Next 20 Terms Flashcards

1
Q

The key details or selling points of the game.

A

Features List

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2
Q

The extent to which the game circumstances change over time.

A

Fluidity

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3
Q

Creating the content and the rules of the game.

A

Game Design

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4
Q

Development software that game designers use to manage art, sound, and code.

A

Game Engine

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5
Q

Writing of the dialogue, text, and story within the worlds.

A

Game Writing

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6
Q

Sub category of games with well defined methods and appeal to players.

A

Genre

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7
Q

A desired result or plan that you set to achieve.

A

Goals

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8
Q

The visual aspects of a game, particularly the art.

A

Graphics

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9
Q

Everything on the screen that the user will see.

A

Graphical Interface

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10
Q

Feeling like you are really in the game as though you are really there.

A

Immersion

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11
Q

Identifiable characters or stories that are owned by an individual or company.

A

Intellectual Property

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12
Q

Something that is repeated over and over.

A

Iterative

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