Principles Flashcards
(12 cards)
1
Allow for good traffic flow and easy, unmonitored movement from area to area
Ex: a clear wide path should not infringe on the block area
Ex: colored tape on the floor
Always think of it from the child’s perspective down 3 feet
2
Allow for as much flexibility in use of physical space as is possible
Ex: Moveable furniture
Room divider
Walls minimal and floor coverings are versatile
3
Allow for flexibility in use of furniture
Ex: inflexible furniture is big tables b/c harder to interact
Smaller tables good
Versatility: blank box instead of “fridge” allows for lots of uses
4
Accessibility of materials encourages self-direction
Ex:
Low shelving allows for easy access, not too crowded
Don’t put items near each other if you don’t want them used together
Rotation of materials stimulates new ideas
5
Reciprocity between learning areas can encourage creative problem solving
Ex: art objects on patio and inside
6
Objects and materials that can be used in multiple ways encourage children to consider the world of possibilities
Ex: Majority of items should have possible use
simple stuff and fewer of it
7
Practical considerations can determine the ease of creating and maintaining a constructivist learning environment
Ex: Paint near sink
8
Expect reasonable noise and movement
Ex: Quiet area not next to dress up
Don’t tell them to be quiet, redirect to outside
Walking inside, go run outside
9
The activities are designed to influence the nature and degree of the social interaction
Ex: Lack of material can make them work together
Provide materials kids can’t move on their own
10
The layout of the room, as well as size & shape of furniture, influences nature of social interactions
Ex: Narrow table away from wall encourages social engagement
Have large space
11
Self-direction can be encouraged by clear messages from the organization of physical and social environment
Ex: Routines and schedules help with self-direction
12
Many elements of the classroom culture can foster kid’s ability to engage in social problem solving
ex: Rules clearly explained to kids,
Active intervention
Whole group problem solving