Naughts And Crosses Flashcards

(17 cards)

1
Q

Sephy costume

A
  1. Sephy Hadley (Cross, Upper Class)

Style:
• Immaculately presented. Tailored, elegant school uniform (blazer, blouse, skirt).
• Colours: Deep purple, black, navy – associated with power and dignity.
• Fabric: Clean, expensive materials like silk or crisp cotton.
• Accessories: Polished shoes, minimal but refined jewelry – possibly a symbol of her family’s wealth.

Symbolism & Effect:
• Reflects her privilege, protection, and status as Kamal Hadley’s daughter.
• Her smart uniform contrasts with Callum’s, highlighting inequality.
• As her relationship with Callum deepens and her world becomes more conflicted, her costumes might loosen or lose sharpness to reflect internal conflict.

Keyword Focus: Status, contrast, deterioration, internal conflict, symbolism.

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2
Q

Callum costume

A
  1. Callum McGregor (Nought, Working Class)

Style:
• Worn, possibly ill-fitting school uniform or faded casual clothes.
• Colours: Grey, pale blue, dull green – suggest lack of power or neutrality.
• Materials: Cheaper fabrics, showing economic hardship.
• Shoes may be scuffed or unmatched.

Symbolism & Effect:
• Costume reflects his lack of privilege and daily struggle in a Cross-dominated world.
• The Nought school uniform being different (or older) than the Cross version instantly shows visual division.
• When Callum becomes part of the Liberation Militia, his clothing becomes darker, more aggressive – costume tracks his radicalisation.

Keyword Focus: Oppression, class division, transformation, character arc.

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3
Q

Costume general

A

Thematic Uses of Costume
• Division and Identity: Stark contrast in Cross and Nought attire visually encodes race and status.
• Transformation: Characters’ costumes evolve with their choices (e.g., Sephy’s neatness fading, Callum’s clothing darkening).
• Dehumanisation: Noughts might wear uniforms or prison clothes in final scenes – stripping them of identity.

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4
Q

Kamal

A
  1. Kamal Hadley (Sephy’s Father, Politician – Cross Elite)

Style:
• Formal suit, dark colours (black, navy).
• Perfectly groomed – sharp tailoring, clean lines.
• Wears a Cross emblem or pin – reinforcing ideology and control.

Symbolism & Effect:
• Embodies political authority, control, and patriarchal dominance.
• His costume is a visual manifestation of state power and racial hierarchy.
• Can be designed to intimidate or dominate the space.

Keyword Focus: Authority, dominance, symbolism, power projection.

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5
Q

Jude

A
  1. Kamal Hadley (Sephy’s Father, Politician – Cross Elite)

Style:
• Formal suit, dark colours (black, navy).
• Perfectly groomed – sharp tailoring, clean lines.
• Wears a Cross emblem or pin – reinforcing ideology and control.

Symbolism & Effect:
• Embodies political authority, control, and patriarchal dominance.
• His costume is a visual manifestation of state power and racial hierarchy.
• Can be designed to intimidate or dominate the space.

Keyword Focus: Authority, dominance, symbolism, power projection.

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6
Q

Maggie

A
  1. Meggie McGregor (Callum’s Mother – Nought, Moral Compass)

Style:
• Modest, functional clothes – skirt and blouse, possibly apron.
• Muted colours – browns, greys, beiges.

Symbolism & Effect:
• Shows maternal care, resilience, and her desire for peace.
• Her simpler costume contrasts sharply with Cross characters to show the emotional toll of inequality.

Keyword Focus: Maternal warmth, hardship, dignity.

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7
Q

Relationship through costuming

A

Relationships Through Costume
• Callum and Sephy: When they wear school uniforms, the differences in condition, colour, and fit show the power imbalance. In scenes of intimacy, costumes may soften to reflect vulnerability.
• Family Units: Matching tones or styles within Cross and Nought families can help emphasize their group identity or internal conflicts (e.g., Jude’s dark clothing isolates him from Meggie).
• Authority Figures vs. Youth: Costumes for adults (Kamal, teachers) are structured and dark, while youth costumes can be more relaxed, indicating resistance or vulnerability.

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8
Q

Theme through costume

A

Thematic Uses of Costume
• Division and Identity: Stark contrast in Cross and Nought attire visually encodes race and status.
• Transformation: Characters’ costumes evolve with their choices (e.g., Sephy’s neatness fading, Callum’s clothing darkening).
• Dehumanisation: Noughts might wear uniforms or prison clothes in final scenes – stripping them of identity.

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9
Q

Hot seating

A
  1. Hot-Seating

What it is:
An actor sits in character and answers questions from the rest of the cast or director.

Purpose:
• Explores backstory, motivation, and emotional depth.
• Helps actors understand their character’s inner world and relationships with others.

Example:
• Hot-seat Callum to explore his feelings after joining the army or before his execution.
• Hot-seat Sephy after her fight with her mother or after discovering she’s pregnant.

Impact on performance:
• Informs tone of voice and delivery.
• Adds emotional complexity and subtext in key scenes

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10
Q

Thought tracking

A
  1. Thought-Tracking

What it is:
Pausing a scene so actors can speak their character’s inner thoughts aloud.

Purpose:
• Reveals internal conflict or hidden intentions.
• Clarifies what characters are really feeling vs. what they show.

Example:
• During a conversation between Sephy and Callum, use thought-tracking to expose doubts or fear.
• When Kamal gives a public speech, thought-tracking could show political manipulation vs. private uncertainty.

Impact on performance:
• Enhances tone, facial expression, and body language.
• Builds dramatic irony and depth.

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11
Q

Freeze frames

A

What it is:
Highlighting a key moment in the scene using freeze-frames, lighting, sound, or slow motion.

Purpose:
• Emphasises turning points or emotional shifts.
• Helps actors and directors decide where to direct audience focus.

Example:
• Mark the moment Callum is arrested.
• Mark the moment Sephy discovers the hanging.

Impact on performance:
• Helps with staging, pacing, and creating impactful transitions.
• Can be reflected in lighting or sound design choices too.

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12
Q

Role on the wall

A

Role on the Wall

What it is:
A visual tool where actors write thoughts, emotions, and external impressions of a character on a large outline.

Purpose:
• Encourages deep character study.
• Clarifies how a character is perceived vs. how they perceive themselves.

Example:
• For Jude: outside = angry, militant, unpredictable; inside = insecure, feels rejected.

Impact on performance:
• Informs tone, gesture, tempo-rhythm, and vocal delivery.
• Useful for playing multi-dimensional characters like Sephy or Kamal.

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13
Q

Frantic assembly

A

Physical Theatre / Frantic Assembly Techniques

What it is:
Using physical movement to explore relationships, tension, or emotion without relying on speech.

Purpose:
• Builds physical awareness and connection between characters.
• Useful for abstract or high-emotion moments (e.g., when words fail).

Example:
• A physical motif to show the growing divide between Sephy and Callum.
• Ensemble movement to represent societal oppression or propaganda.

Impact on performance:
• Supports choreography, ensemble work, levels, and pace.
• Adds a visual layer to storytelling.

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14
Q

Status games

A
  1. Status Games / Improvisation

What it is:
Actors improvise scenes with a focus on status, often without a script.

Purpose:
• Develops awareness of power dynamics, proxemics, and tone.
• Encourages spontaneity and naturalistic interactions.

Example:
• Kamal vs. Meggie: improvised confrontation showing class and racial tension.
• School setting: Cross students vs. Noughts exploring discrimination and microaggressions.

Impact on performance:
• Shapes movement, gesture, and spatial choices on stage.
• Reveals relationship tension non-verbally.

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15
Q

Elements

A

You take a single scene or moment and rehearse it multiple times, each time focusing on one specific element, such as:

  1. Voice
    • Experiment with: pitch, volume, tone, pace.
    • Try the same line delivered as a whisper, a shout, a monotone, or with emotional tone (e.g., sadness, rage, confusion).
    • In Noughts and Crosses: Have Sephy and Callum repeat a line during an argument with varying tone to explore how anger turns to desperation.

  1. Movement / Gesture
    • Experiment with: exaggerated gesture, minimal movement, stillness.
    • Helps to define character physicality and emotional state.
    • Example: In a protest or riot scene, use explosive, full-body gestures to reflect chaos; repeat with small, internalised movement to reflect fear or suppression.

  1. Levels
    • Rehearse with actors consciously adjusting their height or level (sitting, standing, kneeling, lying).
    • Higher levels often = more power; lower = submission or vulnerability.
    • Example: When Kamal lectures Sephy, he stands while she sits or slouches — explore reversing levels to see how status shifts.

  1. Pace / Tempo-Rhythm
    • Slow everything down to explore tension or detail.
    • Speed it up to create urgency, panic, or confusion.
    • Example: The arrest of Callum – play it slowly to highlight fear and injustice; then fast to capture the sudden violence of the moment.

  1. Proxemics
    • Explore how distance or closeness between characters affects relationships.
    • Try the same scene with characters close together vs. far apart.
    • Example: Sephy and Callum’s final scene – do they hold hands? Do they keep distance? How does it change the tone?

  1. Focus
    • Decide who the audience’s attention is drawn to in each version.
    • Use silence, stillness, or lighting cues.
    • Example: In a dinner scene with Sephy’s family, shift focus from Kamal to Jasmine to explore power behind the scenes.

Benefits of Using “Elements” in Rehearsal
• Encourages layered performances.
• Helps actors break out of instinctive or repetitive choices.
• Reveals subtext, symbolism, and dynamics between characters.
• A great way to experiment safely before finalising staging or tone.

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16
Q

Tone levels and proximics

A

. Tone, Levels, and Proxemics
• Tone: Sharp, clipped delivery from authority figures shows dominance (e.g., Kamal).
• Levels: Higher physical positions = power (e.g., Sephy seated below Kamal).
• Proxemics: Wide space between Sephy and Callum during conflict; closeness in intimate scenes.
• Keywords: Tension, dominance, status, intimacy.

17
Q

Conscious alley

A

Scene:

Callum has to decide whether to help the Liberation Militia plant a bomb or to walk away.
• Left side of alley (for rebellion):
• “You owe it to your people.”
• “They’ve never accepted you – fight back!”
• “This is your only chance to be heard.”
• Right side of alley (against violence):
• “Sephy still believes in you.”
• “You’re becoming like the people you hate.”
• “What would your mum think?”

Impact on actor:
Callum’s actor hears and absorbs both sides, helping them play the scene with emotional conflict, hesitation, or urgency, depending on what feels truthful.

Other Strong Moments to Use This In the Play:
• Sephy deciding whether to visit Callum in prison.
• Meggie choosing to speak out at Ryan’s trial.
• Jude contemplating revenge after Callum’s death.
• Sephy deciding whether to keep her baby.

Performance Outcomes:
• Adds depth to character choices.
• Encourages variation in tone, gesture, and pace to show hesitation or determination.
• Can influence blocking and proxemics (e.g., showing distance when the character is feeling isolated).
• Reinforces themes like racism, rebellion, justice, and love