Neural Networks Flashcards

(18 cards)

1
Q

node

A

receives input signals
processes them (applies weight and sums them)
passes them through an activation function (threshold)
outputs value to other nodes

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2
Q

layer

A

layer - collection of nodes:

input layer
hidden layer
output layer

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3
Q

weight

A

numerical value that determines how strongly one neuron can influence the subsequent neuron

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4
Q

activation function

A

function has input and then based on the activation function, you decide what the output is (whether it is activated or not)

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5
Q

bias

A

constant, single value applied to the activation function - might or might not change the output

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6
Q

supervised learning

A

type of machine learning where the model data is trained using labelled data
input output pairs where the correct answer (label) is known

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7
Q

example of supervised learning

A

email spam folder
trained to recognise emails as either spam or not spam

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8
Q

unsupervised learning

A

type of machine learning where the model learns patterns or structure from unlabelled data
no predefined outputs or labels
model tries to find hidden structure in the input data

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9
Q

example of unsupervised learning

A

suggested items on amazon
‘people who bought X also bought Y’

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10
Q

types of machine learning

A

-supervised learning
-unsupervised learning
-reinforcement learning

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11
Q

testing/ validation

A

train network with a set of data and test with another set of data to see if the network can predict or behave correctly or not

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12
Q

perceptron

A

simplest artificial neural network
1 input, 1 hidden layer, 1 output

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13
Q

what affects the bias value

A

electrical brain stimulation changes the bias value to excite/ inhibit neurons

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14
Q

process of artificial neural networks

A

-inputs (x1, x2, x3, x4)
-multiply weights by inputs (x1 x w1, x2 x w2, etc)
-sum together
-sum bias together
-function: based on input, which creates the output

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15
Q

what does each axis correspond to on a graph of the activation function

A

x axis = input
y axis = output

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16
Q

reinforcement learning

A

type of machine learning where an agent learns to make decisions by interacting with an environment
the agent takes actions, receives rewards or penalties, and uses this feedback to learn a policy that maximises its cumulative reward over time

17
Q

example of reinforcement learning

A

skill acquisition, e.g. parked car simulator that has loads of trial and error

18
Q

process of training a machine for supervised learning

A

-define input database
-split the database into training and testing
-define the architecture of the network
-train the network
-validate/ test the network