motor skills Flashcards

1
Q

4 things that determine complexity of motor skills

A

Number of component parts
Amount of attention requires
Required level of movement accuracy
How quickly task needs to be performed

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2
Q

4 steps to coaching process

A

Introduce skill to be learned
Demonstarte and explain skill
Practice skill
Correct errors and provide feedback

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3
Q

Intro skill to be learned

A

Explain name of skill and how/whem it can be used

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4
Q

Demonstrate the skill

A

Point out 2 key points of technique

Check the group understand the requirements of the skill

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5
Q

Practise the skill

A

As soon as possible after demo

Appropriate to the skill level of the group

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6
Q

correct errors

A

Learners are provided feedback

Practice again with feedback incorporated

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7
Q

2 types of skills

A

simple and complex

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8
Q

Simple skills 4 things

A

Straighfoward
Require little practice
Taught as a whole
Require little cognitive ability

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9
Q

Complex skills 4 things

A

More difficult to learn
require repeated practice
Consist of many components
Require more cognitive ability

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10
Q

5 things to make a skill more simple or complex

A
Time pressure
How many cues
Number of available responses
Speed importance
Accuracy importance
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11
Q

2 ways to teach a simple skills

A

Limitation method

Demo/explanation/practise/correction method

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12
Q

Limitation method

A

Cocah demonstrates
Minor adjustments made as needed
Learning made via observation

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13
Q

2nd method

A

Demonstartion and explanation
Learners practice
Feedback and correction provided
Steps 2 and 3 then repeated

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14
Q

2 ways to teach complex skills

A

Shaping and chaining

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15
Q

Shaping

A

Involves learing a simplified version of a skill and adding the missing parts as the skill is developed

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16
Q

7 steps to shaping

A
Coach demonstrates
Simple incomplete version of skill performed
Feedback given
Add in missing parts
focus on accuracy
perform entire skill and refine
Practice in competition like situation
17
Q

Chaining

A

breaking the skill down into its component parts and learning each part separately. Each part builds on the previous part and eventually all skills are put together

18
Q

6 steps to chaining

A
Demo
Break down components
Perform a simple drill in each component
Put all components back together
Increase speed and add oppo
Integrate skill into competition sim
19
Q

2 factors determining whether to use shaping or chaining

A

Task complexity and task organisation

20
Q

High complexity and low organisatiion

A

Use chaining eg gymnastics

21
Q

low compexity and high organisation

A

use shaping eg hurdles

22
Q

5 key ideas of static drills

A
Skill practiced while stationary
Concentrate on technique
Limit decision making
Use a closed environment 
Good for learning new skills
23
Q

5 ideas of dynamic drills

A
Practiced while moving
Increased decion making required
Environment more open
Drills are game related 
They extend skill development
24
Q

eg of static and dynamic

A

Netball passing back and forth

Netball passing in game sim with defence

25
foward chaining
components of the skill are rehearsed in the order that the whole skill is performed
26
backward chaining
practiced with the last component first abf the whole skill is built by working backwardsv
27
4 coaching methods to use
shaping chaining static to dynamic simple to compex
28
simple to complex
Starting with a simplified or basic version of the skill and progressing toa more complicated version of the skill
29
3 steps for s-c
Making task simpler Reduce attemtion demands Slow down the movement