MT1 Flashcards

(44 cards)

1
Q

What are cognitive instincts?

A

innate, biologically-driven behaviors and mental processes that are hardwired into the brain
- guide our responses to certain stimuli and are thought to have evolved because they provided survival advantages to our ancestors

  • e.g., reflexes, basic motor skills, and certain social behaviors
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2
Q

What’s instinct blindness?

A

idea that people often overlook or are unaware of their own cognitive instincts
- intuitive responses and automatic behaviors are so ingrained that we don’t consciously recognize them
- this can lead to misunderstandings about why we think or act in certain ways

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3
Q

Marr’s 3 levels?

A

computational, algorithmic, and implementation level

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4
Q

Computational Level

A

This level focuses on the goals and logic of the computation
- “What is the problem being solved, and why is this approach appropriate?”
- Understanding this level helps us grasp the purpose and strategy behind the system

Importance: Without understanding the purpose and goals, we can’t fully appreciate why certain processes are necessary or how they contribute to the system’s overall function

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5
Q

Algorithmic level

A

This level describes the specific processes and rules used to solve the problem identified at the computational level
- “How is the computation carried out?”

Importance: Knowing the specific processes and rules helps us understand the mechanics of how the system operates, which is essential for troubleshooting and improving performance

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6
Q

Implementational level

A

This level concerns the physical realization of the computation
- “How is the algorithm physically implemented?”
- involves looking at the hardware or biological substrate that performs the computation

Importance: Understanding the physical implementation is crucial for practical applications, such as designing artificial systems or studying biological ones

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7
Q

Why specialize?

A
  1. Different areas use knowledge in different ways
    • You may have the same information, but can be used in different ways depending on the need
  2. Based on what we need (perceptual narrowing)
  3. Functional incompatibility
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8
Q

What are signatures of modularity?

A
  1. Mandatory processing because of encapsulation
    • e.g., when you see a face on a house, you can’t unseen the face!
  2. Fast processing (circumscribed database, no need to decide)
    • e.g., being shown 1 face 100 milliseconds and your brain can analyze the face
  3. Characters breakdown (cognitive neural modularity)
    • prosopagnosia
  4. Domain specificity (specialization)
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9
Q

What determines if something is modular?

A
  • Information encapsulation: processing internal to the module cannot access external information (e.g., visual illusions)
  • Lack of access to interlevels: processing external to the module cannot access intermediate processing inside (explains instinct blindness) ( e.g., can’t access what is going on internally)
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10
Q

physical vs. functional modularity

A

Physical modularity: looking at specialized areas of the brain
Functional modularity: looking at specialized processes of the brain

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11
Q

Why have things built-in?

A
  • Some things are TOO important to learn (e.g., depth detection)
  • Some things are impossible to learn
    • Frame problem: how do we attend to only the relevant information?
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12
Q

What are general concerns with neuroscience?

A
  1. Description vs. Explanation
  2. Activation can mean many things
  3. Lingua franca problem
  4. Means obscure the individuals
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13
Q

What can neuroscience do today? (How to read neuroscience methods)

A
  • Communciate with patients who are in a vegetative state
    • Tennis vs. House for yes vs. No
  • Use voxels to decode what you are dreaming/ thinking of
  • Exposure therapy WITHOUT exposing people!
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14
Q

What is a Turing machine, and why is it useful for the cognitive approach?

A

Turing machine: used to decipher german transcripts
- Simple steps —> complex behaviour

Conditions:
1. know rules/ assumptions
2. test it out with simple string
3. look for patterns in results

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15
Q

Why use symbols?

A

reason #1: symbols can take on diff values
- syntactic productivity —> it can take on any symbols!

reason #2: operation can be performed on the symbols, regardless of values
- you can build complex programs out of symbols and operations (symbols can be combined and become building blocks)
- recursiveness = you can build functions into functions into functions (keep going into rabbit hole)

reason #3: meaning comes from parts + how they are combined
- compositional semantics = meaning may change depending on the order
- the baby ate the slug —> slug ate the baby (meaning def changes)

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16
Q

How can we tap into underlying representations and steps?

A

method #1: protocol analysis
- explicitly probe intermediate steps
- e.g., walk me through what you did
- includes eye tracking or explicit questions!

method #2: analysis by error
- error reveals underlying representation
- difference between true and false

method #3: analysis by processing times
- response times reveal underlying steps
- the further back in time, the longer it will take

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17
Q

What’s special about vision?

A
  1. The capacity to see unlocked all these functions (detection, predation, navigation)
  2. Light —> colours —> differentiation —> better spatial resolutions —> wins out
  3. The directness of seeing
    - Vision is like touch
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18
Q

How should we integrate evolutionary accounts to the cognitive approach?

A
  • Attention is helpful to prevent predators and eat prey
  • imagery is helpful for kinship and rituals
  • Memory is helpful for foraging, navigation
  • Reasoning ???
19
Q

Describing perception via hardware/ implementational level (i.e., the eye)

A
  • Eye movements implement vision processing
  • Vision prioritizes potential for change
  • Eye-tracking reveal underlying representations and beliefs (objects vs. Potential for change
20
Q

Why is vision impossible?

A

How the retina works: any given input that becomes projected to your retina becomes 2D (from being 3D)

21
Q

What do we see—and why/how? (Computations in low-level vision)

A
  • inverse problem: Anything can be seen as 2d and 3d
    • Cube: changing the direction from where you look at it may make it look 2D
  • depth, contrast, luminence
22
Q

What do we see—beyond low-level features? (Computations in high-level vision)

A
  • Motion/ emotion: movement move us (spontaneously bring in emotions)
    • We can choose to interpret: one cans say I see black and red shapes, another may say I see pain and struggle
23
Q

How do we represent and navigate space?

A
  • Roaming entropy: measure of variability in physical location over course of day —> positively related to positive affect —> reward centres are more active!

orientation in space
- place, grid, and head direction cells!

24
Q

place, grid, and head direction cells

A
  • place cells: fire when you are in that particular location (how we found out about replaying during sleep)
  • grid cells: fire at multiple location, forming map of place (you enter a room, and grid cells will remap locations within that room, extremely sensitive to layout of space
    • we care about doorways, not so much of what is in the room (don’t need to know what’s inside room, but that we’ve entered)
    • when grid cells stop working, you find difficulty in learning but can still orient in space
  • head direction cells: fire depending on direction, regardless where they are in space
25
How do we represent and perceive time?
orientation in space is influenced by orientation in time - Changing sleep cycles of butterflies: they orientation/ migration changes when you change their space! - They use position of sun to know where to go next - units to measure space in humans: time - Events structure our experience of time
26
Perception in Marr’s 3 levels
1. Computational - General problem: to recover 3D structure of world - Properties: depth, contrast, color, anomaly 2. Algorithmic level - Hierarchy fo visual processing - Representation: spatial/ temporal landmarks - Input: spatial/ temporal; units 3. Implementation level - Eye movements
27
Attention via implementation level: How do the eyes determine attention?
- Eye movements - Subjects do not notice whatever it is that they’re not looking at - Attention is like a spotlight!
28
Attention via algorithmic level: What are the units of attention?
- Flexible in terms of inputs —> units of attention are objects - Why can’t it just be a spotlight theory? - Gorilla video - Spotlight theory predicts that we can see whatever is in the same window (e.g., having an overlapped image that is hard to see, spotlight theory contradicts this lack of ability)
29
Attention via computational level: What problem is attention trying to solve?
- Binding problem: how do we avoid seeing disembodies shapes, colours, motions, sizes? - Our brain is very specialized and we know because of lesioning out certain parts of the brain - It is through attention that we can bind everything together! - It has to do this to prevent info overload! - There is so much info that comes at us
30
Reductionist vs. Constructivist approach
Reductionist approach: Breaking down complex phenomena into their simplest components to better understand the entire system. Constructivist approach: Emphasizing the role of experience and learning in building knowledge and understanding
31
Functional incompatibility
When certain processes or functions cannot operate together effectively. e.g., Sparrows: the specialization of song learning and food learning in sparrows, demonstrating that different processes rely on distinct neural systems
32
Frame problem
how do we attend to only the relevant information?
33
Neural modularity
The brain's organization into distinct modules, each responsible for specific functions
34
BOLD signal
Brain activity measured in fMRI by detecting changes associated with blood flow. 1. Activity (metabolism) triggers an influx of oxygenated blood. 2. Reduces deoxygenated blood. 3. Increases blood-oxygen level dependent response (BOLD
35
Decoding
Analyzing patterns of brain activity across different brain regions to extract meaningful information about what a person is thinking, seeing, or remembering
36
Lingua franca problem
Challenges that arise from using a common language for communication between speakers of different native languages
37
Means obscure the individuals
Oftentimes results only show the means/ avgs, but ignore the individual results
38
Protocol analysis
A method of studying cognitive processes by analyzing verbal reports of thought sequences
39
Just so stories
Simplistic and speculative explanations for complex phenomena
40
Naturalistic fallacy
assumption that what is natural is good, and what is unnatural is bad. It's an informal logical fallacy that's closely related to the is-ought fallacy
41
Coincidence avoidance
idea that the brain avoids interpretations that rely on coincidences. It can be applied to visual perception, touch, and scientific reasoning.
42
How do principles in vision apply to audition?
1. The units of audition may also be objects - E.g., Auditory scene analysis 2. Auditory perception also tries to avoid coincidences - E.g., Sound flash illusion 3. multiply’ in audition - E.g., Phonemic restoration effect 4. Beyond tones and durations, we hear ‘higher level’ properties such as stability - E.g., in pitch
43
But what's unique about audition / time?
1. Two senses of ‘objects’? - E.g., perceiving a sound source as a unified object over time 2. Some properties are unique to time - E.g., Rhythm and synchrony
44
Are we really bad at olfaction?
E.g., We’re all “nose blind”. We’re better than we think we are. 1. Remarkable discrimination abilities 2. We’re super smellers 3. Some behaviors are programmed for it? Why would we be good at it? What problem is it trying to solve? “Social olfaction”? - E.g., odor related associations - E.g., chemosignals