Motor Systems: Behavioural Performance Flashcards

(16 cards)

1
Q

motor behaviour

A

movements of the body produced as a consequence of contractions of the skeletal muscles

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2
Q

the hierarchy

A

there are 6 categories in the heirarchy: simple reflexes, postural adjustments, locomotion, sensory orientation, species typical behaviours, and acquired behaviours

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3
Q

simple reflexes

A

usually spinal but not always, involve only a few synapses

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4
Q

postural adjustments

A

standing, head tilt, etc

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5
Q

locomotion

A

walking, running, flying, etc

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6
Q

sensory orientation

A

aiming sensors at stimulus sources

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7
Q

species typical behaviours

A

complex movements, but usually executed sccording to some pre wired plan, eating, courtship displays, aggressive behaviours

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8
Q

acquired behaviours

A

motor skills acquired and/or tuned through interaction with the environment, speech, tool use, fishing by bears

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9
Q

control systems

A

every movement that you produce involves a speed-accuracy tradeoff, such as for any muscle, increase speed comes at the cost of decreased accuracy

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10
Q

closed-loop movements

A

accuracy is provided by neural mechanisms using feedback from the sensory system. as movement is executed, sensory info is used to determine the accuracy of the movement.

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11
Q

combinations

A

many human movements, especially of the upper limbs, combine both

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12
Q

implicit memory

A

motor ability is learned and retained through a non-conscious mechanism simply from doing it over and over again

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13
Q

cognitive stage

A

conscious guidance of the behaviour

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13
Q

stages in aquiring a new motor skill

A

cognitive stage, association stage, and automatic stage

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14
Q

association stage

A

links are formed between certain actions and successful outcomes. this is the tuning phase

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15
Q

automatic stage

A

once the skill has been acquired, it can be rattled off as a single unit and produce smooth seamless behaviour