PCM Key Terms - 7.4 Flashcards

(29 cards)

2
Q

Accessibility

A

The ability to obtain digital information

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3
Q

Addressability

A

The ability of a consumer to identify consumers before they make a purchase

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4
Q

Apps (Mobile Applications)

A

Small, downloadable software programs that can run on smartphones and tablet devices

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5
Q

Blog

A

A contraction of “web log”; a web page that serves as a publicly accessible personal journal and online forum for an individual or organization

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6
Q

Bots

A

Electronic shopping agents or robots that comb Websites to compare prices and products or service features

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7
Q

Buzz

A

Popularity created by consumer word of mouth

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8
Q

Choiceboard

A

An interactive, Internet-enabled system that allows individual customers to design their own products and services by answering a few questions and choosing from a menu of product or service attributes (or services), prices, and delivery options

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9
Q

Connectivity

A

Use of digital networks to provide linkages between information providers and users

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10
Q

Control

A

Customers’ ability to regulate the information they view and the rate and sequence of their exposure to that information

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11
Q

Controlling the Assault of Non-Solicited Pornography and Marketing (CAN-SPAM) Act (2004)

A

Regulation which, among other things, restricts information collection and unsolicited email promotions on the Internet

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12
Q

Cookies

A

Computer files a marketer can download onto the computer or mobile phone of an online shopper who visits the marketer’s Website

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13
Q

Crowdsourcing

A

Refers to the way digital media can be used to outsource tasks to a large group of people

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14
Q

Customer Experience

A

The internal response that customers have to all aspects of an organization and its offering

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15
Q

Customerization

A

The growing practice of not only customizing a product or service but also personalizing the marketing and overall shopping and buying interaction for each customer

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16
Q

Dynamic Pricing

A

The practice of changing prices for products in real time in response to supply and demand conditions

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17
Q

Eight-Second Rule

A

A view that customers will abandon their efforts to enter and navigate a Website if download time exceeds eight seconds

18
Q

Facebook

A

A Website where users may create a personal profile, add other users as friends, and exchange comments, photos, videos, and ‘likes’ with them

19
Q

Interactivity

A

Allows customers to express their needs and wants directly to the firm in response to its marketing communications

20
Q

LinkedIn

A

A business-oriented Website that lets users post their professional profiles to connect to a network of businesspeople

21
Q

Online Consumers

A

The subsegment of all Internet users who employ this technology to research products and services and make purchases

22
Q

Personalization

A

The consumer-initiated process of generating content on a marketer’s Website that is custom tailored to an individual’s specific needs and preferences

23
Q

Podcast

A

Audio or video file that can be downloaded from the Internet with a subscription that automatically delivers new content to listening devices or personal computers

24
Q

Social Network

A

Web-based meeting place for friends, family, coworkers, and peers that allow users to create a profile and connect with other users for purposes that range from getting acquainted, to keep in touch, to building a work-related network

25
Q

Spam

A

Communications that take the form of electronic junk mail or unsolicited e-mail

26
Twitter
A Website that enables users to send and receive "tweets," messages up to 140 characters long
27
Viral Marketing
A strategy to get consumers to share a marketerÕs message, often through e-mail or online videos, in a way that spreads dramatically and quickly
28
Virtual World (Virtual Reality)
Computer-based online simulated environments that can involve thousands of participants; user-created, three-dimensional worlds that may have their own economies, currencies, lands, and residents.
29
Wiki
Type of software that creates an interface that enables users to add or edit the content of some types of Websites
30
YouTube
A video-sharing Website in which users can upload, distribute, view, and comment on videos