Music Technology Terms Flashcards
(42 cards)
Balance
The volume of instruments or parts relative to each other.
Clipping
Exceeding the maximum volume specification of a given device. Digital clipping produces a particularly unpleasant sound, but clipping in an analogue device is sometimes acceptable.
Cutoff Frequency
The nominal value at which a filter has an audible effect on the frequency range of a sound. Normally applied to Low Pass Filters, where the cutoff frequency describes the highest audible frequency.
Chorus
A form of modulation combining a slightly delayed and detuned version of a sound with the original to produce a thickening effect.
Compression
A method of ‘squeezing’ the dynamic range of a signal by reducing the signal level above a user-defined threshold by a user-defined ratio. The resultant signal is normally boosted so that the whole signal is perceived to be louder than before compression.
Cross-rhythm
Different rhythmic patterns performed simultaneously.
Delay
A time-domain effect in which the original signal is repeated one or more times. There is normally a decrease in volume and high-frequency content with each repeat.
Dry/Wet
A dry signal is an original, unprocessed signal; a wet signal has been affected in some way.
EQ (Equalization)
Originally a method of compensating for deficiencies in the frequency response of recording and playback equipment, EQ is now used to cut or boost specific frequencies within a sound without affecting the rest.
Expander
The opposite of a compressor, raising any signal below a user-defined threshold by a user-defined ratio.
Flanger/Phaser
Forms of modulation, similar to chorus, but the original and delayed signals are combined differently to create distinct audible effects.
FX
Short for ‘effects’: Processes applied to a signal to alter its sound quality in some way, or the devices used to do so.
Gain
The stage of a pre-amplifier that boosts the level of a signal at the beginning of the signal path. Commonly refers to any volume boost in the signal path.
Gating
An extreme form of expansion in which signals below a user-defined threshold are cut.
General MIDI
An agreed standard to ensure compatibility between MIDI equipment manufacturers. Often used to refer to the agreed list of 128 voices in the GM soundset or the agreed standard for a set of drum/percussion sounds.
Harmony
The combination of chords used in a piece of music, focusing on the vertical aspects of music (chords and how they change).
Key
Describes both the tonality of the music and the tonic note (the most important note in the tonal hierarchy).
Limiter
A compressor with an extremely high ratio setting.
Lo-fi
Low fidelity sound. A recording that is deliberately noisy.
Loop
A repeated passage. Often refers to samples that are imported into a sequence and repeated.
MIDI (Musical Instrument Digital Interface)
An 8-bit computer language developed to allow electronic musical instruments to communicate with each other and the hardware necessary for this communication.
Mixing
The process of combining sounds. A master mix is the final combination of all component signals after processing.
Mono (Monophonic)
A signal carried on one channel. In stereo systems, the same signal is heard on each channel.
Normalising
The process of boosting an audio signal so that the loudest point registers as 0 dB.