Motor learning and coaching Flashcards

1
Q

3 categories of skill

A
  1. Cognitive skills involving primarily the brain. Eg. reading, analysing a problem.
  2. Perceptual skills involving how an individual interprets stimuli eg two players receive the same information from the environment but interpret it differently. Correct interpretation of stimuli improves performance
  3. Motor skills involving physical movement. Eg. catching, throwing, running
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2
Q

Gross motor skills

A

movement of major muscle groups resulting in large body parts moving

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3
Q

Fine motor skills

A

movement of smaller muscle groups resulting in more precise movement. Activities like typing, writing.

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4
Q

Discrete skills

A

have a clear beginning and ending

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5
Q

Serial skills

A

a number of discrete skills, put together in a certain order. eg. a layup in basketball - run up, jump, release ball

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6
Q

Continuous skills

A

don’t have a clear beginning or end. cycling, jogging

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7
Q

Open skills

A
  • environement is constantly changing and production of skill must adapt to these changes
  • rugby, soccer, netball are open skills as the performer must take into account the movement of team mates and opposition when performing a skill
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8
Q

Closed skills

A
  • environment does not change during performance
  • eg diving, floor routine in gymnastics, shot put.
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9
Q

3 stages of learning

A

Cognitive
Associative
Autonomous

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10
Q

3 types of cues

A

Visual
Verbal
Proprioceptive (internal feedback from sensory receptors)

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11
Q

4 stages of information processing model

A
  1. Input - Information received by sensory system
  2. Processing, decision making, effector mechanism - Information analysed, interpreted and response selected
  3. Output - Selected movement is produced
  4. Feedback - Information about performance is received - can be internal/external or both
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12
Q

How is information received for input

A
  • sight
  • sounds
  • touch
  • proprioception
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13
Q

things affecting the stage of processing of data/decision making

A

The ability of sense organs
Strength of the cue
Noise
Length of the cue
Level of arousal
Experience

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14
Q

Response time

A

includes reaction time and movement time.

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15
Q

Reaction time

A

the time between the presentation of a stimulus and the initiation of the response

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16
Q

Movement time

A

the time taken from the initiation of the movement to the completion of the movement

17
Q

Feedback definition

A

The information a performer receives about their performance of a skill.

18
Q

External feedback (2 types)

A

External feedback is information received from outside the body. It is received by the sensory system and is seen, felt or heard. Can be instrinsic (someone seeing their shot miss the goal), or augmented (coach telling the player why she missed the shot)

19
Q

Forms of feedback

A

Knowledge of performance
Knowledge of results

20
Q

Timing of feedback

A

Concurrent
Terminal

21
Q

3 main functions of feedback

A
  1. To motivate the performer
  2. To change performance
  3. To reinforce learning