Physics Exam Flashcards
(126 cards)
Kinematics
the study of motion (how objects move)
Scalar
- only magnitude
- no direction
Vector (->)
- direction based
- need reference point
- grid
Distance (d)
total path travelled (NO DIRECTION) d1+d2+d3…
Position (-> d)
the distance and direction of
an object from a reference point.
Instantaneous Velocity
the limit of the average velocity as the elapsed time approaches zero
Displacement (∆d):
the change in position of an object in
a given direction.
units: (m)
∆d = d2 (final) – d1 (initial)
Total Displacement (->∆d):
the vector sum of individual
displacements.
units: (m)
∆d = ∆d1 + ∆d2 + ∆d3 + …
Speed (v):
is the distance divided by the travel time.
units: (m/s)
vav = d / ∆t
Velocity (-> v):
is the change in displacement or total displacement divided by the time interval for that
change.
Units: (m/s)
v = Δd / ∆t
Acceleration (-> a):
is the change in velocity divided by the time
interval for that change
units: (m/s^2)
a = Δv/Δt
= Δv final - Δv initial/ Δt
Acceleration due to gravity (g)
- the acceleration of an
object falling vertically towards the Earth’s surface. - g = 9.80 m/s2 [D]
- the greater
the distance from the Earth’s centre, the lower the
acceleration due to gravity
d-t → v-t
- take the rise over run from first two points of dt graph and whatever the number is is the velocity and can then be plotted in graph
area of vt graph
displacement
area of pt
nothing
net or resultant vector
(R)
the sum of all other vectors added tip to tail when adding vectors
Relative velocity
velocity of an object relative to a specific frame of reference
- most common frame of reference is the ground
Projectile motion
- an object in motion stays in motion
- Projectile motion is with a constant horizontal velocity combined with a constant vertical acceleration due to gravity
- necessary to break the problem into x and y components
Forces
- a push or pull in a specific direction that causes an object to change its motion
- a vector quantity
Dynamics
- causes of motion
- measurements in Newtons
Gravity (Fg)
action at a distance; does not need physical contact to work
Friction (Ff)
Opposes the motion
Applied (Fa)
Push or pull caused by object
Tension (Ft)
Pulling force