p2 Flashcards

(27 cards)

1
Q

design ensures that elements are presented in a uniform and predictable manner throughout the multimedia content.

A

Consistency

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2
Q

This helps users feel more comfortable navigating and interacting with the content because they know what to expect.

A

Consistency

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3
Q

involves keeping the design clean and uncluttered. By avoiding unnecessary complexity, designers make it easier for users to understand the content and interact with it

A

Simplicity

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4
Q

This can be achieved through color contrast, size variation, and font choices. Emphasizing important elements improves readability and usability.

A

Contrast and Emphasis

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4
Q

can overwhelm users and distract them from the main message. Minimalist designs with clear focal points tend to be more effective in conveying information

A

cluttered design

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5
Q

along a grid or with other elements creates a sense of order and organization

A

Alignment

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6
Q

ensures that visual elements are distributed evenly across the screen, preventing an overloaded or lopsided appearance

A

Balance

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6
Q

also known as harmony, refers to the overall cohesion of design elements. Multimedia content should feel like a unified whole, where various elements work together seamlessly. The design should communicate a consistent message and create a coherent experience for the user.

A

Harmony

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7
Q

is crucial in multimedia design to provide users with clear indications that their actions have been recognized and processed

helps users understand their interactions and prevents confusion.

A

Feedback

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8
Q

guides users through multimedia content in a logical and intuitive manner

A

Navigation

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8
Q

enhanced by providing clear navigation paths, menus, and links that are easy to understand and use.

A

Usability

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9
Q

Multimedia content should be designed to engage users and encourage interaction. Interactive elements, animations, and multimedia effects can enhance engagement by making the content more dynamic and compelling.

A

Engagement and Interactivity

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10
Q

Multimedia content should be designed with accessibility in mind to ensure it can be accessed and understood by all users, including those with disabilities. This involves providing alternative text for images, captioning videos, and ensuring proper color contrast for readability.

A

Accessibility

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11
Q

Designers need to understand user needs, behaviors, and preferences to create multimedia experiences that resonate with the intended audience.

A

User-Centered Design

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12
Q

design approach that prioritizes the needs, preferences, and behaviors of the end-users throughout the design and development process. The goal is to create products, services, or experiences that are intuitive, effective, and aligned with user expectations.

A

User-centered design (UCD)

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12
Q

Understand and empathize with the users’ goals, needs, and challenges

13
Q

Involve users as active participants in the design process.

A

User Involvement

14
Q

allows for continuous improvement and validation of design decisions.

A

Iterative Design

15
Q

Define clear goals for the design project. Whether it’s solving a specific problem or enhancing an existing product, having well- defined objectives ensures that the design stays focused on delivering value to users.

A

Clear Goals and Objectives

16
Q

Prioritize usability by designing interfaces and interactions that are intuitive and easy to learn. The design should guide users through tasks with minimal effort, reducing cognitive load and frustration

16
Q

Ensure that the design is accessible to all users, including those with disabilities. Implementing accessible design elements and technologies enables a broader range of users to engage with your product

A

Accessibility

17
Q

Maintain consistency in design elements, interactions, and terminology. Consistency contributes to a seamless user experience and reduces confusion.

17
Q

Create prototypes or mockups of the design and test them with real users. Testing early and often helps identify potential issues, gather feedback, and make informed design decisions.

A

Prototyping and Testing

18
Q

Flexibility

A

Design for various user personas and scenarios. Different users might have different needs and preferences, so flexibility ensures that the design accommodates diverse user requirements.

19
Actively incorporate user feedback into the design process. Listen to user suggestions, concerns, and criticisms, and make adjustments accordingly.
Feedback Integration
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