pre MT Flashcards

(45 cards)

1
Q

Rules of GT

A

Max profit/payoff, player make startegy on action depending on info available

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2
Q

decesion tree vs game tree

A

decesion for 1 player game for all

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3
Q

equil vs equil outcome

A

equil: startegy profile equil start: outcome

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4
Q

how to find # of starts

A

action^nodes

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5
Q

what is off equil path

A

same process SPE but opposite of what movger 1 does

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6
Q

what is NASh

A

both players happy given how the other played, cant get higher payoff given how the other played

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7
Q

what important in simultaneous games

A

belief in what other player will do, depends on assumptiopn of self interest

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8
Q

dominant startegy is

A

always played

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9
Q

dominated startgy is

A

never played

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10
Q

super domincance is

A

worst outcome from stratey is better than best outcome of other startegy

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11
Q

PD charecteristics

A

collectivley inferior vs dominated strategy
both play dominat startegy to get collectivley inferior outcome
coop/defect outcome

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12
Q

if no nash what is BR

A

mixed/randomized startey

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13
Q

what is outcome of coordination game

A

dont know without info and leads to scheling quiz

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14
Q

what is scheling quiz

A

focal point is coord device to solve is info used outside game

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15
Q

what is chicken game and how is it solved

A

coord on opposing actions and solved with info outside game like signal

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16
Q

criticism of nash

A

doesnt always happen bc people not rational

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17
Q

what is quantal resppnse equil

A

players react less to smaller penalty

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18
Q

what is BFR

A

show each player profitmax action

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19
Q

what is info set

A

indicate imperfect info, dont know which node at

20
Q

what is SPE

A

equil found by rollback

21
Q

criteria of mixed start equil

A

no other startey mixed or pure with higher payoff

22
Q

mixed equil issues

A

low equil outcome if non zero sum, instable, mixed strategy without predictablity hard

23
Q

what is startegic move

A

manipulate game to be sequential, can force second mover play dominated strategy

24
Q

startegic moves must be

A

observable and understood, irreversable/ bel;ieved to be, rational players

25
startgic move 1
commintments, uncondiional- i always play no matter what other player does, must be made by first mover and conveyed
26
threat/promise response rules
conditional moves that depend on what other player does, must come from secodn mover and be communicated in the pregame
27
what cannot be t/p
SPE, payoff must be better under promise
28
promise more costly than threat bc
must deliver promise, threat dont have to but could lose cred if dont follow through with threat
29
threats must
costs something- action associated must have lower outcome for threatner and gives implicit promise cred
30
T/P checklist
1- outcome desired by TP must be higher for T/P than SPE 2- for threat outcome with implicit promise muist be higher for threatneed player than it would be under threat 3- must have cost
31
aquire cred hard how to do`
delegate, law, repuattiojn, teamwork, irrationality
32
counter threat by
delay: to not submit, salami: defy in small portion, irrationality: dont care
33
waht is aymmetric info and some examples
1 player more info and ex- effort or action
34
how to get hidden charecterisitics with communication
Cheap talk: before game begin--> ask, direct communication and no costs
35
what is cheap talk equil
equil higher than wihtout cheap talk only happens with aligned interest
36
what is babbling equil
cheap talk is disregrded interest in game conflict and both players have incenitve to lie
37
what is adverse selection
with hold info on self --> no cheap talk
38
if no screening available withoholf info can lead to
adverse selection
39
payoff equil in asym
nature* utility to buyer + (1-nature) * utility = EV
40
when have used market and buyer cant distingusih types will be dominated with lower quality items what is present here
adverse selction
41
IC constraint must
align incentive of all player and policy maker, make optimal reveal the truth and seperates/ self select
42
PC is
player will want to participate in themarket
43
what is seperation equil
2 type of player act different to reveal themself, only work if cost to both types differ
44
what is pooling equil
2 players act same and dont reveal self, not stabel and like weighted average salry ex
45