pe paper 2 key words Flashcards

(41 cards)

1
Q

fine skill

A

small muscle movements e.g. darts

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2
Q

gross skill

A

large muscle movements e.g. tackle in rugby

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3
Q

open skill

A

skills affected by the environment e.g. pass in football

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4
Q

closed skill

A

skills not affected by the environment

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5
Q

high organisational skill

A

skill has many sub-routines which are difficult to separate e.g. spin in dance

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6
Q

low organisational skill

A

skills with sub-routines which are easy to separate and identify e.g. javelin throw

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7
Q

discrete skill

A

clear beginning and end e.g. cartwheel

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8
Q

serial skill

A

small elements which are put together to make a movement e.g. triple jump

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9
Q

continuous skill

A

no obvious begging or end e.g. cycling

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10
Q

self paced skill

A

performer controls the rate at which the skill is performed e.g. tennis serve

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11
Q

externally paced skill

A

environment controls the rate of the skill e.g. start of 100m sprint

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12
Q

simple skill

A

a skill that is straightforward and involves little decision making e.g. 100m sprint

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13
Q

complex skill

A

skill that requires many decisions to be made and there are lots of stages to learn e.g. lay-up in basketball

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14
Q

continuum

A

range or sliding scale between two extreme points

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15
Q

positive reinforcement

A

reward stimulus is given when a desired response occurs

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16
Q

negative reinforcement

A

stimulus is withdrawn when the desired response occurs

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17
Q

punishment

A

giving a stimulus to prevent a response occurring

18
Q

encoding

A

conversion of information into codes (visual codes, auditory codes or semantic codes)

19
Q

motivation

A

the internal mechanisms and external stimuli which arouse and direct our behaviour

20
Q

group

A

a collection of people who share similar goals and interact with each other

21
Q

attribution

A

reasons we give ourselves for winning and loosing. attribution affects our future efforts and performance

22
Q

locus of control

A

the extent to which an outcome is under control

23
Q

self-serving bias

A

the tendency of performers to attribute success to themselves

24
Q

learned helplessness

A

belief that failure is inevitable

25
mastery orientation
athlete assumes that success will be repeated and that failure will be improved upon
26
aggression
intent to harm outside the rules of the sport event
27
assertion
forceful behaviour within the rules of the event
28
attitude
predisposition to act in a certain way towards some aspect of a persons environment
29
anxiety
a negative emotional state associated with feelings of worry
30
stress
perception of an inability to cope with demands
31
arousal
the intensity of our behaviour or the amount of drive we experience to achieve something
32
peak flow
used when performers achieve optimum performance levels (being in the zone)
33
self confidence
belief in your ability to master a particular event or situation
34
self efficacy
specific sports confidence
35
positive transfer
occurs when learning of one skill benefits the learning of another
36
negative transfer
occurs when the learning of one skill hinders the learning of another
37
pro-active transfer
happens when a previously learnt skill influences the learning of a new skill e.g. knowledge of tennis could assist in learning badminton
38
retro-active transfer
happens when the learning of a new skill influences a previously learnt skill e.g. learning to kick a football may affect how an individual then kicks a rugby ball
39
bilateral transfer
transfer of learning from one side of the body to the other e.g. being able to do a smash in badminton with right hand as well as your left hand
40
social facilitation
the positive influence of others who may be watching or competing, on a sports performer
41
social inhibition
the negative influence of others who may be watching or competing, which leads to a decrease in sports performance