My Karate/Kobudo Flashcards

1
Q

Junior Student

A

Kohai

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2
Q

pressure, nerve and vital point striking

A

kyusho-jitsu

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3
Q

grappling

A

Tuite-jitsu

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4
Q

Types of Karate

A

Shuri-Te, Tomari-Te, Naha-Te

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5
Q

Senior Student

A

Sempai

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6
Q

Kyusho-Jitsu

A

pressure, nerve and vital point striking

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7
Q

Rank

A

Kyu

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8
Q

Belt

A

Obi

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9
Q

Yes

A

Hai

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10
Q

Push On Through Difficulties (I will try my best. Word of respect. )

A

Osu

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11
Q

Bow

A

Rei

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12
Q

Meditate

A

Mukuso

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13
Q

Front wall of dojo

A

Shomen

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14
Q

Face the front and bow

A

Shomen ni rei

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15
Q

Face each other and bow

A

Otaigai ni rei

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16
Q

End meditation

A

Mukuso Yame

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17
Q

Ready

A

Yoi

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18
Q

Kneeling position

A

Seiza

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19
Q

Poise and control

A

Zanshin

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20
Q

Focus

A

Kime

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21
Q

Turn

A

Mawatte

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22
Q

Begin

A

Hajime

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23
Q

Line up

A

Shugo

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24
Q

Basics

A

Kihon

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25
Q

Sparring

A

Kumite

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26
Q

Start and end position of a kata

A

Embusen

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27
Q

Distance

A

Maai (pronounced ma -eye)

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28
Q

Katta application

A

Bunkai

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29
Q

Right

A

Migi

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30
Q

Left

A

Hidari

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31
Q

Hoarse stance

A

Kibadachi

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32
Q

Front stance

A

Zenkutsudachi

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33
Q

Back stance

A

Kokutsudachi

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34
Q

High

A

Jodan

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35
Q

Middle

A

Chuden

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36
Q

Low

A

Gedan

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37
Q

Block

A

Uke

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38
Q

Strike

A

Uchi

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39
Q

Kick

A

Geri

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40
Q

Reverse Punch

A

Gyakuzuki

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41
Q

Lunge Punch

A

Oi Zuki

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42
Q

Knife hand block

A

Shuto Uke

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43
Q

Bottom fist strike

A

Tetsui Uchi

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44
Q

Back fist

A

Uraken

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45
Q

Spear hand

A

Nukite

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46
Q

Front kick

A

Mae Geri

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47
Q

Roundhouse kick

A

Mawashi Geri

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48
Q

Side kick

A

Yoko Geri

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49
Q

Back kick

A

Ushiro Geri

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50
Q

Peaceful mind

A

Heian

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51
Q

Outside block
(Inward)

A

Soto Uke

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52
Q

Rising block

A

Age Uke

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53
Q

Elbow

A

Empi

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54
Q

Fist

A

Ken

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55
Q

Forearm

A

Ude

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56
Q

Hips

A

Koshi

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57
Q

Leg

A

Ashi

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58
Q

Instep

A

Heisoku

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59
Q

Knife of foot

A

Sokuto

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60
Q

Thrust

A

Kekomi

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61
Q

Snap

A

Keage

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62
Q

Short Punch (jab)

A

Kizame Zuki

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63
Q

Ridge hand strike

A

Haito Uchi

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64
Q

Cat stance

A

Neko Ashi Dachi

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65
Q

X- block

A

Juji Uke

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66
Q

Foot sweep

A

Ashi Barai

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67
Q

Sliding the feet

A

Yori Ashi

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68
Q

Body shifting

A

Tai sabaki

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69
Q

Attack the same time as your opponent

A

Sen no sen

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70
Q

To let your opponent attack first to create an opening.

A

Go no sen

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71
Q

Stamping kick

A

Fumikomi

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72
Q

Knee kick

A

Hiza Geri

73
Q

Back fist strike

A

Uraken Uchi

74
Q

Palm strike

A

Teisho Uchi

75
Q

Single finger strike

A

Ippon Nukite Uchi

76
Q

Outside knife hand strike

A

Soto Shuto Uchi

77
Q

Elbow strike

A

Empi Uchi

78
Q

To kill with a single blow

A

Ikken Hissatsu

79
Q

Quick speed

A

Shorin

80
Q

Slow strong movement

A

Shorei

81
Q

Flying kick

A

Tobi Geri

82
Q

Crescent kick

A

Mikazuki Geri

83
Q

Hourglass stance

A

Hangetsu Dachi

84
Q

Fighting position

A

Ju Kamae

85
Q

Inside block
Outward

A

Uchi Uke

86
Q

Straight Punch

A

Choku Tsuki

87
Q

Lunge Reverse Punch

A

Oi-gyaku Zuki

88
Q

Parallel Punch

A

Morote Zuki

89
Q

Double Punch, one two

A

Ren Zuki

90
Q

U punch

A

Awase Zuki

91
Q

Attention

A

Kiotsuke (sounds like Key-oh-zoo-kay)

92
Q

Back

A

Ushiro

93
Q

Breathing Exercises

A

Kokyu Ho

94
Q

Cat

A

Neko

95
Q

Front

A

Mae

96
Q

Head

A

Atama

97
Q

Heel

A

Kakato

98
Q

Knee

A

Hiza

99
Q

Knife Hand

A

Shuto

100
Q

Mat

A

Tatami

101
Q

One more time

A

Mo Ichi Do

102
Q

No

A

Iie (sounds like E-ay)

103
Q

Please

A

Dozo (sounds like Doe-zoh)

104
Q

Pulling Hand (brining hand back to ready position)

A

Hikite

105
Q

Punch

A

Tsuki or Zuki sounds like Zoo-key

106
Q

Shout or Yell

A

Kiai (sounds like Key-eye)

107
Q

Side

A

Yoko (sounds like Yoh-koh)

108
Q

Oyata’s 2nd instructor who taught Kyusho Jitsu

A

Wakinaguri

109
Q

Oyata’s first instructor.
Taught Oyata weapons:
Nunchaku, Crazy Guy Sai, Bo Kamma, Chisi Kumbo, Tonfa, Tanbo, Jo

A

Oshiro or Uhugushuku (Okinawan)

110
Q

Taught Oyata Body Placement

A

Uehara (pronounced Yu way hara), a brick maker who lived to be over 100 and taught until his last day, who learned from Choiya Motobu, Choki’s older brother.

111
Q

Taught Shigeru Nakamura Passai

A

Motobu Chōyū
(1865-1928)

112
Q

Taught Shigeru Nakamura Kusanku

A

Yabu Kentsu nicknamed Gunso (Seargant), a premier Okinawan fighter. 1866-1937

113
Q

Taught Shigero Nakamura Seisan, Sai, and Niseshi

A

Shinkichi Kuniyoshi (1848 - 1926) or kunishi in Okinawan

114
Q

Taught Shigeru Nakamura Pinan and Naihanchi katas.

A

Chomo Hanashiro 1865-1945

115
Q

Kenpo

A

Law of the fist (or way as in do)

116
Q

A style very similar to Ryukyu Kenpo

A

Shorin Ryu

117
Q

Chinese Kenpo

A

Tode

118
Q

Student of Kusanku that developed modern karate

A

Sakugawa Kanga (1733 - 1815)

119
Q

A successor naming scroll

A

Menkyo Kai Den

120
Q

5 steps of learning kata

A

1 learn sequence
2 slow with power
3 fast with power
4 realistic timing
5 cultivate detailed protection movements with accuracy and control.

121
Q

Awase

A

U in U punch, or
Transition or Blending:
The blending of movements into useful techniques.

122
Q

Shuri

A

Seat of government

123
Q

Naha

A

Center of trade

124
Q

Tomari

A

Fishing and Port

125
Q

Funny Pants

A

Hakama

126
Q

Created Pinan Kata

A

Itosu Ankō 1831-1915

127
Q

Brought Karate to Japan

A

Gichin Funakoshi 1868-1957

128
Q

Fall

A

Ukemi

129
Q

Soft

A

Ju

130
Q

Hard

A

Go

131
Q

Hook Kick

A

Ushiro Mawashi Geri

132
Q

Spinning Side Kick

A

Kaiten Yoko Geri

133
Q

Spinning Hook Kick

A

Kaiten Ushiro Mawashi Geri

134
Q

Double block

A

Morote Uke

135
Q

One

A

Ti (Chi)

136
Q

Two

A

Ta (chi)

137
Q

Three

A

Mi (chi)

138
Q

Four

A

Yu (chi)

139
Q

Five

A

Ichi (chi)

140
Q

Six

A

Mue (chi)

141
Q

Seven

A

Nana (chi)

142
Q

Eight

A

Ya (chi)

143
Q

Nine

A

Kuku (nuchi)

144
Q

Ten

A

Go (chi)

145
Q

shu ha ri

A

Learning progression:
Learn the rules, break the rules, make the rules.

146
Q

Nai Hanchi Side Step

A

Kosa Ashi

147
Q

Side/hook punch

A

Kagi Zuki

148
Q

Pledge

A

With honor, we will apply ourselves to the study of Sayeret Haganah Atsmit; placing foremost the improvement of both mind and body. Striving for an ultimate serenity, that can only come through a complete understanding of ourselves, we approach life’s problems with the patience our training has given us. Never will we unjustly dishonor our fellow students, our teachers, the Ryukyu Kenpo Kobujutsu Kai, or the art we are learning through misusing the secrets we have been taught. We remember the Dojo Kun:

Strive for the perfection of character.
Defend the paths of truth.
Foster the spirit of effort.
Honor the principles of etiquette.
Guard against impetuous courage.
To this we the students of the Ryukenkan do pledge.

149
Q

Guiding Principle 1

A

When asking to be taught, be submissive and free from prejudice. Accept the teachings as shown. In this way, you will not establish your own peculiarities or bad habits.

150
Q

Guiding Principle 2

A

Be polite and obedient to the master and other superiors. Be courteous among fellow students and all others in the dojo. Cooperate with, and be kind to your training partners. Be friendly and help others to learn; so, they in turn will help you to learn.

151
Q

Guiding Principle 3

A

Cultivate a spirit of perseverance. You will develop a healthy body, if you have strength of mind and train regularly. You will have a successful and productive life if you set and work toward worthy personal goals. You must adapt, adjust, and overcome problems. Know yourself. Defeat the enemy within, first. Then, you will be able to defeat the enemy from without.

152
Q

Guiding Principle 4

A

Strive to be a warrior for the construction of a peaceful and free world; by using the character building, morality, and spirituality contained in the phrase, “That which is hateful to yourself do not do to others.”

153
Q

Guiding Principle 5

A

In daily conduct, what you do, far outweighs your ‘thoughts’, ‘intentions’, or ‘promises’. Remember to avoid tale bearing; whether true or false. And, that one good deed leads to another.

154
Q

Guiding Principle 6

A

Move from easy to difficult and from simple to complicated. More time is required to train longer and harder as you progress. Do not hurry or engage in senseless or reckless practice. Develop gradually.

155
Q

Guiding Principle 7

A

Become familiar with the use of the ‘makiwara’, heavy bag, ‘Bogu’ gear, and other training equipment. Train yourself to use your balance and weight, arms and legs, intuitiveness and internal energy. Be patient and study earnestly the kata and techniques. Do not aim for hurried success.

156
Q

Guiding Principle 8

A

In the past, a single kata would be studied for three years. Masters would analytically research one kata for ten years and more. There is no time limit in perfecting a kata. Do not become proud of your successes. Pride will lead you to diminish what you could have achieved, both in virtue and technique. Pride can become a poison - to you and the world.

157
Q

Guiding Principle 9

A

Take care not to develop only your favorite technique, neglecting others, because this leaves a weakness in your defense. Be cautious about becoming too theoretical or technical for these, also, are weaknesses.

158
Q

Guiding Principle 10

A

Ask questions freely of the master or other superiors. You must strive to understand what you are learning.

159
Q

Reverse goose neck.

A

Kote-gaeshi

160
Q

Nikyo ura

A

goose neck joint lock

161
Q

Sankyo

A

elbow high, pinky toward chest, thumb away from chest.

162
Q

Motorcycle Grip

A

Opponent vertical palm faces toward you, pinky side up, and you bend pinky away and thumb toward you.

163
Q

Kamakubi

A

Chicken wrist: pull the back of the hand toward the elbow. Extra good to rotate hand toward pinky.

164
Q

wrist lock

A

hold enemies hand with enemy elbow pointing toward you and nuckles bending toward back wall.

165
Q

Kaiten osae

A

elbow lock: Two types, over the elbow and over the shoulder.

166
Q

twist and straighten arm, then push down on knuckles. Be sure to twist the arm enough.

A

Nikkyo Irimi

167
Q

Rokkyo

A

arm bar

168
Q

Joint lock: elbow high, pinky toward chest, thumb away from chest.

A

Sankyo

169
Q

Learn the rules, break the rules, make the rules.

A

Shu Ha Ri

170
Q

twist and straighten arm, then push down on knuckles. Be sure to twist the arm enough.

A

Nikkyo Irimi

171
Q

goose neck joint lock

A

Nikyo ura

172
Q

Reverse goose neck.

A

Kote-gaeshi

173
Q

Chicken wrist: pull the back of the hand toward the elbow. Extra good to rotate hand toward pinky.

A

Kamakubi

174
Q

arm bar

A

Rokkyo

175
Q

Japanese pronunciation: A I U E O

A

A as in father. I as in unique, U as in rude, E as in yet, O as in hope

176
Q

Analytical Research

A

Kenkyu

177
Q

End of samurai

A

Maji restoration 1868

178
Q

Footwork

A

Ashi Sabaki