Pillars of Behavioural Ecology Flashcards

1
Q

Proximate Causation

A

“How” Questions

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2
Q

Ultimate Causation

A

“Why” Questions

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3
Q

4 questions

A

Causation: How does it work?
Ontogeny: How did it develop?
Function/Adaptative Significance: What is it for?
Phylogeny: How did it evolve?

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4
Q

4 questions applied to bird song

A

How does it work? – Changes in day length make changes in bird’s hormones, affecting certain regions of the brain (HVC, RA, nXIIts, sarynx, song) which affect singing behaviour.
How does it develop? – For development, birds need to hear their parents sing. Need acoustic stimuli in a critical period of life in order to produce song.
What is it for? – Birds sing to attract mates, and repel predators.
How did it evolve? – We don’t know. Ancestors could’ve been able to sing, and it was retained in some generations. Or three different independent evolutions.

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5
Q

Three Pillars

A

Levels of Analysis
Costs & Benefits, Trade-offs, Optimization
Game Theory

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6
Q

Optimality

A

Minimizing Costs, Maximizing Benefits

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7
Q

Profitability of Prey

A

Energy Value / Handling Time

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8
Q

Species with short handling times and long search times should be…

A

Generalists (wide range of diet)

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9
Q

Species with longer handling times and short search times should be…

A

Specialists (choosy)

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10
Q

How can prey make themselves less profitable?

A

Increased handling time: anti-predator defenses, toxins
Increased search time: camouflage, polymorphism

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11
Q

Variables in Optimality Theory

A

Decisions, Currency, Constraints

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12
Q

ESS

A

Evolutionary Stable Strategy – resists invasion, is a Nash Equilibrium
No one can do better by adopting a different strategy.

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13
Q

Hawk/Dove

A

Two animals want a resource (V), winner’s fitness increased by V.
Hawks: escalate and fight until injured or opponent retreats
Doves: display, retreat if opponent escalates
If they escalate, one or both are injured. Injury reduces fitness by C.

Dove is not an ESS
Hawk is an ESS if 1/2(V-C) > 0, ie. if V>C
Mixed strategies occur where V<C.

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14
Q

Nash Equilibrium

A

A set of strategies, such that no player has incentive to change that strategy given what other players are doing. (A way to behave that everyone would want to adopt!)

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