Movement fitts law Flashcards
(11 cards)
Fitts’ Law
Fitts’ Law is a model of human performance
Fitts’ Experiment – Apparatus
- Four distances (D):
2, 4, 8, 16 inch - Four widths (W):
0.25, 0.5, 1, 2 inch - 16 combinations
Fitt’s Experiment – Conclusions
- Movement time depends on the task
- A pointing task has two properties that affect performance
- Target distance (= Amplitude of the movement)
- Target width (= Tolerance for landing on the target)
- When a target is nearer, we can reach it faster
- When a target is smaller, we have to slow down to land on it
Index of Difficulty (ID)
ID = log2(D/W +1)
Building a Fitts’ Law Model - Formulation
Movement time
depends on task
difficulty
The relationship
is linear
* Fitts’ Law:
𝑀𝑇 =𝑎+𝑏∗ID
Fitts’ Law – Generalisation
- Distance (D): Distance of the target
- Width (W): width of the target in the
direction of the movement - ID: index of difficulty of the task, in bits
- b: rate at which time increases with
task difficulty, in seconds/bit - a is a time constant, in seconds
MT= a+b * ID = a+b * log2(D/W +1)
- D, W and ID are properties of the
movement task - independent
of the device
used for the movement - a and b are
device-dependent, on
the device and body part used to
perform the movement
Speed-Accuracy Trade-off
- Fitts’ Law captures the speed-accuracy trade-off in movement
- We move faster, when we don’t have to be accurate
- We can be more accurate, when we move more slowly
- The speed-accuracy trade-off is a fundamental property of
input in user interfaces - When we move faster, we make more errors
- Pointing with less precision
- Typing errors
Factor of Device
Speed and accuracy of user input depend on the input method.
Influencing factors include:
User’s motor movements (e.g., eyes, hands, head)
Input devices used (e.g., mouse, trackpad, joystick)
How movements are mapped to the screen (e.g., control-display gain, transfer functions)
Example: Control-Display Gain (CD Gain)
CDgain = Vdisplay/ Vcontrol
CD gain > 1: less movement of the input
device needed, for faster cursor movement
on the display (coarse pointing)
High CD gain = Flick the mouse a little, and the pointer flies across the screen.
Low CD gain = Move the mouse a lot, and the pointer moves just a little — good for accuracy.
*CD gain <1: cursor moves more slowly than
the input device, for precise input
(fine positioning)
Throughput
Throughput is how much data passes through a system over time.
It depends on bandwidth (speed) and signal-to-noise ratio (accuracy).
It combines speed and accuracy into one efficiency measure, given in bits per second.
Throughput in Fitts’ Law
Fitts’ Law defines throughput TP as a measure of input efficiency
TP = ID/MT