Problem 8: Cooperation Flashcards
(37 cards)
ultimatum game
- Two participants bargain over an amount of money
- A Proposer has to offer some proportion of the money to a Responder
- If the Responder accepts the offer, then she/he gets to keep that sum and the Proposer keeps whatever he/she has left
- If the Responder rejects the offer, then neither party gets to keep any money
game theory
a formal theory that tells you how to choose optimally, given your preferences, some constraints, and the dependency of your outcomes on others’ decisions
game
PAPI structure
Players –> who is involved? what do they care for?
Actions –> who can do what and when
Payoffs –> for all outcomes: who gets how much?
Information –> what do players know when they act?
assumptions of game theory
–> both participants should act in a way that maximizes their self-interests
–> the Responder should accept any amount that is offered
–> the Proposer should offer the smallest amount possible
–> players in a game share common knowledge
–> common knowledge of rationality
–> in reality people do not behave in accordance with these predictions
prisoner’s dilemma
cooperation –> not implicating your partner
defection –> implicating your partner
–> for both players, defecting would be the dominant strategy because it is the safest
Nash equilibrium
joint defection is regarded as the dominant strategy because there is only one equilibrium point
public goods game
- Individuals are provided with an endowment and then given the option how much to contribute
- Whatever is in the pool of resources is increased by some proportion
- The resources are divided up among all participants
–>collective rational action: contribute to the pool
–> individual rational action: withhold a contribution
Downing Strategy
- Assuming that the other party would be unresponsive to its own cooperation or defection
- Amending this assumption on the basis of how the other party actually did respond to cooperation and defection
Tit-for-tat (TFT)
- Cooperating
- Every subsequent action copies the action of the other player
–> punishes defection but rewards cooperation
Fear
- fear of being taken for a sucker
- fear of being punished for acting in a self-interested manner
Greed
the flip side of fear –> people often behave in a greedy fashion once the fear is removed
Punishment
- Punishment is altruistic because it benefits the group at a cost to the punisher
- Punishment is motivated by anger
- Punishment is motivated by revenge
–> substantially increase the level of contributions when being punished for not cooperating
altruistic punishment
by feeling motivated to punish those who weren’t cooperating, people were able to ensure that group members didn’t free-ride, which allowed humans to develop norms for cooperation, and for large societies to flourish
antisocial punishment
people sometimes paid their own money to punish another player, even if that player was cooperating
–> the motivations for this antisocial punishment seemed to be largely a function of revenge, in which people would punish a player who had punished them on a previous round
social value orientation
Prosocial people wish to maximize joint gain and equality in outcomes
–> prosocial individuals exhibit a more secure attachment style
Individualists are interested only in maximizing their own gains
–> more selfish students opt to study economics
–> less cooperation among economic majors
Competitors wish to maximize relative gain (meaning the difference between one’s own and the other’s outcome)
Trust
= the willingness to accept vulnerability based upon positive expectations about another’s behavior
–> cooperation might be increased where trust in one’s partner is increased
–> the moral character/reputation of a person is related to how trustworthy this person is perceived
Generosity - TFT + 1
noise –> an erroneous response
–> causes two interacting TFT players to enter into a cycle of never-ending retaliation
TFT + 1 is a strategy that behaves slightly more cooperatively than the interaction partner did on the previous trial
Communication
–> communication can overcome the problem of noise
Communication increases cooperation:
–> communication promotes group solidarity
–> communication allows group members to express their commitment to mutually cooperate
–> misleading communications could potentially decrease cooperation if people do not live up to their promises
Principle of need
resources are directed toward those who need them the most
application in industrialized societies –> universal health insurance, welfare system, charity
Principle of equality
resources should be shared equally among the members of a group
Principle of equity
resources are distributed based on an individual’s contributions
–> dominant form of resource distribution in the West
meritocracy
= a social system that rewards individuals on the basis of the equity principle
advantage: motivation to work hard
disadvantage: breeds competition among workers, thereby potentially disrupting harmonious relations among them
seniority system
= time with the company or age is being rewarded
advantage: there is no competition among individuals for compensation
disadvantage: individuals might not be motivated to work as hard
Variables the predict which societies make larger (more fair) offers
- Market integration
–> people learn norms to play fair as a result of cultural experiences with markets
–> more experience = greater desire for fairness - Religion
–> larger societies tend to have religions that offer moral guidance
–> people playing an anonymous game more fairly, perhaps because of a belief that their behavior is not anonymous in the eyes of God