Learning

A

Process of acquiring movement which involves practice or experience and leads to PERMANENT changes in capability to produce skilled action

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2
Q

Learning Related CNS Changes

A

Increased dendritic branching

Increased synaptic connections between neurons

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3
Q

Gentile’s 2 Stage Model of Learning, 1972: Stage 1

A

Discovering how mvmt is organized

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4
Q

Goal of Gentile’s Stage 1

A

getting idea of mvmt

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5
Q

Gentile’s 2 Stage : Regulatory Conditions

A

static and predictable (height of sink)

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6
Q

Gentile’s 2 Stage: Non-regulatory Conditions

A

Conditions that May change

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7
Q

Gentile’s 2 stage: Stage 2 & Goal

A

Fixation/ Diversification
Matching newly acquired mvmt pattern to the environment in which it is performed (pt. is able to hone in on the envt. & sum up what needs to be done)

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8
Q

Stages of Motor Learning Fitts & Posner, 1964: Cognitive Stage

A

Pt. is thinking about task while doing it. Mvmts are not automatic, a lot of errors occur at this stage with varbility

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9
Q

Fitts & Posner: Associative Stage

A

Less errors and more consistancy

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10
Q

Fits & Posner: Autonomous Stage

A

individual can multi task while completing movements.
No thought is involved (reach for paper while talking)
Individual has a consistant mvmt pattern

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11
Q

Neo-Bernsteinian Perspective, 1991: Novice Stage

A

Learning skill for the 1st time and exploring motor stratagies.

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12
Q

Neo-Bensteinian Perspective: Advanced stage

A

Refined a certain mvmt patters with less errors than novice stage

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13
Q

Neo-Benstenian Perspective: Expert Stage

A

Can independently use mvmt pattern succesfully across different contexts

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14
Q

Structure of the practice session must address

A

Length of sessions
Number of sessions
**Types of tasks (typically start w/ mobility & transfers)
Order in which tasks are practiced (what pt. wants)
Time allotted to each activiet
How fatigue/rest breaks will be factored

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15
Q

Environmental Constraints: Stable

A

(Therapy gym, OT clinic)
Self-paced
Fixed terrain
Objects & people are stationary

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16
Q

Environmental Constraints: Unstable

A

(Outside the clinic setting)
Objects & people are in motion
Support surfaces are moving

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17
Q

Repetitive vs Variable Practice

A

Repetitive focuses on one particular skills
Practice in a variety of different ways = skill performance with a broader range of of mvmt experiences (mvmt schemas)
Increases flexibility & adaptability of learning & allows for increased transfer of skill development to novel tasks (generalizability)

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18
Q

Skills better suited for repetitive practice =

A

skills performed in stable environments with a high level of mvmt consistency

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19
Q

Variable Practice is introduced after

A

After the client has learned the dynamics of the task through repetitive practice.

20
Q

Increased variability leads to

A

greater generalizability

21
Q

Massed vs Distributed Practice: Distributed

A

Amount of rest between trials equals or is > than the amount of time for a trial
(work on sh flexion for 2 min and rest for 2 min)
Better for pts. with comorbidties

22
Q

Massed Practice

A

Amount of practice time per trial is > than the amount of rest between trials
(work on trunk flexion for 4 min and rest for 1 min)

23
Q

Masses practice may lead to

A

Fatigue in some tasks which may mask the orginal learning effects during practice.

24
Q

Continuous Tasks

A

Repetitive tasks with no definite beginning & end.

Continuous motor control (posture)

25
Discrete tasks
A series of motor control movements | Finite beginning & ending (ADL's)
26
Whole vs Past Practice: Whole
Practice entire movement pattern without stopping or resting. Good for more simple & highly organized tasks (feeding transfers)
27
Part Practice
Task is broken down into interim steps so person can master each part before learning the entire task. Good for highly complex & low in organizations. (break down transfers: hand placement, sequencing)
28
Methods of Part Task Practice: Segmentation
Breaking down a task (threading an arm through a shirt)
29
Methods of Part Task Practice: Simplification
Modifaction, adaptive equipment, gradiation
30
Methods of Part Task Practice: Fractionization
breaking task down into different time chunks ( reaching task, completed Sh ff x5)
31
Blocked vs Random Practice: Blocked
Practice and complete all of task A before pt moves to task b. Drills to enhance learning Allows for producing mvmts that are automatic
32
Random Practice
Practice a mix of task A, B, & C and randomly intermix them. Higher level, can test carryover and skills
33
Contextual Interference
Challange practice sessions by having pt. practice several skills during each session. Increases retention, transfer of mvmt skills and cognitive stratagies needed. Can be any distraction during task completion
34
Practicing in natural settings
Essential for learning & transfer of skills Enhance repertoire of motor skills Need real objects not simulation Home based OT is valuable
35
Schedule and Organization of Practice
Considering the mvmt skills complexity (start with something successful) Pt. safety Level of experience Cognitive/perceptual level (plan for decompenzation) Pt. motivation
36
Mental Practice
The act of performing a skill in ones imagination without mvmt (visualization) Activates the neural circuts within the motor cortex research shows positive effects on task performance
37
Guidance
Pt. is physically guided through the task to be learned | more effective for retention and transfer of skill than for skill acquisition
38
Feedback
The use of sensory info for the control of mvmt needed for skill acquistion (auditory, visual, tactile) Can be + or -
39
Internal & External Feedback
Internal: How you think you did External: From envt.
40
Concurrent & Terminal Feedback
Concurrent: While completing the task Terminal: At the end of the task
41
Knowledge of Performance (KP)
info about the processes used during task performance (relax you sh. when reaching) Extrinsic KP can be provided before a task begins KP can be provided as concurrent or terminal
42
Knowledge of Results (KR)
the outcome of an action in terms of accomplishing a goal. serves as a basis for error detection Promotes better performance during aquistion phase but decreased performance during retention & Transfer
43
Bandwidth KR
Set paramiters for when you give the client feedback | Encourage problem solving
44
Strategy Development
Organized plans or rules that guide action in a varity of situations Emphasis of strategy use during task performance relied on KP feedback KP feedback is essential to strategy formulation
45
Skill Acquisition
Ultimate goal of therapy Skill = any activity which becomes better organized & more effective as a result of practice fluency of mvmt training consists of matching force generation to demands of task.