P/S Practice Test Review Flashcards
(37 cards)
neobehaviorist
- believe that behavior can be modified by rewards or punishments
social networks
involve an individual and any of the various other individuals, groups, or organizations that they interact with
- influence the behavior of the individual
when is object permanence acquired?
by the end of the sensorimotor stage (around 2 years old)
Piaget’s stages of cognitive development
- sensorimotor stage: birth - 2yrs
- sensori- children use senses to make sense of world
- object permanence - peek a boo
- preoperational stage: 2-7 years
- mental operations
- pretend play, using symbols to represent things
- egocentrism
- concrete operational stage 7-11 years
- concrete mental operations
- idea of conservation- water glass experiment. @ ~7yrs old, children can recognize they have the same amount of water
- formal operational stage: 12+ years
- reasoning about abstract conepts and thinking about consequences
- moral reasoning
Hippocampus
memory
- involved in object permanence since it’s a measure of working memory
thalamus
relays sensory informtion and motor signals to and from the cortex and regulated sleep and consciousness
hypothalamus
involved in metabolic processes and hormone release
assimilation
accomidation
- how we interpret new expericences in terms of our current understanding (aSSilimation = Same Schema)
- ex: child is only familiar with huskies but sees a golden retreiver- recognizes it as a dog
- how we interpret new expericences in terms of our current understanding (aSSilimation = Same Schema)
- how we later adjust our schemas to better imcorporate new experiences
- ex: child thinking a racoon may be a dog but then having to understand it’s something new
- how we later adjust our schemas to better imcorporate new experiences
- thought of schemas as cubbyholes where you store experiences
well-defined problems
vs
ill-defined problems
- well-defined
- clear starting and ending point
- ex: how to turn on a light
- ill defined
- more ambiguous
- ex: how to have a happy life
methods of problem solving
- trial and error
- algorithm
- heuristics
- trial and error
- not very efficient
- algorithm
- methodology leads to right solution
- Heuristic: mental shortcut allowing you to come up with a solution more quickly
- simplify complex problems
heuristics
- “mental shortcuts” allowing us to simplify complex problems
- means-end analysis: analyze the main problem and break it into smaller problems
- working backwards: start with goal state and conect it back to your current state
fixation
getting stuck on the wrong approach to a problem
harlow’s monkeys experiments
- examining attachment
- mom feeds her child which results from attachment? or is it the comfort?
- separated monkeys from their mothers and allowing them to choose between “alternative mothers”
- wire mother with feeding tube in the middle- provides food
- cloth mother- had soft cloth blanket around it- provides comfort
- baby monkeys preferred the cloth mother far more than food
learned helplessness
when repeated failure discourages further effort even when circumstances change
social loafing
when we are members of a group, we work below our individual potential
social learning
we learn new behaviors through imitation
self-serving bias
attributes success to internal factors and failure to external factors
where are stereotypes the weakest? strongest?
weakest when individuals or groups are familiar with each other
strongest when individuals or groups are unfamiliar with each other or when they belong to different groups
generativity vs stagnation
Erikson
generativity = activities that are productive or transcend one’s sense of self and values
spreading activation
when a concept is activated, the activation spreads to concepts that are semantically or associatively related to it
autonomic vs somatic nervous systems
autonomic: automatic
somatic: voluntary
what types of receptors are the hair cells of the cochlea
specialized mechanoreceptors
action-observer bias
actors attribute their own behavior to situational factors (ie: not feeling well) and observers attribute the actor’s behavior to dispositional factors (ie: social awkwardness)
- habituation
- dishabituation
- reduced responding to a repeating stimulus
- changing the stimulus to increase response