Motor Learning Principles: Lecture 2 Flashcards

(43 cards)

1
Q

Motor learning

A

Acquisition or modification of movement

Reacquisition of movement skills lost through injury

Relatively permanent improvement in performance as a result of practice or experience

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2
Q

Characteristics of motor skill learning

A
  • improvement over time
  • consistency
  • stability
  • persistence
  • adaptability
  • reduction in attentional demand
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3
Q

Transfers

A

Positive: beneficial effect of prior learning on learning of a new skill or performance of a skill in a new context

Negative: negative effect of prior learning on learning of a new skill …

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4
Q

Tests of learning

A
  • retention
  • novel variation of practiced skill
  • transfer
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5
Q

Bilateral transfer

A

Transfer of learning that occurs between UEs or LEs (also: inter-manual or cross transfer)

Cognitive/motor program theory explanation

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6
Q

Speed-accuracy skills

A

When speed is emphasized, accuracy is reduced and vice-versa

When both are essential, there is a trade-off (reduction in both)

Fitt’s Law

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7
Q

Spatial accuracy

A

Accuracy is required of aiming movements for which spatial position of the movement’s end-point is important to task performance

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8
Q

Temporal accuracy

A

Accuracy of timing the movement - when the movement should be executed is important to task performance

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9
Q

Rapid forceful movements

A

Exception to speed-accuracy trade-off

Extremely forceful muscle contractions close to maximal effort with high speeds are associated with increased consistency

Ex: swinging baseball bat harder and faster drives the ball farther, but does not compromise timing accuracy

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10
Q

Declarative/explicit learning and memory

A
  • facts/events
  • steps in a process
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11
Q

Non-declarative learning

A

Non-associative
- habituation
- sensitization

Associative
- classical conditioning
- operant conditioning

Procedural
- tasks
- habits

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12
Q

Habituation

A

non-associative

decreased responsiveness as result of repeated exposure to a nonpainful stimulus

Ex: no longer noticing sensation of wearing a hat

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13
Q

Sensitization

A

non-associative

increased responsiveness following a threatening or noxious stimulus

Ex: flinching with needle prick after first needle prick

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14
Q

Classical conditioning

A

Associative

Stimulus leads to outcome

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15
Q

Operant conditioning

A

Associative

Behavior –> reward –> more behavior

Behavior –> adverse event –> less behavior

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16
Q

Tasks/habits

A

Procedural

Learning automatically with little attention or conscious thought

Repeating a movement many times will lead to procedural learning

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17
Q

Implicit vs explicit learning

A

Implicit procedural learning relies on basal ganglia and cerebellum
- explicit instructions, conscious cuing, auditory and visual cuing will work better

Explicit learning relies on interpretation of language
- tactile cues, demonstration, hand over hand will work better

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18
Q

Recall schema

A

motor parameters and movement outcomes over many trials creates a rule

Schmidt’s

19
Q

Recognition schema

A

sensory consequences coupled with initial conditions to create a representation of expected outcomes

20
Q

Ecological theory (newell)

A

Motor learning is a process: increased coordination of perception and action given the task and environmental constraint

Search for optimal motor response and perceptual cues to solve a task

21
Q

Fitts and Posner Three Stage Model of Motor Learning

A

Cognitive stage
- understand the nature of task
- develop strategies use to carry out task
- determine how task will be evaluated

Associative stage
- Person has learned to associate environmental information with required movements
- Refines performance to be more consistent

Autonomous stage
- Performance is automatic
- Low degree of attention required

22
Q

Gentile’s two stage model of motor learning

A

Initial stage (fixation)
- getting the idea of the movement
- organizing movement pattern
- learning relevant features (reg vs non-reg)

Later stage (diversification)
- adapts movement pattern to demands of any performance situation
- increased consistency
- low effort required

23
Q

Bernstein’s three stage model of motor learning

A

First stage - novice
- reduce/freeze degrees of freedom to a minimum

Second stage - advanced
- release some additional degrees of freedom, some synergies develop

Third stage - expert
- release all degrees of freedom (flexibility)

24
Q

OPTIMAL motor learning theory

A

(Enhanced expectations + autonomy + external focus) + increase focus on task goal = increase motor performance and motor learning

Emphasis on motivational factors (social, cognitive, affective, self-efficacy)

25
Verbal instructions - factors to consider
- amount should consider attention and working memory limits - verbal analogies may encourage implicit learning - instruction can influence performance negatively
26
Visual demonstration
Demonstration leads to better learning than other instruction forms when the skill being learned requires the acquisition of a new pattern of coordination Neural basis
27
Visual cues with demonstration
- results from the direct observation of a person performing or learning a skill - demonstration should precede practice - can demonstrate as frequently as necessary - learners should self-select when to receive demonstration
28
Manual guidance - tactile cuing
- assistance or facilitation - do not do too much for the person - withdraw guidance as person develops mvmt - allow for error so learner can correct
29
Feedback
Task-intrinsic - visual - auditory - proprioceptive - tactile Extrinsic/augmented - knowledge of results - knowledge of performance
30
Knowledge of results
Externally presented information about the outcome of an attempt to perform a skill Ex: you walked 10 ft farther today than yesterday
31
Knowledge of performance
Externally presented information about movement characteristics that led to the performance outcome Ex: you should lift your toes as you land on your heels
32
Timing of augmented feedback
Concurrent - while person is performing skill - positive or negative effect - variations can influence whether learners become dependent on FB Immediate - too quick FB does not allow learner time to internalize or process movement Terminal/summative - provided after a person has completed skill
33
Frequency of feedback
- learner becomes dependent on extrinsic FB - learning is initially easier and less effortful - learner is less likely to develop their own error detection and correction processes - during practice, FB should be primarily informative
34
Massed practice (at a time)
Amount of practice time in trial greater than amount of rest between trials Longer, fewer sessions Ideal when treatment goal is conditioning Continuous skills
35
Distributed practice (over time)
Amount of rest between trials is equal to or greater than amount of time for a trial Some learning improves when people practice skills in more frequent and shorter practice sessions Allows for performance reflection Better when: - safety is a concern - limit or avoid fatigue - limit symptom provocation
36
Practice conditions
Practice amount at a time - Massed vs distributed Practice of specific task and variability of task - constant vs variable Practice sequencing - blocked vs random & contextual interference Whole vs part task practice
37
Constant practice (task)
Practice of one variation of the skill Pts. may need sensory, cognitive, perceptual practice in a more constant fashion prior to making it more variable Ex: sit to stand from same chair height and firmness
38
Variable practice (task variance)
Refers to the variety of movement and context characteristics while practicing a skill - increases ability to adapt and generalize learning - more difficult during acquisition and tends to degrade performance - increases learning and transfer
39
Constant vs variable practice
Constant: free throw practice from line; initially improved w practice but upon retest was back to baseline Variable: practiced from other positions; initially improved and better than baseline at retest
40
Blocked practice (sequence)
Practice a task several times before moving onto the next task Practice sequence can be blocked and have constant/variable skill practice - sit to stand for several trials from same surface (blocked, constant) - sit to stand for several trials from different heights and surfaces (blocked, variable)
41
Random practice (sequence)
A practice sequence where several tasks are practiced in no particular order The same task is rarely repeated on consecutive trials Does not integrate well with constant practice, but does with variable Best for retention transfer
42
Contextual interference
The memory and performance disruption that results from performing variations of a skill within the context of practice Effect occurs when a high amount of contextual interference results in better learning
43
Challenge point hypothesis
Dosing practice Challenge is required to engage the cognitive processes associated with motor learning Point of optimal challenge that yields maximum practice benefit Experimental variables - skill level - task difficulty Motor tasks represent different challenges for performers of different abilities Predicted success vs nominal task difficulty